{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:14:05Z","timestamp":1750306445693,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":23,"publisher":"ACM","license":[{"start":{"date-parts":[[2015,10,5]],"date-time":"2015-10-05T00:00:00Z","timestamp":1444003200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2015,10,5]]},"DOI":"10.1145\/2793107.2810286","type":"proceedings-article","created":{"date-parts":[[2015,10,27]],"date-time":"2015-10-27T12:55:42Z","timestamp":1445950542000},"page":"727-732","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Modeling Routinization in Games"],"prefix":"10.1145","author":[{"given":"Simon","family":"Wallner","sequence":"first","affiliation":[{"name":"Vienna University of Technology, Vienna, Austria"}]},{"given":"Martin","family":"Pichlmair","sequence":"additional","affiliation":[{"name":"ITU Copenhagen, Copenhagen, Denmark"}]},{"given":"Michael","family":"Hecher","sequence":"additional","affiliation":[{"name":"Vienna University of Technology, Vienna, Austria"}]},{"given":"Michael","family":"Wimmer","sequence":"additional","affiliation":[{"name":"Vienna University of Technology, Vienna, Austria"}]}],"member":"320","published-online":{"date-parts":[[2015,10,5]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9780511812507"},{"key":"e_1_3_2_1_2_1","volume-title":"The Constitution of Society: Outline of the Theory of Structuration","author":"Giddens A.","year":"1984","unstructured":"Giddens , A. The Constitution of Society: Outline of the Theory of Structuration . University of California Press , Berkeley , 1984 . Giddens, A. The Constitution of Society: Outline of the Theory of Structuration. University of California Press, Berkeley, 1984."},{"key":"e_1_3_2_1_3_1","unstructured":"Harmonix. Guitar Hero (Playstation 2) 2005. Harmonix. Guitar Hero (Playstation 2) 2005."},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"crossref","unstructured":"Kaptelinin V. Activity theory: implications for human-computer interaction. 103--116. Kaptelinin V. Activity theory: implications for human-computer interaction. 103--116.","DOI":"10.7551\/mitpress\/2137.003.0009"},{"key":"e_1_3_2_1_6_1","first-page":"2","article-title":"The Problem of Activity","volume":"13","author":"Leont\u00e9v A. N","year":"1974","unstructured":"Leont\u00e9v , A. N . The Problem of Activity in Psychology. Journal of Russian and East European Psychology 13 , 2 ( 1974 ), 4--33. Leont\u00e9v, A. N. The Problem of Activity in Psychology. Journal of Russian and East European Psychology 13, 2 (1974), 4--33.","journal-title":"Journal of Russian and East European Psychology"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCI.2013.2247823"},{"key":"e_1_3_2_1_8_1","volume-title":"Entertainment Computing -- ICEC","author":"Matsumoto Y.","year":"2004","unstructured":"Matsumoto , Y. , and Thawonmas , R . MMOG Player Classification Using Hidden Markov Models . In Entertainment Computing -- ICEC 2004 . 2004, 429--434. Matsumoto, Y., and Thawonmas, R. MMOG Player Classification Using Hidden Markov Models. In Entertainment Computing -- ICEC 2004. 2004, 429--434."},{"key":"e_1_3_2_1_9_1","volume-title":"Super Meat Boy (PC Game)","author":"McMillen E.","year":"2010","unstructured":"McMillen , E. , and Refenes , T . Super Meat Boy (PC Game) , 2010 . McMillen, E., and Refenes, T. Super Meat Boy (PC Game), 2010."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.5555\/223826.223830"},{"key":"e_1_3_2_1_11_1","volume-title":"Practice Theory, Work, and Organization. An Introduction","author":"Nicolini D.","year":"2012","unstructured":"Nicolini , D. Practice Theory, Work, and Organization. An Introduction . Oxford University Press , Oxford , 2012 . Nicolini, D. Practice Theory, Work, and Organization. An Introduction. Oxford University Press, Oxford, 2012."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1002\/job.376"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.3389\/fpsyg.2013.00306"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1037\/0033-2909.124.1.54"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1177\/13684310222225432"},{"key":"e_1_3_2_1_16_1","volume-title":"Good Games Are Created Through Playtesting. The Art of Game Design: A Book of Lenses","author":"Schell J.","year":"2009","unstructured":"Schell , J. Good Games Are Created Through Playtesting. The Art of Game Design: A Book of Lenses ( 2009 ), 389--396. Schell, J. Good Games Are Created Through Playtesting. The Art of Game Design: A Book of Lenses (2009), 389--396."