{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,14]],"date-time":"2026-03-14T05:23:14Z","timestamp":1773465794463,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":35,"publisher":"ACM","license":[{"start":{"date-parts":[[2015,10,5]],"date-time":"2015-10-05T00:00:00Z","timestamp":1444003200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2015,10,5]]},"DOI":"10.1145\/2793107.2793118","type":"proceedings-article","created":{"date-parts":[[2015,10,6]],"date-time":"2015-10-06T14:29:08Z","timestamp":1444141748000},"page":"3-12","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":42,"title":["Playing Alone, Playing With Others"],"prefix":"10.1145","author":[{"given":"Kellie","family":"Vella","sequence":"first","affiliation":[{"name":"Queensland University of Technology, Brisbane, Queensland, Australia"}]},{"given":"Daniel","family":"Johnson","sequence":"additional","affiliation":[{"name":"Queensland University of Technology, Brisbane, Queensland, Australia"}]},{"given":"Leanne","family":"Hides","sequence":"additional","affiliation":[{"name":"Queensland University of Technology, Brisbane, Queensland, Australia"}]}],"member":"320","published-online":{"date-parts":[[2015,10,5]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Digital Australia 14","author":"Brand J. E.","year":"2014","unstructured":"Brand , J. E. , Lorentz , P. and Mathew , T . Digital Australia 14 . Interactive Games and Entertainment Association, Gold Coast : Bond University ( 2014 ), http:\/\/www.igea.net\/2013\/10\/digital-australia-2014\/ Brand, J. E., Lorentz, P. and Mathew, T. Digital Australia 14. Interactive Games and Entertainment Association, Gold Coast: Bond University (2014), http:\/\/www.igea.net\/2013\/10\/digital-australia-2014\/"},{"key":"e_1_3_2_1_2_1","volume-title":"ESA, (2015","author":"Entertainment Software Association","year":"2015","unstructured":"Entertainment Software Association Essential facts about the computer and video game industry . ESA, (2015 ), http:\/\/www.theesa.com\/wpcontent\/uploads\/ 2015 \/04\/ESA-Essential-Facts-2015.pdf Entertainment Software Association Essential facts about the computer and video game industry. ESA, (2015), http:\/\/www.theesa.com\/wpcontent\/uploads\/2015\/04\/ESA-Essential-Facts-2015.pdf"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1207\/S15327957PSPR0401_4"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1037\/0003-066X.62.2.95"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0193-3973(02)00124-7"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1542\/peds.2013-4021"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1162\/pres.15.3.309"},{"key":"e_1_3_2_1_8_1","first-page":"1","article-title":"The effectiveness of casual video games in improving mood and decreasing stress","volume":"2","author":"Russoniello C. V.","year":"2009","unstructured":"Russoniello , C. V. , O'Brien , K. and Parks , J. M . The effectiveness of casual video games in improving mood and decreasing stress . J Cyber Ther Rehabil 2 , 1 ( 2009 ), 53--66. Russoniello, C. V., O'Brien, K. and Parks, J. M. The effectiveness of casual video games in improving mood and decreasing stress. J Cyber Ther Rehabil 2, 1 (2009), 53--66.","journal-title":"J Cyber Ther Rehabil"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2013.12.006"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1027\/1864-1105.21.3.126"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/2367616.2367633"},{"key":"e_1_3_2_1_12_1","first-page":"1","article-title":"Unpacking time online: connecting internet and massively multiplayer online game use with psychosocial well-being","volume":"38","author":"Shen C.","year":"2011","unstructured":"Shen , C. and Williams , D . Unpacking time online: connecting internet and massively multiplayer online game use with psychosocial well-being . Commun Res 38 , 1 ( 2011 ), 123--149. Shen, C. and Williams, D. Unpacking time online: connecting internet and massively multiplayer online game use with psychosocial well-being. Commun Res 38, 1 (2011), 123--149.","journal-title":"Commun Res"},{"key":"e_1_3_2_1_13_1","first-page":"2","article-title":"The mental health continuum: From languishing to flourishing in life","volume":"43","author":"Keyes