{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,14]],"date-time":"2026-03-14T09:39:05Z","timestamp":1773481145543,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":35,"publisher":"ACM","license":[{"start":{"date-parts":[[2015,4,18]],"date-time":"2015-04-18T00:00:00Z","timestamp":1429315200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/100000006","name":"Office of Naval Research","doi-asserted-by":"publisher","award":["N00014-12-C-0158"],"award-info":[{"award-number":["N00014-12-C-0158"]}],"id":[{"id":"10.13039\/100000006","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/100006112","name":"Microsoft","doi-asserted-by":"publisher","id":[{"id":"10.13039\/100006112","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/100000865","name":"Bill and Melinda Gates Foundation","doi-asserted-by":"publisher","award":["OPP1031488"],"award-info":[{"award-number":["OPP1031488"]}],"id":[{"id":"10.13039\/100000865","id-type":"DOI","asserted-by":"publisher"}]},{"DOI":"10.13039\/100004344","name":"Adobe Systems","doi-asserted-by":"publisher","id":[{"id":"10.13039\/100004344","id-type":"DOI","asserted-by":"publisher"}]},{"name":"Hewlitt Foundation","award":["2012-8161"],"award-info":[{"award-number":["2012-8161"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2015,4,18]]},"DOI":"10.1145\/2702123.2702330","type":"proceedings-article","created":{"date-parts":[[2015,4,17]],"date-time":"2015-04-17T22:11:35Z","timestamp":1429308695000},"page":"2407-2416","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":25,"title":["Automatic Game Progression Design through Analysis of Solution Features"],"prefix":"10.1145","author":[{"given":"Eric","family":"Butler","sequence":"first","affiliation":[{"name":"University of Washington, Seattle, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Erik","family":"Andersen","sequence":"additional","affiliation":[{"name":"Cornell University, Ithaca, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Adam M.","family":"Smith","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sumit","family":"Gulwani","sequence":"additional","affiliation":[{"name":"Microsoft Research, Redmond, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Zoran","family":"Popovi\u0107","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, WA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2015,4,18]]},"reference":[{"key":"e_1_3_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2470764"},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979131"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2207687"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.5555\/2655286"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/CIG.2012.6374148"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-7091-2670-7_29"},{"key":"e_1_3_2_2_7_1","volume-title":"Proceedings of the 29th Annual Meeting of the Cognitive Science Society, Cognitive Science Society","author":"Bell C.","year":"2007","unstructured":"Bell , C. , and McNamara , D. Integrating iSTART into a high school curriculum . In Proceedings of the 29th Annual Meeting of the Cognitive Science Society, Cognitive Science Society ( Austin, TX, USA , 2007 ). Bell, C., and McNamara, D. Integrating iSTART into a high school curriculum. In Proceedings of the 29th Annual Meeting of the Cognitive Science Society, Cognitive Science Society (Austin, TX, USA, 2007)."},{"key":"e_1_3_2_2_8_1","volume-title":"Rinehart and Winston New York","author":"Block J. H.","year":"1971","unstructured":"Block , J. H. , Airasian , P. W. , Bloom , B. S. , and Carroll , J. B . Mastery learning: Theory and practice. Holt , Rinehart and Winston New York , 1971 . Block, J. H., Airasian, P. W., Bloom, B. S., and Carroll, J. B. Mastery learning: Theory and practice. Holt, Rinehart and Winston New York, 1971."},{"key":"e_1_3_2_2_9_1","volume-title":"Visualizing progressions for education and game design","author":"Butler E.","year":"2014","unstructured":"Butler , E. , and Banerjee , R . Visualizing progressions for education and game design . 2014 . Butler, E., and Banerjee, R. Visualizing progressions for education and game design. 2014."},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2501988.2502011"},{"key":"e_1_3_2_2_11_1","volume-title":"The chemistry of game design. Gamasutra","author":"Cook D.","year":"2007","unstructured":"Cook , D. The chemistry of game design. Gamasutra ( 2007 ). Cook, D. The chemistry of game design. Gamasutra (2007)."},{"key":"e_1_3_2_2_12_1","first-page":"253","volume-title":"Knowledge tracing: Modeling the acquisition of procedural knowledge. User modeling and user-adapted interaction 4, 4","author":"Corbett A. T.","year":"1994","unstructured":"Corbett , A. T. , and Anderson , J. R . Knowledge tracing: Modeling the acquisition of procedural knowledge. User modeling and user-adapted interaction 4, 4 ( 1994 ), pp. 253 -- 278 . Corbett, A. T., and Anderson, J. R. Knowledge tracing: Modeling the acquisition of procedural knowledge. User modeling and user-adapted interaction 4, 4 (1994), pp. 253--278."},{"key":"e_1_3_2_2_13_1","volume-title":"Flow: The Psychology of Optimal Experience","author":"Csikszentmihalyi M.","year":"1990","unstructured":"Csikszentmihalyi , M. Flow: The Psychology of Optimal Experience . Harper & Row Publishers, Inc. , New York, NY, USA , 1990 . Csikszentmihalyi, M. Flow: The Psychology of Optimal Experience. Harper & Row Publishers, Inc., New York, NY, USA, 1990."