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.5555\/2484637"},{"key":"e_1_3_2_1_18_1","volume-title":"Eds. Morgan Kaufmann","author":"Swain C.","year":"2008","unstructured":"Swain , C. Master Metrics : The Science Behind the Art of Game Design. In Game Usability: Advancing the Player Experience, K. Isbister and N. Scha?er , Eds. Morgan Kaufmann , 2008 , ch. 9, 119--140. Swain, C. Master Metrics: The Science Behind the Art of Game Design. In Game Usability: Advancing the Player Experience, K. Isbister and N. Scha?er, Eds. Morgan Kaufmann, 2008, ch. 9, 119--140."},{"key":"e_1_3_2_1_19_1","unstructured":"Valve. Portal 2 (PC Game) 2011. Valve. Portal 2 (PC Game) 2011."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"crossref","unstructured":"Weber B. G. and Mateas M. A data mining approach to strategy prediction. 140--147. Weber B. G. and Mateas M. A data mining approach to strategy prediction. 140--147.","DOI":"10.1109\/CIG.2009.5286483"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"crossref","DOI":"10.1007\/978-1-4419-6321-5","volume-title":"Activity Systems Analysis Methods","author":"Yamagata-Lynch L. C.","year":"2010","unstructured":"Yamagata-Lynch , L. C. Understanding Cultural Historical Activity Theory . In Activity Systems Analysis Methods . Springer US , Boston, MA , 2010 , 13--26. Yamagata-Lynch, L. C. Understanding Cultural Historical Activity Theory. In Activity Systems Analysis Methods. Springer US, Boston, MA, 2010, 13--26."},{"key":"e_1_3_2_1_22_1","article-title":"A Panorama of Arti?cial and Computational Intelligence in Games","author":"Yannakakis G.","year":"2014","unstructured":"Yannakakis , G. , and Togelius , J . A Panorama of Arti?cial and Computational Intelligence in Games . IEEE Transactions on Computational Intelligence and AI in Games forthcomin ( 2014 ). Yannakakis, G., and Togelius, J. A Panorama of Arti?cial and Computational Intelligence in Games. IEEE Transactions on Computational Intelligence and AI in Games forthcomin (2014).","journal-title":"IEEE Transactions on Computational Intelligence and AI in Games forthcomin ("},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCIAIG.2009.2024533"},{"key":"e_1_3_2_1_24_1","series-title":"Dagstuhl Follow-Ups","volume-title":"Artificial and Computational Intelligence in Games","author":"Yannakakis G. N.","year":"2013","unstructured":"Yannakakis , G. N. , Spronck , P. , Loiacono , D. , and Andr\u00e9 , E . Player Modeling . In Artificial and Computational Intelligence in Games , S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, and J. Togelius, Eds., vol. 6 of Dagstuhl Follow-Ups . Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany , 2013 , 45--59. Yannakakis, G. N., Spronck, P., Loiacono, D., and Andr\u00e9, E. Player Modeling. In Artificial and Computational Intelligence in Games, S. M. Lucas, M. Mateas, M. Preuss, P. Spronck, and J. Togelius, Eds., vol. 6 of Dagstuhl Follow-Ups. Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, Dagstuhl, Germany, 2013, 45--59."}],"event":{"name":"CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"London United Kingdom","acronym":"CHI PLAY '15"},"container-title":["Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2793107.2810286","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2793107.2810286","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T05:42:56Z","timestamp":1750225376000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2793107.2810286"}},"subtitle":["An Information Theory Approach"],"short-title":[],"issued":{"date-parts":[[2015,10,5]]},"references-count":23,"alternative-id":["10.1145\/2793107.2810286","10.1145\/2793107"],"URL":"https:\/\/doi.org\/10.1145\/2793107.2810286","relation":{},"subject":[],"published":{"date-parts":[[2015,10,5]]},"assertion":[{"value":"2015-10-05","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}