{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:15:58Z","timestamp":1750306558613,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":3,"publisher":"ACM","license":[{"start":{"date-parts":[[2015,1,15]],"date-time":"2015-01-15T00:00:00Z","timestamp":1421280000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2015,1,15]]},"DOI":"10.1145\/2677199.2683591","type":"proceedings-article","created":{"date-parts":[[2015,1,12]],"date-time":"2015-01-12T20:42:45Z","timestamp":1421095365000},"page":"501-504","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Designing for Humans in a Digital Age"],"prefix":"10.1145","author":[{"given":"Billie","family":"Whitehouse","sequence":"first","affiliation":[{"name":"Wearable Experiments, New York, NY, USA"}]},{"given":"Stanley","family":"He","sequence":"additional","affiliation":[{"name":"Wearable Experiments, New York, NY, USA"}]}],"member":"320","published-online":{"date-parts":[[2015,1,15]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"Dieter Rams: ten principles for good design. https:\/\/www.vitsoe.com\/us\/about\/good-design  Dieter Rams: ten principles for good design. https:\/\/www.vitsoe.com\/us\/about\/good-design"},{"key":"e_1_3_2_1_2_1","first-page":"20","author":"Brownlee John","year":"2013","journal-title":"Co. Design"},{"key":"e_1_3_2_1_3_1","first-page":"20","author":"Schuster Dana","year":"2014","journal-title":"New York Post. New York Post"}],"event":{"name":"TEI '15: Ninth International Conference on Tangible, Embedded, and Embodied Interaction","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Stanford California USA","acronym":"TEI '15"},"container-title":["Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2677199.2683591","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2677199.2683591","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T06:12:57Z","timestamp":1750227177000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2677199.2683591"}},"subtitle":["Building Wearable Technology to Convey Information and Emotions"],"short-title":[],"issued":{"date-parts":[[2015,1,15]]},"references-count":3,"alternative-id":["10.1145\/2677199.2683591","10.1145\/2677199"],"URL":"https:\/\/doi.org\/10.1145\/2677199.2683591","relation":{},"subject":[],"published":{"date-parts":[[2015,1,15]]},"assertion":[{"value":"2015-01-15","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}