{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:14:39Z","timestamp":1750306479084,"version":"3.41.0"},"reference-count":24,"publisher":"Association for Computing Machinery (ACM)","issue":"6","license":[{"start":{"date-parts":[[2015,11,2]],"date-time":"2015-11-02T00:00:00Z","timestamp":1446422400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100004063","name":"Knut and Alice Wallenberg foundation","doi-asserted-by":"crossref","id":[{"id":"10.13039\/501100004063","id-type":"DOI","asserted-by":"crossref"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["ACM Trans. Graph."],"published-print":{"date-parts":[[2015,11,4]]},"abstract":"<jats:p>Hierarchical depth culling is an important optimization, which is present in all modern high performance graphics processors. We present a novel culling algorithm based on a layered depth representation, with a per-sample mask indicating which layer each sample belongs to. Our algorithm is feed forward in nature in contrast to previous work, which rely on a delayed feedback loop. It is simple to implement and has fewer constraints than competing algorithms, which makes it easier to load-balance a hardware architecture. Compared to previous work our algorithm performs very well, and it will often reach over 90% of the efficiency of an optimal culling oracle. Furthermore, we can reduce bandwidth by up to 16% by compressing the hierarchical depth buffer.<\/jats:p>","DOI":"10.1145\/2816795.2818138","type":"journal-article","created":{"date-parts":[[2015,10,27]],"date-time":"2015-10-27T12:36:39Z","timestamp":1445949399000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Masked depth culling for graphics hardware"],"prefix":"10.1145","volume":"34","author":[{"given":"Magnus","family":"Andersson","sequence":"first","affiliation":[{"name":"Intel Corporation and Lund University"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jon","family":"Hasselgren","sequence":"additional","affiliation":[{"name":"Intel Corporation"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tomas","family":"Akenine-M\u00f6ller","sequence":"additional","affiliation":[{"name":"Intel Corporation and Lund University"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2015,11,2]]},"reference":[{"key":"e_1_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2004.1274066"},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/882262.882347"},{"key":"e_1_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/166117.166131"},{"key":"e_1_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/882262.882348"},{"key":"e_1_2_1_5_1","unstructured":"Akenine-M\u00f6ller T. Munkberg J. and Hasselgren J. 2007. Stochastic Rasterization using Time-Continuous Triangles. In Graphics Hardware 7--16.   Akenine-M\u00f6ller T. Munkberg J. and Hasselgren J. 2007. Stochastic Rasterization using Time-Continuous Triangles. In Graphics Hardware 7--16."},{"key":"e_1_2_1_6_1","doi-asserted-by":"crossref","unstructured":"Akenine-M\u00f6ller T. Haines E. and Hoffman N. 2008. Real-Time Rendering 3rd ed. AK Peters Ltd.   Akenine-M\u00f6ller T. Haines E. and Hoffman N. 2008. Real-Time Rendering 3rd ed. AK Peters Ltd.","DOI":"10.1201\/b10644"},{"key":"e_1_2_1_7_1","unstructured":"Beaudoin P. and Poulin P. 2004. Compressed Multisampling for Efficient Hardware Edge Antialiasing. In Graphics Interface 169--176.   Beaudoin P. and Poulin P. 2004. Compressed Multisampling for Efficient Hardware Edge Antialiasing. In Graphics Interface 169--176."},{"key":"e_1_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2004.00793.x"},{"key":"e_1_2_1_9_1","unstructured":"Boulos S. Luong E. Fatahalian K. Moreton H. and Hanrahan P. 2010. Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur. In High Performance Graphics 11--18.   Boulos S. Luong E. Fatahalian K. Moreton H. and Hanrahan P. 2010. Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur. In High Performance Graphics 11--18."},{"key":"e_1_2_1_10_1","unstructured":"Collin D. 2011. Culling the Battlefield. Game Developer's Conference (presentation).  Collin D. 2011. Culling the Battlefield. Game Developer's Conference (presentation)."},{"key":"e_1_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/1778765.1778804"},{"key":"e_1_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/192161.192173"},{"key":"e_1_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/166117.166147"},{"key":"e_1_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237207"},{"key":"e_1_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.5555\/2383894.2383920"},{"key":"e_1_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1283900.1283917"},{"key":"e_1_2_1_17_1","first-page":"101","article-title":"A Compressed Depth Cache","volume":"1","author":"Hasselgren J.","year":"2012","unstructured":"Hasselgren , J. , Andersson , M. , Nilsson , J. , and Akenine-M\u00f6ller , T. 2012 . A Compressed Depth Cache . Journal of Computer Graphics Techniques , 1 , 1, 101 -- 118 . Hasselgren, J., Andersson, M., Nilsson, J., and Akenine-M\u00f6ller, T. 2012. A Compressed Depth Cache. Journal of Computer Graphics Techniques, 1, 1, 101--118.","journal-title":"Journal of Computer Graphics Techniques"},{"key":"e_1_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/311534.311582"},{"key":"e_1_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2008.01119.x"},{"key":"e_1_2_1_20_1","unstructured":"Morein S. 2000. ATI Radeon HyperZ Technology. In Graphics Hardware Hot3D Proceedings.  Morein S. 2000. ATI Radeon HyperZ Technology. In Graphics Hardware Hot3D Proceedings."},{"key":"e_1_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2018323.2018341"},{"key":"e_1_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1109\/78.258085"},{"key":"e_1_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1109\/PVGS.2003.1249049"},{"key":"e_1_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/258734.258781"}],"container-title":["ACM Transactions on Graphics"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2816795.2818138","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2816795.2818138","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T05:48:19Z","timestamp":1750225699000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2816795.2818138"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,11,2]]},"references-count":24,"journal-issue":{"issue":"6","published-print":{"date-parts":[[2015,11,4]]}},"alternative-id":["10.1145\/2816795.2818138"],"URL":"https:\/\/doi.org\/10.1145\/2816795.2818138","relation":{},"ISSN":["0730-0301","1557-7368"],"issn-type":[{"type":"print","value":"0730-0301"},{"type":"electronic","value":"1557-7368"}],"subject":[],"published":{"date-parts":[[2015,11,2]]},"assertion":[{"value":"2015-11-02","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}