{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:28:29Z","timestamp":1750307309359,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":22,"publisher":"ACM","license":[{"start":{"date-parts":[[2011,8,5]],"date-time":"2011-08-05T00:00:00Z","timestamp":1312502400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/100000143","name":"Division of Computing and Communication Foundations","doi-asserted-by":"publisher","award":["CCF-07027120303590"],"award-info":[{"award-number":["CCF-07027120303590"]}],"id":[{"id":"10.13039\/100000143","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2011,8,5]]},"DOI":"10.1145\/2018323.2018349","type":"proceedings-article","created":{"date-parts":[[2011,8,10]],"date-time":"2011-08-10T16:16:32Z","timestamp":1312992992000},"page":"159-168","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":16,"title":["Precision selection for energy-efficient pixel shaders"],"prefix":"10.1145","author":[{"given":"Jeff","family":"Pool","sequence":"first","affiliation":[{"name":"University of North Carolina, Chapel Hill, NC"}]},{"given":"Anselmo","family":"Lastra","sequence":"additional","affiliation":[{"name":"University of North Carolina, Chapel Hill, NC"}]},{"given":"Montek","family":"Singh","sequence":"additional","affiliation":[{"name":"University of North Carolina, Chapel Hill, NC"}]}],"member":"320","published-online":{"date-parts":[[2011,8,5]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/1283900.1283904"},{"key":"e_1_3_2_1_2_1","unstructured":"AMD 2008. Rendermonkey 1.82. http:\/\/developer.amd.com\/archive\/gpu\/rendermonkey\/pages\/default.aspx Dec.  AMD 2008. Rendermonkey 1.82. http:\/\/developer.amd.com\/archive\/gpu\/rendermonkey\/pages\/default.aspx Dec."},{"key":"e_1_3_2_1_3_1","volume-title":"http:\/\/attila.ac.upc.edu\/traceList\/","author":"Traces","year":"2011","unstructured":"ATTILA, 2011. Traces - AttilaWiki. http:\/\/attila.ac.upc.edu\/traceList\/ , Accessed : April 2011 . ATTILA, 2011. Traces - AttilaWiki. http:\/\/attila.ac.upc.edu\/traceList\/, Accessed: April 2011."},{"key":"e_1_3_2_1_4_1","unstructured":"Baker P. 2011. Metaballs II. http:\/\/www.paulsprojects.net\/metaballs2\/metaballs2.html Apr.  Baker P. 2011. Metaballs II. http:\/\/www.paulsprojects.net\/metaballs2\/metaballs2.html Apr."},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.5555\/786448.786531"},{"volume-title":"2003 IEEE Workshop on Signal Processing Systems, SIPS '03","author":"Chittamuru J.","key":"e_1_3_2_1_6_1","unstructured":"Chittamuru , J. , Burleson , W. , and Euh , J . 2003. Dynamic wordlength variation for low-power 3D graphics texture mapping . In 2003 IEEE Workshop on Signal Processing Systems, SIPS '03 , 251--256. Chittamuru, J., Burleson, W., and Euh, J. 2003. Dynamic wordlength variation for low-power 3D graphics texture mapping. In 2003 IEEE Workshop on Signal Processing Systems, SIPS '03, 251--256."},{"volume-title":"2006 IEEE International Symposium on Performance Analysis of Systems and Software, ISPASS '06","author":"del Barrio V.","key":"e_1_3_2_1_7_1","unstructured":"del Barrio , V. , Gonzalez , C. , Roca , J. , Fernandez , A. , and Espasa , R . 2006. ATTILA: a cycle-level execution-driven simulator for modern GPU architectures . In 2006 IEEE International Symposium on Performance Analysis of Systems and Software, ISPASS '06 , 231--241. del Barrio, V., Gonzalez, C., Roca, J., Fernandez, A., and Espasa, R. 2006. ATTILA: a cycle-level execution-driven simulator for modern GPU architectures. In 2006 IEEE International Symposium on Performance Analysis of Systems and Software, ISPASS '06, 231--241."},{"key":"e_1_3_2_1_8_1","unstructured":"EA Black Box 2008. Need for Speed: Undercover. http:\/\/undercover.needforspeed.com\/home.action Nov.  EA Black Box 2008. Need for Speed: Undercover. http:\/\/undercover.needforspeed.com\/home.action Nov."},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/364338.364384"},{"volume-title":"IEEE International Symposium on Circuits and Systems, ISCAS '02","author":"Huang Z.","key":"e_1_3_2_1_10_1","unstructured":"Huang , Z. , and Ercegovac , M . 2002. Two-dimensional signal gating for low-power array multiplier design . In IEEE International Symposium on Circuits and Systems, ISCAS '02 , 489--492. Huang, Z., and Ercegovac, M. 2002. Two-dimensional signal gating for low-power array multiplier design. In IEEE International Symposium on Circuits and Systems, ISCAS '02, 489--492."