{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:30:58Z","timestamp":1750307458271,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":29,"publisher":"ACM","license":[{"start":{"date-parts":[[2010,10,6]],"date-time":"2010-10-06T00:00:00Z","timestamp":1286323200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2010,10,6]]},"DOI":"10.1145\/1930488.1930517","type":"proceedings-article","created":{"date-parts":[[2011,1,25]],"date-time":"2011-01-25T13:34:48Z","timestamp":1295962488000},"page":"135-142","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":3,"title":["Background music reactive games"],"prefix":"10.1145","author":[{"given":"Juha","family":"Arrasvuori","sequence":"first","affiliation":[{"name":"Nokia Research Center, Nokia Group, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jukka","family":"Holm","sequence":"additional","affiliation":[{"name":"Tampere University of Technology, Tampere, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2010,10,6]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Proceedings of the 4th Australasian Conference on Interactive Entertainment","author":"Aallouche K.","year":"2007","unstructured":"Aallouche , K. , Albeiriss , H. , Zarghoune , R. , Arrasvuori , J. , Eronen , A. , and Holm , J . 2007. Implementation and evaluation of a background music reactive game . In Proceedings of the 4th Australasian Conference on Interactive Entertainment ( Melbourne, Australia, December 03--05 , 2007 ). ACM International Conference Proceeding Series, vol. 305. RMIT University, Melbourne, Australia, 1--6. Aallouche, K., Albeiriss, H., Zarghoune, R., Arrasvuori, J., Eronen, A., and Holm, J. 2007. Implementation and evaluation of a background music reactive game. In Proceedings of the 4th Australasian Conference on Interactive Entertainment (Melbourne, Australia, December 03--05, 2007). ACM International Conference Proceeding Series, vol. 305. RMIT University, Melbourne, Australia, 1--6."},{"key":"e_1_3_2_1_2_1","unstructured":"Alexander L. 2009. Rock Band Tops $1 Billion. http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=22927 accessed on July 8 2010.  Alexander L. 2009. Rock Band Tops $1 Billion. http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=22927 accessed on July 8 2010."},{"key":"e_1_3_2_1_3_1","volume-title":"http:\/\/store.steampowered.com\/app\/12910, accessed on","author":"AudioSurf Demo","year":"2010","unstructured":"AudioSurf Demo . http:\/\/store.steampowered.com\/app\/12910, accessed on July 8, 2010 . AudioSurf Demo. http:\/\/store.steampowered.com\/app\/12910, accessed on July 8, 2010."},{"key":"e_1_3_2_1_4_1","volume-title":"Proceedings of the International Conference on New Interfaces for Musical Expression","author":"Blaine T.","year":"2005","unstructured":"Blaine , T. 2005 . The convergence of alternate controllers and musical interfaces in interactive entertainment . In Proceedings of the International Conference on New Interfaces for Musical Expression ( Vancouver, Canada, May 26--28 , 2005). Blaine, T. 2005. The convergence of alternate controllers and musical interfaces in interactive entertainment. In Proceedings of the International Conference on New Interfaces for Musical Expression (Vancouver, Canada, May 26--28, 2005)."},{"key":"e_1_3_2_1_5_1","volume-title":"http:\/\/briquolo.free.fr, accessed on","author":"Briquolo","year":"2010","unstructured":"Briquolo . http:\/\/briquolo.free.fr, accessed on July 8, 2010 . Briquolo. http:\/\/briquolo.free.fr, accessed on July 8, 2010."},{"key":"e_1_3_2_1_6_1","volume-title":"Kotick: Guitar Hero Now $2 Billion Franchise","author":"Carless S.","year":"2009","unstructured":"Carless , S. 2009 . Kotick: Guitar Hero Now $2 Billion Franchise . http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=23537, accessed on July 8, 2010. Carless, S. 2009. Kotick: Guitar Hero Now $2 Billion Franchise. http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=23537, accessed on July 8, 2010."},{"key":"e_1_3_2_1_7_1","unstructured":"Codemasters. 2006. Dance Factory.  Codemasters. 2006. Dance Factory."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"crossref","DOI":"10.7551\/mitpress\/7909.001.0001","volume-title":"Game Sound -- An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design","author":"Collins K.","year":"2008","unstructured":"Collins , K. 2008. Game Sound -- An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design . Cambridge MA : MIT Press , 2008 , p. 4. Collins, K. 2008. Game Sound -- An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Cambridge MA: MIT Press, 2008, p. 4."