},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11257-011-9106-8"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11257-006-9016-3"},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0020-7373(85)80031-6"},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.5555\/2026506.2026519"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2470667"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753637"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.5555\/2026506.2026528"},{"key":"e_1_3_2_2_21_1","volume-title":"Sixth Artificial Intelligence and Interactive Digital Entertainment Conference","author":"Jennings-Teats M.","year":"2010","unstructured":"Jennings-Teats , M. , Smith , G. , and Wardrip-Fruin , N . Polymorph: A model for dynamic level generation . In Sixth Artificial Intelligence and Interactive Digital Entertainment Conference ( 2010 ). Jennings-Teats, M., Smith, G., and Wardrip-Fruin, N. Polymorph: A model for dynamic level generation. In Sixth Artificial Intelligence and Interactive Digital Entertainment Conference (2010)."},{"key":"e_1_3_2_2_22_1","volume-title":"Cognitive tutors: Technology bringing learning science to the classroom","author":"Koedinger K.","year":"2006","unstructured":"Koedinger , K. , Corbett , A. , Cognitive tutors: Technology bringing learning science to the classroom . The Cambridge handbook of the learning sciences ( 2006 ), 61--78. Koedinger, K., Corbett, A., et al. Cognitive tutors: Technology bringing learning science to the classroom. The Cambridge handbook of the learning sciences (2006), 61--78."},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.4135\/9781412985130"},{"key":"e_1_3_2_2_24_1","volume-title":"Procedings of the 8th International Conference on the Foundations of Digital Games","author":"Liapis A.","year":"2013","unstructured":"Liapis , A. , Yannakakis , G. N. , and Togelius , J . Sentient sketchbook: Computer-aided game level authoring . In Procedings of the 8th International Conference on the Foundations of Digital Games ( 2013 ), 213--220. Liapis, A., Yannakakis, G. N., and Togelius, J. Sentient sketchbook: Computer-aided game level authoring. In Procedings of the 8th International Conference on the Foundations of Digital Games (2013), 213--220."},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979229"},{"key":"e_1_3_2_2_26_1","first-page":"3","article-title":"A simulation-based experience in learning structures of bayesian networks to represent how students learn composite concepts","volume":"18","author":"Liu C.-L","year":"2008","unstructured":"Liu , C.-L . A simulation-based experience in learning structures of bayesian networks to represent how students learn composite concepts . International Journal of Artificial Intelligence in Education 18 , 3 ( 2008 ), 237--285. Liu, C.-L. A simulation-based experience in learning structures of bayesian networks to represent how students learn composite concepts. International Journal of Artificial Intelligence in Education 18, 3 (2008), 237--285.","journal-title":"International Journal of Artificial Intelligence in Education"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2470668"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1093\/bioinformatics\/bth436"},{"key":"e_1_3_2_2_29_1","first-page":"147","article-title":"The andes physics tutoring system: Lessons learned","volume":"15","author":"Schulze K.","year":"2005","unstructured":"Schulze , K. , Shapiro , J. , Shelby , R. , Treacy , D. , and Wintersgill , M . The andes physics tutoring system: Lessons learned . International Journal of Artificial Intelligence in Education 15 ( 2005 ), 147 -- 204 . Schulze, K., Shapiro, J., Shelby, R., Treacy, D., and Wintersgill, M. The andes physics tutoring system: Lessons learned. International Journal of Artificial Intelligence in Education 15 (2005), 147--204.","journal-title":"International Journal of Artificial Intelligence in Education"},{"key":"e_1_3_2_2_30_1","volume-title":"Procedings of the 8th International Conference on the Foundations of Digital Games","author":"Smith A.","year":"2013","unstructured":"Smith , A. , Butler , E. , and Popovi\u0107 , Z . Quantifying over play: Constraining undesirable solutions in puzzle design . In Procedings of the 8th International Conference on the Foundations of Digital Games ( 2013 ). Smith, A., Butler, E., and Popovi\u0107, Z. Quantifying over play: Constraining undesirable solutions in puzzle design. In Procedings of the 8th International Conference on the Foundations of Digital Games (2013)."},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/1536513.1536548"},{"key":"e_1_3_2_2_32_1","first-page":"1","article-title":"Launchpad: A rhythm-based level generator for 2-d platformers. Computational Intelligence and AI in Games","volume":"3","author":"Smith G.","year":"2011","unstructured":"Smith , G. , Whitehead , J. , Mateas , M. , Treanor , M. , March , J. , and Cha , M . Launchpad: A rhythm-based level generator for 2-d platformers. Computational Intelligence and AI in Games , IEEE Transactions on 3 , 1 ( 2011 ), 1--16. Smith, G., Whitehead, J., Mateas, M., Treanor, M., March, J., and Cha, M. Launchpad: A rhythm-based level generator for 2-d platformers. Computational Intelligence and AI in Games, IEEE Transactions on 3, 1 (2011), 1--16.","journal-title":"IEEE Transactions on"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.5555\/648029.745503"},{"key":"e_1_3_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.2307\/j.ctvjf9vz4"},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2011.6"}],"event":{"name":"CHI '15: CHI Conference on Human Factors in Computing Systems","location":"Seoul Republic of Korea","acronym":"CHI '15","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2702123.2702330","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2702123.2702330","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T06:16:50Z","timestamp":1750227410000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2702123.2702330"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,4,18]]},"references-count":35,"alternative-id":["10.1145\/2702123.2702330","10.1145\/2702123"],"URL":"https:\/\/doi.org\/10.1145\/2702123.2702330","relation":{},"subject":[],"published":{"date-parts":[[2015,4,18]]},"assertion":[{"value":"2015-04-18","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}