{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,9,19]],"date-time":"2026-09-19T19:25:57Z","timestamp":1789845957058,"version":"4.0.1"},"publisher-location":"New York, NY, USA","reference-count":27,"publisher":"ACM","license":[{"start":{"date-parts":[[2012,5,29]],"date-time":"2012-05-29T00:00:00Z","timestamp":1338249600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2012,5,29]]},"DOI":"10.1145\/2538528.2538534","type":"proceedings-article","created":{"date-parts":[[2013,10,29]],"date-time":"2013-10-29T14:11:56Z","timestamp":1383055916000},"page":"1-8","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":26,"title":["Skill-based Mission Generation"],"prefix":"10.1145","author":[{"given":"Alexander","family":"Zook","sequence":"first","affiliation":[{"name":"School of Interactive Computing, College of Computing, Georgia Institute of Technology, Atlanta, Georgia, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Stephen","family":"Lee-Urban","sequence":"additional","affiliation":[{"name":"School of Interactive Computing, College of Computing, Georgia Institute of Technology, Atlanta, Georgia, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Michael R.","family":"Drinkwater","sequence":"additional","affiliation":[{"name":"School of Interactive Computing, College of Computing, Georgia Institute of Technology, Atlanta, Georgia, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Mark O.","family":"Riedl","sequence":"additional","affiliation":[{"name":"School of Interactive Computing, College of Computing, Georgia Institute of Technology, Atlanta, Georgia, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2012,5,29]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Player Behavioural Modelling for Video Games. Entertainment Computing, in press:1--9","author":"Bakkes S. C.","year":"2012","unstructured":"S. C. Bakkes , P. H. Spronck , and G. van Lankveld . Player Behavioural Modelling for Video Games. Entertainment Computing, in press:1--9 , 2012 . S. C. Bakkes, P. H. Spronck, and G. van Lankveld. Player Behavioural Modelling for Video Games. Entertainment Computing, in press:1--9, 2012."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2010.2041928"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-29178-4_20"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11257-011-9106-8"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1814256.1814257"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1075\/is.8.2.03eln"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2159365.2159378"},{"key":"e_1_3_2_1_8_1","volume-title":"Proceedings of the IEEE Conference on Computational Intelligence in Games","author":"Hartsook K.","year":"2011","unstructured":"K. Hartsook , A. Zook , S. Das , and M. Riedl . Toward supporting storytellers with procedurally generated game worlds . In Proceedings of the IEEE Conference on Computational Intelligence in Games , 2011 . K. Hartsook, A. Zook, S. Das, and M. Riedl. Toward supporting storytellers with procedurally generated game worlds. In Proceedings of the IEEE Conference on Computational Intelligence in Games, 2011."},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-0-387-85820-3_5"},{"key":"e_1_3_2_1_10_1","volume-title":"Proceedings of the 6th AAAI Conference on Artificial Intelligence for Interactive Digital Entertainment Conference","author":"Li B.","year":"2010","unstructured":"B. Li and M. O. Riedl . An offline planning approach to game plotline adaptation . In Proceedings of the 6th AAAI Conference on Artificial Intelligence for Interactive Digital Entertainment Conference , 2010 . B. Li and M. O. Riedl. An offline planning approach to game plotline adaptation. In Proceedings of the 6th AAAI Conference on Artificial Intelligence for Interactive Digital Entertainment Conference, 2010."},{"key":"e_1_3_2_1_11_1","volume-title":"Proceedings of the 25th Army Science Conference","author":"Magerko B.","year":"2006","unstructured":"B. Magerko , B. Stensrud , and L. Holt . Bringing the schoolhouse inside the box-a tool for engaging, individualized training . In Proceedings of the 25th Army Science Conference , 2006 . B. Magerko, B. Stensrud, and L. Holt. Bringing the schoolhouse inside the box-a tool for engaging, individualized training. In Proceedings of the 25th Army Science Conference, 2006."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.5555\/1756006.1756008"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.4018\/jgcms.2009070105"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.5555\/1719293.1719323"},{"key":"e_1_3_2_1_15_1","volume-title":"Proceedings of the 21st International Conference on Automated Planning and Scheduling","author":"Porteous J.","year":"2011","unstructured":"J. Porteous , J. Teutenberg , D. Pizzi , and M. Cavazza . Visual Programming of Plan Dynamics using Constraints and Landmarks . In Proceedings of the 21st International Conference on Automated Planning and Scheduling , 2011 . J. Porteous, J. Teutenberg, D. Pizzi, and M. Cavazza. Visual Programming of Plan Dynamics using Constraints and Landmarks. In Proceedings of the 21st International Conference on Automated Planning and Scheduling, 2011."