{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,30]],"date-time":"2025-07-30T13:11:34Z","timestamp":1753881094438,"version":"3.41.2"},"reference-count":0,"publisher":"Association for Computing Machinery (ACM)","issue":"11","license":[{"start":{"date-parts":[[2012,11,1]],"date-time":"2012-11-01T00:00:00Z","timestamp":1351728000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["eLearn"],"published-print":{"date-parts":[[2012,11]]},"abstract":"<jats:p>In this article, Karl Kapp questions the effectiveness of games in changing leaner behaviors and attitudes. More precisely, does playing a prosocial game result in a person exhibiting prosocial behavior outside of the game environment? And what does this mean for game design as it relates to learning?<\/jats:p>","DOI":"10.1145\/2398996.2399242","type":"journal-article","created":{"date-parts":[[2012,11,20]],"date-time":"2012-11-20T15:50:20Z","timestamp":1353426620000},"update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Can a Video Game Make Someone Nice?"],"prefix":"10.1145","volume":"2012","author":[{"given":"Karl M.","family":"Kapp","sequence":"first","affiliation":[{"name":"Bloomsburg University"}]}],"member":"320","published-online":{"date-parts":[[2012,11,20]]},"container-title":["eLearn"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2398996.2399242","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/ft_gateway.cfm?id=2399242&ftid=1313854&dwn=1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T09:34:20Z","timestamp":1750239260000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2398996.2399242"}},"subtitle":["The Positive Impact of Pro-social Games"],"short-title":[],"issued":{"date-parts":[[2012,11]]},"references-count":0,"journal-issue":{"issue":"11","published-print":{"date-parts":[[2012,11]]}},"alternative-id":["10.1145\/2398996.2399242"],"URL":"https:\/\/doi.org\/10.1145\/2398996.2399242","relation":{},"ISSN":["1535-394X"],"issn-type":[{"type":"electronic","value":"1535-394X"}],"subject":[],"published":{"date-parts":[[2012,11]]},"assertion":[{"value":"2012-11-20","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}],"article-number":"2398996.2399242"}}