C. L. M","year":"2002","unstructured":"Keyes , C. L. M . The mental health continuum: From languishing to flourishing in life . J Health Hum Behav 43 , 2 ( 2002 ), 207--222. Keyes, C. L. M. The mental health continuum: From languishing to flourishing in life. J Health Hum Behav 43, 2 (2002), 207--222.","journal-title":"J Health Hum Behav"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2583008.2583024"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11031-006-9051-8"},{"key":"e_1_3_2_1_16_1","volume-title":"At least nine ways to play: Approaching gamer mentalities Games & Culture 6, 4","author":"Kallio K. P.","year":"2011","unstructured":"Kallio , K. P. , M\u00e4yr\u00e4 , F. and Kaipainen , K . At least nine ways to play: Approaching gamer mentalities Games & Culture 6, 4 ( 2011 ), 327--353. Kallio, K. P., M\u00e4yr\u00e4, F. and Kaipainen, K. At least nine ways to play: Approaching gamer mentalities Games & Culture 6, 4 (2011), 327--353."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1504\/IJART.2011.041486"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1460-2466.2010.01513.x"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2009.09.008"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1162\/pres.15.4.381"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijhcs.2013.08.015"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-88322-7_11"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2012.03.009"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1080\/15213269.2012.702603"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1111\/1468-5914.00204"},{"key":"e_1_3_2_1_26_1","volume-title":"Bowling alone: The collapse and revival of American community","author":"Putnam R. D.","year":"2000","unstructured":"Putnam , R. D. Bowling alone: The collapse and revival of American community . Simon & Schuster , New York , 2000 . Putnam, R. D. Bowling alone: The collapse and revival of American community. Simon & Schuster, New York, 2000."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2011.12.003"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2013.03.002"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2011.07.014"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1177\/0956797611418676"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.5555\/1213888"},{"key":"e_1_3_2_1_32_1","volume-title":"The Sage Encyclopedia of Qualitative Research Methods, (pp. 816--817)","author":"Morgan D. L.","year":"2008","unstructured":"Morgan , D. L. Snowball Sampling . In L. M. Given (Ed.), The Sage Encyclopedia of Qualitative Research Methods, (pp. 816--817) , SAGE Publications, Inc. , Thousand Oaks, CA , 2008 . Morgan, D. L. Snowball Sampling. In L. M. Given (Ed.), The Sage Encyclopedia of Qualitative Research Methods, (pp. 816--817), SAGE Publications, Inc., Thousand Oaks, CA, 2008."},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1083-6101.2006.00029.x"},{"key":"e_1_3_2_1_34_1","first-page":"3","volume":"6","author":"Dunn O","year":"1964","unstructured":"Dunn , O . J. Multiple Comparisons Using Rank Sums. Technometrics 6 , 3 ( 1964 ), 241--252. Dunn, O. J. Multiple Comparisons Using Rank Sums. Technometrics 6, 3 (1964), 241--252.","journal-title":"J. Multiple Comparisons Using Rank Sums. Technometrics"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0191-8869(00)00229-4"}],"event":{"name":"CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play","location":"London United Kingdom","acronym":"CHI PLAY '15","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2793107.2793118","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2793107.2793118","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T05:07:34Z","timestamp":1750223254000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2793107.2793118"}},"subtitle":["Differences in Player Experience and Indicators of Wellbeing"],"short-title":[],"issued":{"date-parts":[[2015,10,5]]},"references-count":35,"alternative-id":["10.1145\/2793107.2793118","10.1145\/2793107"],"URL":"https:\/\/doi.org\/10.1145\/2793107.2793118","relation":{},"subject":[],"published":{"date-parts":[[2015,10,5]]},"assertion":[{"value":"2015-10-05","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}