},{"key":"e_1_3_2_1_16_1","volume-title":"Proceedings of the 21st AAAI Conference on Artificial Intelligence","author":"Roberts D. L.","year":"2006","unstructured":"D. L. Roberts , M. Nelson , C. Isbell , M. Mateas , and M. Littman . Targeting specific distributions of trajectories in MDPs . In Proceedings of the 21st AAAI Conference on Artificial Intelligence , 2006 . D. L. Roberts, M. Nelson, C. Isbell, M. Mateas, and M. Littman. Targeting specific distributions of trajectories in MDPs. In Proceedings of the 21st AAAI Conference on Artificial Intelligence, 2006."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.5555\/975545"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/2159365.2159419"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2011.2161310"},{"key":"e_1_3_2_1_20_1","volume-title":"Proceedings of the 4th International Conference on Educational Data Mining","author":"Thai-Nghe N.","year":"2011","unstructured":"N. Thai-Nghe , T. Horvath , and L. Schmidt-Thieme . Factorization models for forecasting student performance . In Proceedings of the 4th International Conference on Educational Data Mining , 2011 . N. Thai-Nghe, T. Horvath, and L. Schmidt-Thieme. Factorization models for forecasting student performance. In Proceedings of the 4th International Conference on Educational Data Mining, 2011."},{"key":"e_1_3_2_1_21_1","volume-title":"Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment","author":"Thue D.","year":"2007","unstructured":"D. Thue , V. Bulitko , M. Spetch , and E. Wasylishen . Interactive Storytelling: A Player Modelling Approach . In Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment , 2007 . D. Thue, V. Bulitko, M. Spetch, and E. Wasylishen. Interactive Storytelling: A Player Modelling Approach. In Proceedings of the 3rd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2007."},{"issue":"99","key":"e_1_3_2_1_22_1","volume":"3","author":"Togelius J.","year":"2011","unstructured":"J. Togelius , G. Yannakakis , K. Stanley , and C. Browne . Search-based Procedural Content Generation: A Taxonomy and Survey. IEEE Transactions on Computational Intelligence and AI in Games , 3 ( 99 ), 2011 . J. Togelius, G. Yannakakis, K. Stanley, and C. Browne. Search-based Procedural Content Generation: A Taxonomy and Survey. IEEE Transactions on Computational Intelligence and AI in Games, 3(99), 2011.","journal-title":"Search-based Procedural Content Generation: A Taxonomy and Survey. IEEE Transactions on Computational Intelligence and AI in Games"},{"key":"e_1_3_2_1_23_1","volume-title":"Proceedings of the FDG Workshop on Evaluating Player Experience","author":"Weber B. G.","year":"2011","unstructured":"B. G. Weber , M. Mateas , and A. H. Jhala . Using Data Mining to Model Player Experience . In Proceedings of the FDG Workshop on Evaluating Player Experience , 2011 . B. G. Weber, M. Mateas, and A. H. Jhala. Using Data Mining to Model Player Experience. In Proceedings of the FDG Workshop on Evaluating Player Experience, 2011."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2024533"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2011.6"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.5555\/2343576.2343586"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/2282338.2282371"}],"event":{"name":"FDG'12: International Conference on the Foundations of Digital Games","location":"Raleigh NC USA","acronym":"FDG'12","sponsor":["SIGWEB ACM Special Interest Group on Hypertext, Hypermedia, and Web","SASDG Society for the Advancement of the Science of Digital Games","SIGAI ACM Special Interest Group on Artificial Intelligence","SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCSE ACM Special Interest Group on Computer Science Education"]},"container-title":["Proceedings of the The third workshop on Procedural Content Generation in Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2538528.2538534","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2538528.2538534","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T08:18:14Z","timestamp":1750234694000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2538528.2538534"}},"subtitle":["A Data-driven Temporal Player Modeling Approach"],"short-title":[],"issued":{"date-parts":[[2012,5,29]]},"references-count":27,"alternative-id":["10.1145\/2538528.2538534","10.1145\/2538528"],"URL":"https:\/\/doi.org\/10.1145\/2538528.2538534","relation":{},"subject":[],"published":{"date-parts":[[2012,5,29]]},"assertion":[{"value":"2012-05-29","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}