{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,28]],"date-time":"2026-03-28T08:16:52Z","timestamp":1774685812260,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":0,"publisher":"ACM","license":[{"start":{"date-parts":[[2014,11,24]],"date-time":"2014-11-24T00:00:00Z","timestamp":1416787200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2014,11,24]]},"DOI":"10.1145\/2659467.2659474","type":"proceedings-article","created":{"date-parts":[[2014,11,26]],"date-time":"2014-11-26T15:45:24Z","timestamp":1417016724000},"page":"1-15","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":8,"title":["Shadertoy"],"prefix":"10.1145","author":[{"given":"Pol","family":"Jeremias","sequence":"first","affiliation":[]},{"given":"Inigo","family":"Quilez","sequence":"additional","affiliation":[]}],"member":"320","published-online":{"date-parts":[[2014,11,24]]},"event":{"name":"SA'14: SIGGRAPH Asia 2014","location":"Shenzhen China","acronym":"SA'14","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["SIGGRAPH Asia 2014 Courses"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2659467.2659474","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2659467.2659474","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T06:13:27Z","timestamp":1750227207000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2659467.2659474"}},"subtitle":["learn to create everything in a fragment shader"],"short-title":[],"issued":{"date-parts":[[2014,11,24]]},"references-count":0,"alternative-id":["10.1145\/2659467.2659474","10.1145\/2659467"],"URL":"https:\/\/doi.org\/10.1145\/2659467.2659474","relation":{},"subject":[],"published":{"date-parts":[[2014,11,24]]},"assertion":[{"value":"2014-11-24","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}