{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,9]],"date-time":"2026-01-09T19:33:14Z","timestamp":1767987194952,"version":"3.49.0"},"publisher-location":"New York, NY, USA","reference-count":20,"publisher":"ACM","license":[{"start":{"date-parts":[[2011,8,10]],"date-time":"2011-08-10T00:00:00Z","timestamp":1312934400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2011,8,10]]},"DOI":"10.1145\/2018556.2018561","type":"proceedings-article","created":{"date-parts":[[2011,8,10]],"date-time":"2011-08-10T16:16:32Z","timestamp":1312992992000},"page":"25-29","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":12,"title":["The impact of negative game reviews and user comments on player experience"],"prefix":"10.1145","author":[{"given":"Ian J.","family":"Livingston","sequence":"first","affiliation":[{"name":"University of Saskatchewan"}]},{"given":"Lennart E.","family":"Nacke","sequence":"additional","affiliation":[{"name":"University of Saskatchewan"}]},{"given":"Regan L.","family":"Mandryk","sequence":"additional","affiliation":[{"name":"University of Saskatchewan"}]}],"member":"320","published-online":{"date-parts":[[2011,8,10]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1037\/1089-2680.5.4.323"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.66.3.460"},{"key":"e_1_3_2_1_3_1","volume-title":"Social Psychology:A General Reader","author":"Chaiken S.","unstructured":"Chaiken , S. 2003. Heuristic versus systematic information processing and the use of source versus message cues in persuasion . In Social Psychology:A General Reader . Psychology Press , 461--473. Chaiken, S. 2003. Heuristic versus systematic information processing and the use of source versus message cues in persuasion. In Social Psychology:A General Reader. Psychology Press, 461--473."},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.38.6.889"},{"key":"e_1_3_2_1_5_1","volume-title":"New York: HarperCollins.","author":"Huck S. W.","year":"1996","unstructured":"Huck , S. W. , and Cormier , W. H . 1996 . Reading statistics and research. New York: HarperCollins. Huck, S. W., and Cormier, W. H. 1996. Reading statistics and research. New York: HarperCollins."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1207\/s15327825mcs0901_6"},{"key":"e_1_3_2_1_7_1","unstructured":"Jenkins R. Lee M. Archambault R. Shane H. and Greg S. 2010. The influence of professional critic reviews. EEDAR\/SMU behavioral study. Tech. rep. Southern Methodist University Guildhall. Electronic Entertainment Design and Research jul.  Jenkins R. Lee M. Archambault R. Shane H. and Greg S. 2010. The influence of professional critic reviews. EEDAR\/SMU behavioral study. Tech. rep. Southern Methodist University Guildhall. Electronic Entertainment Design and Research jul."},{"key":"e_1_3_2_1_8_1","unstructured":"Lang P. Sidowski J. Johnson J. and Williams T. 1980. Behavioral treatment and bio-behavioral assessment: Computer applications. In Technology in Mental Health Care Delivery Systems. Ablex Pub. Corp. Norwood NJ 119--137.  Lang P. Sidowski J. Johnson J. and Williams T. 1980. Behavioral treatment and bio-behavioral assessment: Computer applications. In Technology in Mental Health Care Delivery Systems . Ablex Pub. Corp. Norwood NJ 119--137."},{"key":"e_1_3_2_1_9_1","volume-title":"Workshop CHI'08","author":"Larsen J. M.","year":"2008","unstructured":"Larsen , J. M. 2008 . Evaluating user experience - how game reviewers do it. In Evaluating User Experiences in Games , Workshop CHI'08 . Larsen, J. M. 2008. Evaluating user experience - how game reviewers do it. In Evaluating User Experiences in Games, Workshop CHI'08."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/1920778.1920786"},{"key":"e_1_3_2_1_11_1","unstructured":"Mandryk R. L. 2008. Physiological measures for game evaluation. In Game Usability: Advice from the Experts for Advancing the Player Experience. Morgan Kaufmann.  Mandryk R. L. 2008. Physiological measures for game evaluation. In Game Usability: Advice from the Experts for Advancing the Player Experience . Morgan Kaufmann."},{"key":"e_1_3_2_1_12_1","unstructured":"Pennebaker J. W. Chung C. K. Ireland M. Gonzales A. and Booth R. J. 2011. LIWC. Retrieved January 2 2011 from http:\/\/www.liwc.net.  Pennebaker J. W. Chung C. K. Ireland M. Gonzales A. and Booth R. J. 2011. LIWC. Retrieved January 2 2011 from http:\/\/www.liwc.net."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.61.3.380"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"crossref","unstructured":"Reinstein D. A. and Snyder C. M. 2005. The influence of expert reviews on consumer demand for experience goods: A case study of movie critics. The journal of industrial economics 53 1 27--51.  Reinstein D. A. and Snyder C. M. 2005. The influence of expert reviews on consumer demand for experience goods: A case study of movie critics. The journal of industrial economics 53 1 27--51.","DOI":"10.1111\/j.0022-1821.2005.00244.x"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1002\/asi.v58:3"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1520340.1520645"},{"key":"e_1_3_2_1_17_1","volume-title":"The MAIN model: A heuristic approach to understanding technology effects on credibility","author":"Sundar S. S.","unstructured":"Sundar , S. S. 2007. The MAIN model: A heuristic approach to understanding technology effects on credibility . The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning , 73--100. Sundar, S. S. 2007. The MAIN model: A heuristic approach to understanding technology effects on credibility. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, 73--100."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"crossref","unstructured":"Tversky A. and Kahneman D. 1974. Judgment under uncertainty: Heuristics and biases. Science 185 4754 1124--1131.  Tversky A. and Kahneman D. 1974. Judgment under uncertainty: Heuristics and biases. Science 185 4754 1124--1131.","DOI":"10.1126\/science.185.4157.1124"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1080\/00913367.1990.10673186"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1536513.1536553"}],"event":{"name":"SIGGRAPH '11: Special Interest Group on Computer Graphics and Interactive Techniques Conference","location":"Vancouver British Columbia Canada","acronym":"SIGGRAPH '11","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"]},"container-title":["Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2018556.2018561","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2018556.2018561","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T09:48:29Z","timestamp":1750240109000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2018556.2018561"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011,8,10]]},"references-count":20,"alternative-id":["10.1145\/2018556.2018561","10.1145\/2018556"],"URL":"https:\/\/doi.org\/10.1145\/2018556.2018561","relation":{},"subject":[],"published":{"date-parts":[[2011,8,10]]},"assertion":[{"value":"2011-08-10","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}