{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,1]],"date-time":"2026-04-01T14:43:05Z","timestamp":1775054585078,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":5,"publisher":"ACM","license":[{"start":{"date-parts":[[2011,12,12]],"date-time":"2011-12-12T00:00:00Z","timestamp":1323648000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2011,12,12]]},"DOI":"10.1145\/2077378.2077398","type":"proceedings-article","created":{"date-parts":[[2011,12,13]],"date-time":"2011-12-13T15:46:00Z","timestamp":1323791160000},"page":"1-2","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Hardware instancing for real-time realistic forest rendering"],"prefix":"10.1145","author":[{"given":"Guanbo","family":"Bao","sequence":"first","affiliation":[{"name":"LIAMA-NLPR, Institute of Automation, CAS, China"}]},{"given":"Weiliang","family":"Meng","sequence":"additional","affiliation":[{"name":"LIAMA-NLPR, Institute of Automation, CAS, China"}]},{"given":"Hongjun","family":"Li","sequence":"additional","affiliation":[{"name":"LIAMA-NLPR, Institute of Automation, CAS, China"}]},{"given":"Jia","family":"Liu","sequence":"additional","affiliation":[{"name":"LIAMA-NLPR, Institute of Automation, CAS, China"}]},{"given":"Xiaopeng","family":"Zhang","sequence":"additional","affiliation":[{"name":"LIAMA-NLPR, Institute of Automation, CAS, China"}]}],"member":"320","published-online":{"date-parts":[[2011,12,12]]},"reference":[{"key":"e_1_3_2_2_1_1","unstructured":"Carucci F. and Studios L. 2005. GPU Gems 2: Chapter 3. Inside Geometry Instancing. Addison-Wesley Professional.  Carucci F. and Studios L. 2005. GPU Gems 2: Chapter 3. Inside Geometry Instancing . Addison-Wesley Professional."},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.5555\/2383533.2383546"},{"key":"e_1_3_2_2_3_1","unstructured":"R\u00e1kos D. 2010. Gpu based dynamic geometry lod. http:\/\/rastergrid.com\/blog\/2010\/10\/gpu-based-dynamic-geometry-lod.  R\u00e1kos D. 2010. Gpu based dynamic geometry lod. http:\/\/rastergrid.com\/blog\/2010\/10\/gpu-based-dynamic-geometry-lod."},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1404435.1404439"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1128923.1128975"}],"event":{"name":"SA '11: SIGGRAPH Asia 2011","location":"Hong Kong China","acronym":"SA '11","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["SIGGRAPH Asia 2011 Sketches"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2077378.2077398","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2077378.2077398","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T10:06:18Z","timestamp":1750241178000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2077378.2077398"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2011,12,12]]},"references-count":5,"alternative-id":["10.1145\/2077378.2077398","10.1145\/2077378"],"URL":"https:\/\/doi.org\/10.1145\/2077378.2077398","relation":{},"subject":[],"published":{"date-parts":[[2011,12,12]]},"assertion":[{"value":"2011-12-12","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}