{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,23]],"date-time":"2026-06-23T01:22:11Z","timestamp":1782177731437,"version":"3.54.5"},"publisher-location":"New York, NY, USA","reference-count":7,"publisher":"ACM","license":[{"start":{"date-parts":[[2014,11,11]],"date-time":"2014-11-11T00:00:00Z","timestamp":1415664000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2014,11,11]]},"DOI":"10.1145\/2663806.2663868","type":"proceedings-article","created":{"date-parts":[[2015,1,28]],"date-time":"2015-01-28T14:12:26Z","timestamp":1422454346000},"page":"1-4","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["An orientation game with 3D spatialized audio for visually impaired children"],"prefix":"10.1145","author":[{"given":"Diogo","family":"Sim\u00f5es","sequence":"first","affiliation":[{"name":"Universidade Nova de Lisboa, Caparica, Portugal"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Sofia","family":"Cavaco","sequence":"additional","affiliation":[{"name":"Universidade Nova de Lisboa, Caparica, Portugal"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2014,11,11]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Proceedings of the Mobile Accessibility Workshop at MobileHCI (MOBACC)","author":"Carvalho J.","year":"2012","unstructured":"Carvalho , J. , Guerreiro , T. , Duarte , L. , and Carri\u00e7o , L . Audio-based puzzle gaming for blind people . In Proceedings of the Mobile Accessibility Workshop at MobileHCI (MOBACC) ( 2012 ). Carvalho, J., Guerreiro, T., Duarte, L., and Carri\u00e7o, L. Audio-based puzzle gaming for blind people. In Proceedings of the Mobile Accessibility Workshop at MobileHCI (MOBACC) (2012)."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1109\/FIE.2014.7044493"},{"key":"e_1_3_2_1_3_1","first-page":"1","article-title":"An adaptive geometry game for handheld devices","volume":"6","author":"Ketamo H","year":"2003","unstructured":"Ketamo , H . An adaptive geometry game for handheld devices . Educational Technology & Society 6 , 1 ( 2003 ), 83--95. Ketamo, H. An adaptive geometry game for handheld devices. Educational Technology & Society 6, 1 (2003), 83--95.","journal-title":"Educational Technology & Society"},{"key":"e_1_3_2_1_4_1","first-page":"119","article-title":"3D aural interactive hyperstories for blind children","author":"Lumbreras M.","year":"1998","unstructured":"Lumbreras , M. , and S\u00e1nchez , J . 3D aural interactive hyperstories for blind children . In International Journal of Virtual Reality ( 1998 ), 119 -- 128 . Lumbreras, M., and S\u00e1nchez, J. 3D aural interactive hyperstories for blind children. In International Journal of Virtual Reality (1998), 119--128.","journal-title":"International Journal of Virtual Reality ("},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/2037373.2037416"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/1857920.1857924"},{"key":"e_1_3_2_1_7_1","volume-title":"In Proc. of the The Fifth International Conference on Disability, Virtual Reality and Associated Technologies","author":"Westin T.","year":"2004","unstructured":"Westin , T. Game accessibility case study: Terraformers a real-time 3D graphic game . In In Proc. of the The Fifth International Conference on Disability, Virtual Reality and Associated Technologies ( 2004 ), 95--100. Westin, T. Game accessibility case study: Terraformers a real-time 3D graphic game. In In Proc. of the The Fifth International Conference on Disability, Virtual Reality and Associated Technologies (2004), 95--100."}],"event":{"name":"ACE '14: 11th ADVANCES IN COMPUTER ENTERTAINMENT TECHNOLOGY CONFERENCE","location":"Funchal Portugal","acronym":"ACE '14"},"container-title":["Proceedings of the 11th Conference on Advances in Computer Entertainment Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2663806.2663868","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2663806.2663868","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T06:13:33Z","timestamp":1750227213000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2663806.2663868"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2014,11,11]]},"references-count":7,"alternative-id":["10.1145\/2663806.2663868","10.1145\/2663806"],"URL":"https:\/\/doi.org\/10.1145\/2663806.2663868","relation":{},"subject":[],"published":{"date-parts":[[2014,11,11]]},"assertion":[{"value":"2014-11-11","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}