{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T12:23:27Z","timestamp":1776083007575,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":3,"publisher":"ACM","license":[{"start":{"date-parts":[[2015,1,15]],"date-time":"2015-01-15T00:00:00Z","timestamp":1421280000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2015,1,15]]},"DOI":"10.1145\/2677199.2690877","type":"proceedings-article","created":{"date-parts":[[2015,1,12]],"date-time":"2015-01-12T20:42:45Z","timestamp":1421095365000},"page":"417-418","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":5,"title":["Solar Pink Pong"],"prefix":"10.1145","author":[{"given":"Roland","family":"Graf","sequence":"first","affiliation":[{"name":"University of Michigan, Ann Arbor, MI, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Surat","family":"Kwanmuang","sequence":"additional","affiliation":[{"name":"University of Michigan, Ann Arbor, MI, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2015,1,15]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2460625.2460637"},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.5555\/559522"},{"key":"e_1_3_2_2_3_1","first-page":"17","volume":"1","author":"Krueger M.","journal-title":"ACCESSED ON"}],"event":{"name":"TEI '15: Ninth International Conference on Tangible, Embedded, and Embodied Interaction","location":"Stanford California USA","acronym":"TEI '15","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2677199.2690877","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2677199.2690877","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T06:12:58Z","timestamp":1750227178000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2677199.2690877"}},"subtitle":["Street Video Game"],"short-title":[],"issued":{"date-parts":[[2015,1,15]]},"references-count":3,"alternative-id":["10.1145\/2677199.2690877","10.1145\/2677199"],"URL":"https:\/\/doi.org\/10.1145\/2677199.2690877","relation":{},"subject":[],"published":{"date-parts":[[2015,1,15]]},"assertion":[{"value":"2015-01-15","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}