{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,30]],"date-time":"2025-11-30T22:30:46Z","timestamp":1764541846695,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":39,"publisher":"ACM","license":[{"start":{"date-parts":[[2015,9,22]],"date-time":"2015-09-22T00:00:00Z","timestamp":1442880000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2015,9,22]]},"DOI":"10.1145\/2818187.2818300","type":"proceedings-article","created":{"date-parts":[[2015,11,23]],"date-time":"2015-11-23T13:24:48Z","timestamp":1448285088000},"page":"18-25","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":30,"title":["Game design research"],"prefix":"10.1145","author":[{"given":"Annakaisa","family":"Kultima","sequence":"first","affiliation":[{"name":"University of Tampere"}]}],"member":"320","published-online":{"date-parts":[[2015,9,22]]},"reference":[{"key":"e_1_3_2_1_1_1","article-title":"Computer Game Studies, Year One","volume":"1","author":"Aarseth Espen","year":"2001","journal-title":"Game Studies. The International Journal of Computer Game Research."},{"key":"e_1_3_2_1_2_1","unstructured":"Bj\u00f6rk Staffan. 2008. Games Gamers and Gaming Understanding Game Research. Mindtrek 2008 October 7--9 2008 Tampere. Bj\u00f6rk Staffan. 2008. Games Gamers and Gaming Understanding Game Research. Mindtrek 2008 October 7--9 2008 Tampere."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"crossref","unstructured":"Bj\u00f6rk Staffan & Holopainen Jussi. 2004. Patterns in Game Design. Charles River Media Game Development. Charles River Media. Bj\u00f6rk Staffan & Holopainen Jussi. 2004. Patterns in Game Design. Charles River Media Game Development. Charles River Media.","DOI":"10.26503\/dl.v2003i1.60"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"crossref","unstructured":"Blessing Lucienne T. M. & Chakrabarti Amaresh. 2009. DRM a Design Research Methodology. Springer. Blessing Lucienne T. M. & Chakrabarti Amaresh. 2009. DRM a Design Research Methodology. Springer.","DOI":"10.1007\/978-1-84882-587-1"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"crossref","unstructured":"Bonsiepe Gui. 2007. The Uneasy Relationship between Design and Design Research. In Michel Ralf (Ed.) Design Research Now. Essays and Selected Papers. Birkh\u00e4user. p. 25--41 Bonsiepe Gui. 2007. The Uneasy Relationship between Design and Design Research. In Michel Ralf (Ed.) Design Research Now. Essays and Selected Papers. Birkh\u00e4user. p. 25--41","DOI":"10.1007\/978-3-7643-8472-2_2"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1177\/104687810003100101"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"crossref","unstructured":"Cross Nigel. 2007. From a Design Science to a Design Discipline: Understanding Designerly ways of Knowing and Thinking. In Michel Ralf (Ed.) Design Research Now. Essays and Selected Papers. Birkh\u00e4user. p. 41--55 Cross Nigel. 2007. From a Design Science to a Design Discipline: Understanding Designerly ways of Knowing and Thinking. In Michel Ralf (Ed.) Design Research Now. Essays and Selected Papers. Birkh\u00e4user. p. 41--55","DOI":"10.1007\/978-3-7643-8472-2_3"},{"volume-title":"the Proceedings of Critical Evaluation of Game Studies: A seminar re-evaluating the field of game studies. Tampere: University of Tampere.","year":"2014","author":"Deterding Sebastian","key":"e_1_3_2_1_8_1"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1016\/0142-694X(94)00012-3"},{"key":"e_1_3_2_1_10_1","unstructured":"Frayling Christopher. 1993. Research in Art and Design. Royal College of Art Research Papers. Volume 1 Number 1. 1--5. Frayling Christopher. 1993. Research in Art and Design. Royal College of Art Research Papers. Volume 1 Number 1. 1--5."},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1201\/b13172"},{"volume-title":"Proceedings of DiGRA 2009","year":"2009","author":"Hagen Ulf","key":"e_1_3_2_1_12_1"},{"key":"e_1_3_2_1_13_1","unstructured":"Holm Ivar. 2006. Ideas and Beliefs in Architecture and Industrial Design: How Attitudes Orientations and Underlying Assumptions Shape the Built Environment. Arkitektur- og designh\u00f8gskolen i Oslo. Holm Ivar. 2006. Ideas and Beliefs in Architecture and Industrial Design: How Attitudes Orientations and Underlying Assumptions Shape the Built Environment. Arkitektur- og designh\u00f8gskolen i Oslo."},{"key":"e_1_3_2_1_14_1","first-page":"2007","article-title":"Swap Adjacent Gems to Make Sets of Three","volume":"2","author":"Juul Jesper","year":"2007","journal-title":"A History of Matching Tile Games. Artifact journal."},{"key":"e_1_3_2_1_15_1","unstructured":"Juul. Jesper. 2005. Half-Real. Video Games between Real Rules and Fictional Worlds. The MIT Press. Juul. Jesper. 