},{"key":"e_1_3_2_1_9_1","volume-title":"http:\/\/www.gnu.org\/copyleft\/gpl.html, accessed on","author":"General Public License","year":"2010","unstructured":"GNU General Public License . http:\/\/www.gnu.org\/copyleft\/gpl.html, accessed on July 8, 2010 . GNU General Public License. http:\/\/www.gnu.org\/copyleft\/gpl.html, accessed on July 8, 2010."},{"key":"e_1_3_2_1_10_1","volume-title":"http:\/\/www.guitarhero.com, accessed on","author":"Guitar Hero Web Site","year":"2010","unstructured":"Guitar Hero Web Site . http:\/\/www.guitarhero.com, accessed on July 8, 2010 . Guitar Hero Web Site. http:\/\/www.guitarhero.com, accessed on July 8, 2010."},{"key":"e_1_3_2_1_11_1","unstructured":"Harmonix. 2007. Phase.  Harmonix. 2007. Phase."},{"key":"e_1_3_2_1_12_1","volume-title":"Proceedings of the International Conference on New interfaces For Musical Expression","author":"Hindman D.","year":"2006","unstructured":"Hindman , D. 2006 . Modal Kombat: competition and choreography in synesthetic musical performance {the first ever instrument-controlled video game battle} . In Proceedings of the International Conference on New interfaces For Musical Expression ( Paris, France, June 04--08 , 2006). New Interfaces For Musical Expression. IRCAM --- Centre Pompidou, Paris, France. Hindman, D. 2006. Modal Kombat: competition and choreography in synesthetic musical performance {the first ever instrument-controlled video game battle}. In Proceedings of the International Conference on New interfaces For Musical Expression (Paris, France, June 04--08, 2006). New Interfaces For Musical Expression. IRCAM --- Centre Pompidou, Paris, France."},{"key":"e_1_3_2_1_13_1","volume-title":"http:\/\/www.christianmhahn.com\/pulse2\/get\/, accessed on","author":"Hahn C.","year":"2010","unstructured":"Hahn , C. 2009. Pulse 2. http:\/\/www.christianmhahn.com\/pulse2\/get\/, accessed on July 8, 2010 . Hahn, C. 2009. Pulse 2. http:\/\/www.christianmhahn.com\/pulse2\/get\/, accessed on July 8, 2010."},{"key":"e_1_3_2_1_14_1","volume-title":"Proceedings of the International Conference on New interfaces For Musical Expression","author":"Holm J.","year":"2006","unstructured":"Holm , J. , Arrasvuori , J. , and Havukainen , K . 2006. Using MIDI to modify video game content . In Proceedings of the International Conference on New interfaces For Musical Expression ( Paris, France, June 04--08 , 2006 ). New Interfaces For Musical Expression. IRCAM --- Centre Pompidou, Paris, France, 65--70. Holm, J., Arrasvuori, J., and Havukainen, K. 2006. Using MIDI to modify video game content. In Proceedings of the International Conference on New interfaces For Musical Expression (Paris, France, June 04--08, 2006). New Interfaces For Musical Expression. IRCAM --- Centre Pompidou, Paris, France, 65--70."},{"key":"e_1_3_2_1_15_1","volume-title":"http:\/\/www.ambiera.com\/irrklang, accessed on","author":"Klang","year":"2010","unstructured":"irr Klang . http:\/\/www.ambiera.com\/irrklang, accessed on July 8, 2010 . irrKlang. http:\/\/www.ambiera.com\/irrklang, accessed on July 8, 2010."},{"volume-title":"From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media","author":"J\u00f6rgensen K.","key":"e_1_3_2_1_16_1","unstructured":"J\u00f6rgensen , K. 2008. Left in the dark: playing computer games with the sound turned off . In From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media , K. Collins, Ed. Aldershot : Ashgate . J\u00f6rgensen, K. 2008. Left in the dark: playing computer games with the sound turned off. In From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media, K. Collins, Ed. Aldershot: Ashgate."},{"volume-title":"From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media","author":"K\u00e4rj\u00e4 A-V","key":"e_1_3_2_1_17_1","unstructured":"K\u00e4rj\u00e4 , A-V . 2008. Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 . In From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media , K. Collins, Ed. Aldershot : Ashgate . K\u00e4rj\u00e4, A-V. 2008. Marketing music through computer games: the case of Poets of the Fall and Max Payne 2. In From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media, K. Collins, Ed. Aldershot: Ashgate."},{"key":"e_1_3_2_1_18_1","volume-title":"http:\/\/www.devolution.com\/~slouken\/Maelstrom\/, accessed on","author":"Maelstrom 0.","year":"2010","unstructured":"Maelstrom 3. 0. http:\/\/www.devolution.com\/~slouken\/Maelstrom\/, accessed on July 8, 2010 . Maelstrom 3.0. http:\/\/www.devolution.com\/~slouken\/Maelstrom\/, accessed on July 8, 2010."