{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:16:15Z","timestamp":1750306575590,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":26,"publisher":"ACM","license":[{"start":{"date-parts":[[2014,11,11]],"date-time":"2014-11-11T00:00:00Z","timestamp":1415664000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"Austrian Federal Ministry of Science, Research and Economy and the National Foundation for Research, Technology and Development"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2014,11,11]]},"DOI":"10.1145\/2663806.2663851","type":"proceedings-article","created":{"date-parts":[[2015,1,28]],"date-time":"2015-01-28T14:12:26Z","timestamp":1422454346000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Memoing and lenses"],"prefix":"10.1145","author":[{"given":"Elke","family":"Beck","sequence":"first","affiliation":[{"name":"University of Salzburg, Salzburg, Austria"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Christiane","family":"Moser","sequence":"additional","affiliation":[{"name":"University of Salzburg, Salzburg, Austria"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Manfred","family":"Tscheligi","sequence":"additional","affiliation":[{"name":"University of Salzburg, Salzburg, Austria"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2014,11,11]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0953-5438(03)00007-9"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240789"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2307798.2307818"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"crossref","unstructured":"Corbin J. and Strauss A. 2008. Basics of qualitative research: Techniques and procedures for developing grounded theory. Sage.  Corbin J. and Strauss A. 2008. Basics of qualitative research: Techniques and procedures for developing grounded theory. Sage.","DOI":"10.4135\/9781452230153"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1108\/17415650680000068"},{"key":"e_1_3_2_1_6_1","unstructured":"Dey I. 1993. Qualitative data analysis: A user friendly guide for social scientists. Routledge.   Dey I. 1993. Qualitative data analysis: A user friendly guide for social scientists. Routledge."},{"key":"e_1_3_2_1_7_1","unstructured":"Druin A. Bederson B. Boltman A. Miura A. Knotts-Callahan D. Platt M. 1999. Children as our technology design partners. In: Druin A. (Ed.) The Design of Children's Technology Morgan-Kaufman San Francisco 51--72.   Druin A. Bederson B. Boltman A. Miura A. Knotts-Callahan D. Platt M. 1999. Children as our technology design partners. In: Druin A. (Ed.) The Design of Children's Technology Morgan-Kaufman San Francisco 51--72."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1080\/01449290110108659"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1365-2648.2007.04569.x"},{"key":"e_1_3_2_1_10_1","unstructured":"Ermi L. and M\u00e4yr\u00e4 F. 2005. Player-centred game design: Experiences in using scenario study to inform mobile game design. Game Studies 5(1).  Ermi L. and M\u00e4yr\u00e4 F. 2005. Player-centred game design: Experiences in using scenario study to inform mobile game design. Game Studies 5(1)."},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/1015530.1015555"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1386\/jgvw.3.3.259_1"},{"key":"e_1_3_2_1_13_1","unstructured":"Kafai Y. 1999. Children as designers testers and evaluators of educational software. In Druin A (ed.) The Design of Children's Technology. Morgan Kaufman 123--145.   Kafai Y. 1999. Children as designers testers and evaluators of educational software. In Druin A (ed.) The Design of Children's Technology. Morgan Kaufman 123--145."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2317956.2318065"},{"key":"e_1_3_2_1_15_1","volume-title":"Belmont, CA: Wadsworth Thomson.","author":"Lofland J.","year":"2006","edition":"4"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"crossref","unstructured":"Lawson B. 2006. How designers think: the design process demystified. Routledge.  Lawson B. 2006. How designers think: the design process demystified. Routledge.","DOI":"10.4324\/9780080454979"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/2071423.2071472"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/2367616.2367625"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-012-0528-z"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.5555\/2770015.2770080"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2658702"},{"volume-title":"In: Jacko J","year":"2003","author":"Pagulayan R. J.","key":"e_1_3_2_1_22_1"},{"volume-title":"Informants: Telling Us What We Didn't Know or Confirming What We Knew Already? In Druin, A. (Ed.) The Design of Children's Technology. Morgen Kaufman","year":"1999","author":"Scaiffe M.","key":"e_1_3_2_1_23_1"},{"volume-title":"Proc. DAC, 34--42","author":"Sotamaa O.","key":"e_1_3_2_1_24_1"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.2307\/30036540"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/1228175.1228247"}],"event":{"name":"ACE '14: 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE","acronym":"ACE '14","location":"Funchal Portugal"},"container-title":["Proceedings of the 11th Conference on Advances in Computer Entertainment Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2663806.2663851","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2663806.2663851","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T06:13:33Z","timestamp":1750227213000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2663806.2663851"}},"subtitle":["two approaches for exploring player-generated game ideas in videos"],"short-title":[],"issued":{"date-parts":[[2014,11,11]]},"references-count":26,"alternative-id":["10.1145\/2663806.2663851","10.1145\/2663806"],"URL":"https:\/\/doi.org\/10.1145\/2663806.2663851","relation":{},"subject":[],"published":{"date-parts":[[2014,11,11]]},"assertion":[{"value":"2014-11-11","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}