{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,5]],"date-time":"2026-01-05T22:04:40Z","timestamp":1767650680631,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":14,"publisher":"ACM","license":[{"start":{"date-parts":[[2012,5,29]],"date-time":"2012-05-29T00:00:00Z","timestamp":1338249600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2012,5,29]]},"DOI":"10.1145\/2282338.2282398","type":"proceedings-article","created":{"date-parts":[[2012,6,15]],"date-time":"2012-06-15T15:32:03Z","timestamp":1339774323000},"page":"279-281","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":22,"title":["Optimizing adaptivity in educational games"],"prefix":"10.1145","author":[{"given":"Erik","family":"Andersen","sequence":"first","affiliation":[{"name":"University of Washington"}]}],"member":"320","published-online":{"date-parts":[[2012,5,29]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2159365.2159370"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979131"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2207687"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2035923"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF01099821"},{"key":"e_1_3_2_1_6_1","volume-title":"Flow: The Psychology of Optimal Experience","author":"Csikszentmihalyi M.","year":"1990","unstructured":"M. Csikszentmihalyi . Flow: The Psychology of Optimal Experience . Harper & Row Publishers, Inc. , New York, NY, USA , 1990 . M. Csikszentmihalyi. Flow: The Psychology of Optimal Experience. Harper & Row Publishers, Inc., New York, NY, USA, 1990."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/1814256.1814257"},{"key":"e_1_3_2_1_8_1","volume-title":"PC Game","author":"Learning Dreambox","year":"2009","unstructured":"Dreambox Learning . Dreambox Learning K-2 Math . PC Game , 2009 . Dreambox Learning. Dreambox Learning K-2 Math. PC Game, 2009."},{"key":"e_1_3_2_1_9_1","first-page":"15","article-title":"Learning by design: Games as learning machines","volume":"8","author":"Gee J. P.","year":"2004","unstructured":"J. P. Gee . Learning by design: Games as learning machines . Interactive Educational Multimedia , 8 : 15 -- 23 , 2004 . J. P. Gee. Learning by design: Games as learning machines. Interactive Educational Multimedia, 8:15--23, 2004.","journal-title":"Interactive Educational Multimedia"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1109\/VS-GAMES.2011.39"},{"key":"e_1_3_2_1_11_1","volume-title":"Proceedings of the 7th World Conference on AIED","author":"Koedinger K. R.","year":"1995","unstructured":"K. R. Koedinger , J. R. Anderson , W. H. Hadley , and M. A. Mark . Intelligent Tutoring Goes to School in the Big City . Proceedings of the 7th World Conference on AIED , 1995 . K. R. Koedinger, J. R. Anderson, W. H. Hadley, and M. A. Mark. Intelligent Tutoring Goes to School in the Big City. Proceedings of the 7th World Conference on AIED, 1995."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1109\/DIGITEL.2008.30"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2282338.2282370"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2158545"}],"event":{"name":"FDG'12: International Conference on the Foundations of Digital Games","sponsor":["SASDG Society for the Advancement of the Science of Digital Games","SIGWEB ACM Special Interest Group on Hypertext, Hypermedia, and Web","SIGAI ACM Special Interest Group on Artificial Intelligence","SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCSE ACM Special Interest Group on Computer Science Education"],"location":"Raleigh North Carolina","acronym":"FDG'12"},"container-title":["Proceedings of the International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2282338.2282398","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2282338.2282398","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T08:48:57Z","timestamp":1750236537000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2282338.2282398"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2012,5,29]]},"references-count":14,"alternative-id":["10.1145\/2282338.2282398","10.1145\/2282338"],"URL":"https:\/\/doi.org\/10.1145\/2282338.2282398","relation":{},"subject":[],"published":{"date-parts":[[2012,5,29]]},"assertion":[{"value":"2012-05-29","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}