{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:17:28Z","timestamp":1750306648510,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":5,"publisher":"ACM","license":[{"start":{"date-parts":[[2014,10,19]],"date-time":"2014-10-19T00:00:00Z","timestamp":1413676800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2014,10,19]]},"DOI":"10.1145\/2658537.2661299","type":"proceedings-article","created":{"date-parts":[[2014,10,21]],"date-time":"2014-10-21T12:59:05Z","timestamp":1413896345000},"page":"441-442","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Predicting the metascore with a subjective user experience data"],"prefix":"10.1145","author":[{"given":"Jari M.E.","family":"Takatalo","sequence":"first","affiliation":[{"name":"University of Helsinki, Helsinki, Finland"}]},{"given":"Jukka P.","family":"H\u00e4kkinen","sequence":"additional","affiliation":[{"name":"University of Helsinki, Helsinki, Finland"}]}],"member":"320","published-online":{"date-parts":[[2014,10,19]]},"reference":[{"doi-asserted-by":"publisher","key":"e_1_3_2_1_1_1","DOI":"10.5555\/2206376.2206383"},{"key":"e_1_3_2_1_2_1","first-page":"1","volume":"7","author":"Greenwood-Ericksen A.","year":"2013","unstructured":"Greenwood-Ericksen , A. , Poorman , S. and Papp , R. On the Validity of Metacritic in Assessing Game Value. Eludamos Journal for Computer Game Culture 7 , 1 ( 2013 ), 101--127. Greenwood-Ericksen, A., Poorman, S. and Papp, R. On the Validity of Metacritic in Assessing Game Value. Eludamos Journal for Computer Game Culture 7, 1 (2013), 101--127.","journal-title":"On the Validity of Metacritic in Assessing Game Value. Eludamos Journal for Computer Game Culture"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_3_1","DOI":"10.1007\/978-3-642-24500-8_10"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_4_1","DOI":"10.1016\/j.chb.2006.11.003"},{"doi-asserted-by":"publisher","key":"e_1_3_2_1_6_1","DOI":"10.1007\/978-1-84882-963-3_3"}],"event":{"sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"acronym":"CHI PLAY '14","name":"CHI PLAY '14: The annual symposium on Computer-Human Interaction in Play","location":"Toronto Ontario Canada"},"container-title":["Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2658537.2661299","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2658537.2661299","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T06:56:07Z","timestamp":1750229767000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2658537.2661299"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,10,19]]},"references-count":5,"alternative-id":["10.1145\/2658537.2661299","10.1145\/2658537"],"URL":"https:\/\/doi.org\/10.1145\/2658537.2661299","relation":{},"subject":[],"published":{"date-parts":[[2014,10,19]]},"assertion":[{"value":"2014-10-19","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}