{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,18]],"date-time":"2025-11-18T12:15:34Z","timestamp":1763468134012,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":40,"publisher":"ACM","license":[{"start":{"date-parts":[[2013,3,21]],"date-time":"2013-03-21T00:00:00Z","timestamp":1363824000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2013,3,21]]},"DOI":"10.1145\/2448196.2448198","type":"proceedings-article","created":{"date-parts":[[2013,3,25]],"date-time":"2013-03-25T14:14:26Z","timestamp":1364220866000},"page":"9-18","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":29,"title":["ADAPT"],"prefix":"10.1145","author":[{"given":"Alexander","family":"Shoulson","sequence":"first","affiliation":[{"name":"University of Pennsylvania, Philadelphia, PA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Nathan","family":"Marshak","sequence":"additional","affiliation":[{"name":"University of Pennsylvania, Philadelphia, PA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Mubbasir","family":"Kapadia","sequence":"additional","affiliation":[{"name":"University of Pennsylvania, Philadelphia, PA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Norman I.","family":"Badler","sequence":"additional","affiliation":[{"name":"University of Pennsylvania, Philadelphia, PA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2013,3,21]]},"reference":[{"key":"e_1_3_2_2_1_1","unstructured":"Autodesk Inc. 2012. Autodesk gameware - artificial intelligence middleware for games. Autodesk Inc. 2012. Autodesk gameware - artificial intelligence middleware for games."},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00371-004-0244-4"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/502122.502124"},{"volume-title":"MIG'10","author":"Erra U.","key":"e_1_3_2_2_4_1"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"crossref","unstructured":"Faloutsos P. 2002. Composable Controllers for Physics-Based Character Animation. PhD thesis University of Toronto. Faloutsos P. 2002. Composable Controllers for Physics-Based Character Animation . PhD thesis University of Toronto.","DOI":"10.1145\/383259.383287"},{"volume-title":"The Fifth International Conference on Motion in Games.","author":"Feng A. W.","key":"e_1_3_2_2_6_1"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2159616.2159632"},{"volume-title":"AAAI '07","author":"Fleischman M.","key":"e_1_3_2_2_8_1"},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1103\/PhysRevE.51.4282"},{"key":"e_1_3_2_2_10_1","unstructured":"Johansen R. S. 2009. Automated Semi-Procedural Animation for Character Locomotion. Master's thesis Aarhus University. Johansen R. S. 2009. Automated Semi-Procedural Animation for Character Locomotion . Master's thesis Aarhus University."},{"key":"e_1_3_2_2_11_1","unstructured":"Johnson M. P. 2003. Exploiting Quaternions to Support Expressive Interactive Character Motion. PhD thesis Massachusetts Institute of Technology. Johnson M. P. 2003. Exploiting Quaternions to Support Expressive Interactive Character Motion . PhD thesis Massachusetts Institute of Technology."},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1007\/11550617_22"},{"volume-title":"Proceedings of the Eurographics\/SIGGRAPH Symposium on Computer Animation (SCA).","year":"2010","author":"Kallmann M.","key":"e_1_3_2_2_13_1"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/1507149.1507185"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2011.68"},{"key":"e_1_3_2_2_16_1","first-page":"4","article-title":"Probabilistic roadmaps for path planning in high-dimensional configuration spaces. Robotics and Automation","volume":"12","author":"Kavraki L.","year":"1996","journal-title":"IEEE"},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/566570.566605"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/566654.566607"},{"key":"e_1_3_2_2_19_1","unstructured":"Liu Y. and Badler N. I. 2003. Real-time reach planning for animated characters using hardware acceleration. CASA 86--93. Liu Y. and Badler N. I. 2003. Real-time reach planning for animated characters using hardware acceleration. CASA 86--93."},{"key":"e_1_3_2_2_20_1","unstructured":"Loyall A. B. 1997. Believable Agents: Building Interactive Personalities. PhD thesis Carnegie Mellon University. Loyall A. B. 1997. Believable Agents: Building Interactive Personalities . PhD thesis Carnegie Mellon University."},{"volume-title":"Massive: Simulating life. www.massivesofware.com.","year":"2010","author":"Massive Software Inc.","key":"e_1_3_2_2_21_1"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"crossref","unstructured":"Menardais S. Multon F. Kulpa R. and Arnaldi B. 2004. Motion blending for real-time animation while accounting for the environment. CGI 156--159. Menardais S. Multon F. Kulpa R. and Arnaldi B. 2004. Motion blending for real-time animation while accounting for the environment. CGI 156--159.","DOI":"10.1109\/CGI.2004.1309206"},{"key":"e_1_3_2_2_23_1","unstructured":"Mononen M. 2009. Recast\/Detour navigation library. Mononen M. 2009. Recast\/Detour navigation library."},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2007.01090.x"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"crossref","DOI":"10.1007\/978-3-031-79242-7","volume-title":"Virtual Crowds: Methods, Simulation, and Control. Synthesis Lectures on Computer Graphics and Animation.","author":"Pelechano N.","year":"2008"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237258"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/1401132.1401193"},{"key":"e_1_3_2_2_29_1","unstructured":"Reynolds C. 1999. Steering behaviors for autonomous characters. Reynolds C. 1999. Steering behaviors for autonomous characters."},{"key":"e_1_3_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-25090-3_9"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/325165.325242"},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-25090-3_13"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-10347-6_15"},{"key":"e_1_3_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/1944745.1944769"},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1002\/cav.403"},{"volume-title":"Proc. International Ergonomic Association Digital Human Modeling.","author":"Slonneger D.","key":"e_1_3_2_2_36_1"},{"key":"e_1_3_2_2_37_1","doi-asserted-by":"crossref","unstructured":"van den Berg J. Lin M. C. and Manocha D. 2008. Reciprocal velocity obstacles for real-time multi-agent navigation. In ICRA IEEE 1928--1935. van den Berg J. Lin M. C. and Manocha D. 2008. Reciprocal velocity obstacles for real-time multi-agent navigation. In ICRA IEEE 1928--1935.","DOI":"10.1109\/ROBOT.2008.4543489"},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/218380.218422"},{"key":"e_1_3_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/1276377.1276509"},{"volume-title":"Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1--5","year":"2005","author":"Young R. M.","key":"e_1_3_2_2_40_1"},{"key":"e_1_3_2_2_41_1","unstructured":"Yu Q. and Terzopoulos D. 2007. A decision network framework for the behavioral animation of virtual humans. SCA 119--128. Yu Q. and Terzopoulos D. 2007. A decision network framework for the behavioral animation of virtual humans. SCA 119--128."}],"event":{"name":"I3D '13: Symposium on Interactive 3D Graphics and Games","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"],"location":"Orlando Florida","acronym":"I3D '13"},"container-title":["Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2448196.2448198","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2448196.2448198","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T08:35:24Z","timestamp":1750235724000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2448196.2448198"}},"subtitle":["the agent development and prototyping testbed"],"short-title":[],"issued":{"date-parts":[[2013,3,21]]},"references-count":40,"alternative-id":["10.1145\/2448196.2448198","10.1145\/2448196"],"URL":"https:\/\/doi.org\/10.1145\/2448196.2448198","relation":{},"subject":[],"published":{"date-parts":[[2013,3,21]]},"assertion":[{"value":"2013-03-21","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}