},{"volume-title":"Proceedings of the IEEE Games Innovation Conference, ICE-GIC2009","author":"Migneco R. V.","key":"e_1_3_2_1_19_1","unstructured":"Migneco , R. V. , Doll , T. M. , Scott , J. J. , Hahn , C. , Diefenbach , P. J. , and Kim , Y. E . 2009. An audio processing library for game development in Flash . In Proceedings of the IEEE Games Innovation Conference, ICE-GIC2009 . Migneco, R. V., Doll, T. M., Scott, J. J., Hahn, C., Diefenbach, P. J., and Kim, Y. E. 2009. An audio processing library for game development in Flash. In Proceedings of the IEEE Games Innovation Conference, ICE-GIC2009."},{"key":"e_1_3_2_1_20_1","volume-title":"http:\/\/freshmeat.net\/projects\/maaate\/, accessed on","author":"Maaate","year":"2010","unstructured":"MPEG Maaate . http:\/\/freshmeat.net\/projects\/maaate\/, accessed on July 8, 2010 . MPEG Maaate. http:\/\/freshmeat.net\/projects\/maaate\/, accessed on July 8, 2010."},{"key":"e_1_3_2_1_21_1","unstructured":"NanaOn-Sha. 1997. Parappa the Rapper.  NanaOn-Sha. 1997. Parappa the Rapper."},{"key":"e_1_3_2_1_22_1","unstructured":"NanaOn-Sha. 1999. Vib-Ribbon.  NanaOn-Sha. 1999. Vib-Ribbon."},{"key":"e_1_3_2_1_23_1","unstructured":"Neko Entertainment. 2009. Maestro! Jump in Music.  Neko Entertainment. 2009. Maestro! Jump in Music."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1155\/2008\/178923"},{"key":"e_1_3_2_1_25_1","unstructured":"Parkin S. Develop 2009: Matsuura Urges Thinking Beyond Rhythm-Action for Music Games. http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=24460 accessed on July 8 2010.  Parkin S. Develop 2009: Matsuura Urges Thinking Beyond Rhythm-Action for Music Games. http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=24460 accessed on July 8 2010."},{"key":"e_1_3_2_1_26_1","volume-title":"http:\/\/www.rockband.com, accessed on","author":"Rock Band Web Site","year":"2010","unstructured":"Rock Band Web Site . http:\/\/www.rockband.com, accessed on July 8, 2010 . Rock Band Web Site. http:\/\/www.rockband.com, accessed on July 8, 2010."},{"volume-title":"From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media","author":"Tessler H.","key":"e_1_3_2_1_27_1","unstructured":"Tessler , H. 2008. The new MTV? Electronic Arts and playing music . In From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media , K. Collins, Ed. Aldershot : Ashgate . Tessler, H. 2008. The new MTV? Electronic Arts and playing music. In From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media, K. Collins, Ed. Aldershot: Ashgate."},{"volume-title":"From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media","author":"Van Geelen T.","key":"e_1_3_2_1_28_1","unstructured":"Van Geelen , T. 2008. Realizing groundbreaking adaptive music . In From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media , K. Collins, Ed. Aldershot : Ashgate . Van Geelen, T. 2008. Realizing groundbreaking adaptive music. In From Pac Man to Pop Music: Digital Interactive Audio in Games and New Media, K. Collins, Ed. Aldershot: Ashgate."},{"key":"e_1_3_2_1_29_1","volume-title":"Proceedings of Audio Mostly conference","author":"Williams L.","year":"2006","unstructured":"Williams , L. 2006 . Music Videogames: The inception, progression and future of the music videogame . In Proceedings of Audio Mostly conference ( Pite\u00e5, Sweden , 2006). Williams, L. 2006. Music Videogames: The inception, progression and future of the music videogame. In Proceedings of Audio Mostly conference (Pite\u00e5, Sweden, 2006)."}],"event":{"name":"MindTrek '10: Academic MindTrek 2010","sponsor":["Tampere University of Technology","UTA The University of Tampere","Tampere University of Applied Sciences","SIGMM ACM Special Interest Group on Multimedia","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Tampere Finland","acronym":"MindTrek '10"},"container-title":["Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1930488.1930517","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/1930488.1930517","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T12:08:20Z","timestamp":1750248500000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/1930488.1930517"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2010,10,6]]},"references-count":29,"alternative-id":["10.1145\/1930488.1930517","10.1145\/1930488"],"URL":"https:\/\/doi.org\/10.1145\/1930488.1930517","relation":{},"subject":[],"published":{"date-parts":[[2010,10,6]]},"assertion":[{"value":"2010-10-06","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}