},{"key":"e_1_3_2_1_11_1","unstructured":"id 2005. Doom 3. http:\/\/idsoftware.com\/games\/doom\/doom3\/index.php Apr.  id 2005. Doom 3. http:\/\/idsoftware.com\/games\/doom\/doom3\/index.php Apr."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1109\/RTCSA.2007.35"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"crossref","unstructured":"Lee Y. Jung H. and Chung K. 2009. Low power MAC design with variable precision support. IEICE Transactions on Fundamentals of Electronics Communications and Computer Science 92-A 7 1623--1632.  Lee Y. Jung H. and Chung K. 2009. Low power MAC design with variable precision support. IEICE Transactions on Fundamentals of Electronics Communications and Computer Science 92-A 7 1623--1632.","DOI":"10.1587\/transfun.E92.A.1623"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/1013235.1013310"},{"key":"e_1_3_2_1_15_1","unstructured":"Microsoft 2011. PIX. http:\/\/msdn.microsoft.com\/en-us\/library\/ee417062(v=VS.85).aspx Apr.  Microsoft 2011. PIX. http:\/\/msdn.microsoft.com\/en-us\/library\/ee417062(v=VS.85).aspx Apr."},{"key":"e_1_3_2_1_16_1","unstructured":"NVIDIA Corporation 2010. NVIDIA Direct3D SDK 10 Code Samples. http:\/\/developer.download.nvidia.com\/SDK\/10.5\/direct3d\/samples.html Jun.  NVIDIA Corporation 2010. NVIDIA Direct3D SDK 10 Code Samples. http:\/\/developer.download.nvidia.com\/SDK\/10.5\/direct3d\/samples.html Jun."},{"volume-title":"2008 IEEE International Conference on Computer Design, ICCD '08","author":"Pool J.","key":"e_1_3_2_1_17_1","unstructured":"Pool , J. , Lastra , A. , and Singh , M . 2008. Energy-precision tradeoffs in mobile graphics processing units . In 2008 IEEE International Conference on Computer Design, ICCD '08 , 60--67. Pool, J., Lastra, A., and Singh, M. 2008. Energy-precision tradeoffs in mobile graphics processing units. In 2008 IEEE International Conference on Computer Design, ICCD '08, 60--67."},{"volume-title":"2010 IEEE International Conference on Computer Design, ICCD '10","author":"Pool J.","key":"e_1_3_2_1_18_1","unstructured":"Pool , J. , Lastra , A. , and Singh , M . 2010. An energy model for graphics processing units . In 2010 IEEE International Conference on Computer Design, ICCD '10 , 409--416. Pool, J., Lastra, A., and Singh, M. 2010. An energy model for graphics processing units. In 2010 IEEE International Conference on Computer Design, ICCD '10, 409--416."},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1166\/jolpe.2011.1124"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1109\/92.845894"},{"key":"e_1_3_2_1_21_1","unstructured":"Valve 2005. Half-Life 2: Lost Coast. http:\/\/store.steampowered.com\/app\/340 Oct.  Valve 2005. Half-Life 2: Lost Coast. http:\/\/store.steampowered.com\/app\/340 Oct."},{"key":"e_1_3_2_1_22_1","volume-title":"1959 International Conference on Information Processing, 44--53","author":"Wilkinson J. H.","year":"1959","unstructured":"Wilkinson , J. H. 1959 . Rounding errors in algebraic processes . In 1959 International Conference on Information Processing, 44--53 . Wilkinson, J. H. 1959. Rounding errors in algebraic processes. In 1959 International Conference on Information Processing, 44--53."}],"event":{"name":"HPG '11: High Performance Graphics","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","EUROGRAPHICS The European Association for Computer Graphics"],"location":"Vancouver British Columbia Canada","acronym":"HPG '11"},"container-title":["Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2018323.2018349","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2018323.2018349","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T11:00:04Z","timestamp":1750244404000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2018323.2018349"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011,8,5]]},"references-count":22,"alternative-id":["10.1145\/2018323.2018349","10.1145\/2018323"],"URL":"https:\/\/doi.org\/10.1145\/2018323.2018349","relation":{},"subject":[],"published":{"date-parts":[[2011,8,5]]},"assertion":[{"value":"2011-08-05","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}