2005. Half-Real. Video Games between Real Rules and Fictional Worlds. The MIT Press."},{"volume-title":"Proceedings of DiGRA","year":"2009","author":"Kuittinen Jussi","key":"e_1_3_2_1_16_1"},{"volume-title":"Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015)","year":"2015","author":"Kultima Annakaisa","key":"e_1_3_2_1_17_1"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1621841.1621854"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/1920778.1920784"},{"volume-title":"Poggenpohl, Sharon and Keiichi Sato Design Integrations: Research and Collaboration","author":"Kuutti Kari","key":"e_1_3_2_1_20_1"},{"key":"e_1_3_2_1_21_1","unstructured":"Lawson Bryan. 2005. How Designers Think. The Design Process Demystified. Fourth Edition. Architectural Press Elsevier. Lawson Bryan. 2005. How Designers Think. The Design Process Demystified. Fourth Edition. Architectural Press Elsevier."},{"key":"e_1_3_2_1_22_1","unstructured":"Lawson Bryan. 2004. What Designers Know. Architectural Press. Taylor & Francis Group. Routledge. Lawson Bryan. 2004. What Designers Know. Architectural Press. Taylor & Francis Group. Routledge."},{"volume-title":"the Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015","year":"2015","author":"Melcer Truong-Huy","key":"e_1_3_2_1_23_1"},{"volume-title":"Disciplinary Identity of Game Scholars: An Outline. In the Proceedings of DiGRA 2013: DeFragging Game Studies. DiGRA Digital Library.","year":"2013","author":"M\u00e4yr\u00e4 Van Looy","key":"e_1_3_2_1_24_1"},{"first-page":"313","volume-title":"Bernard Perron & Mark J","author":"M\u00e4yr\u00e4 Frans","key":"e_1_3_2_1_25_1"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"crossref","unstructured":"M\u00e4yr\u00e4 Frans. 2008. An Introduction to Game Studies. Games in Culture. SAGE Publications Ltd. M\u00e4yr\u00e4 Frans. 2008. An Introduction to Game Studies. Games in Culture. SAGE Publications Ltd.","DOI":"10.4135\/9781446214572"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"crossref","unstructured":"O'Donnell Casey. 2014. Developer's Dilemma. The Secret World of Videogame Creators. The MIT Press. O'Donnell Casey. 2014. Developer's Dilemma. The Secret World of Videogame Creators. The MIT Press.","DOI":"10.7551\/mitpress\/9035.001.0001"},{"key":"e_1_3_2_1_28_1","unstructured":"Peltoniemi Mirva. 2009. Industry Life-Cycle Theory in the Cultural Domain: Dynamics of the Games Industry. Doctoral dissertation. Tampere University of Technology. Publication; 805. Peltoniemi Mirva. 2009. Industry Life-Cycle Theory in the Cultural Domain: Dynamics of the Games Industry. Doctoral dissertation. Tampere University of Technology. Publication; 805."},{"key":"e_1_3_2_1_29_1","unstructured":"Salen Katie & Zimmerman Eric. 2004. Rules of Play: Game Design Fundamentals. The MIT Press. Salen Katie & Zimmerman Eric. 2004. Rules of Play: Game Design Fundamentals. The MIT Press."},{"volume-title":"Cultural Narratives in Game Design. Doctoral Consortium of FDG","year":"2015","author":"Sandovar Alyea","key":"e_1_3_2_1_30_1"},{"key":"e_1_3_2_1_31_1","unstructured":"Schell Jesse. 2008. The Art of Game Design: A Book of Lenses. CRC Press. Schell Jesse. 2008. The Art of Game Design: A Book of Lenses. CRC Press."},{"volume-title":"Poggenpohl, Sharon and Keiichi Sato Design Integrations: Research and Collaboration","author":"Sato Keiichi","key":"e_1_3_2_1_32_1"},{"key":"e_1_3_2_1_33_1","unstructured":"Sch\u00f6n D. A. 1983. The Reflective Practitioner. Harper Collins USA. Sch\u00f6n D. A. 1983. The Reflective Practitioner. Harper Collins USA."},{"key":"e_1_3_2_1_34_1","unstructured":"Simon H. A. 1992. Sciences of the Artificial. MIT Press. Cambridge MA. Simon H. A. 1992. Sciences of the Artificial. MIT Press. Cambridge MA."},{"key":"e_1_3_2_1_35_1","unstructured":"Tschang F. Ted. 2003. Beyond Normal Products and Development Processes: Computer Games as Interactive Experiential Goods and Their Manner of Development. What Do We Know About Innovation? A Conference in honour of Keith Pavitt University of Sussex 13--15 November 2003. Tschang F. Ted. 2003. Beyond Normal Products and Development Processes: Computer Games as Interactive Experiential Goods and Their Manner of Development. What Do We Know About Innovation? A Conference in honour of Keith Pavitt University of Sussex 13--15 November 2003."},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"crossref","unstructured":"Waern Annika & Zagal Jose. 2013. Introduction. Transaction of the Digital Games Research Association. Vol 1 No 1. Waern Annika & Zagal Jose. 2013. Introduction. Transaction of the Digital Games Research Association. Vol 1 No 1.","DOI":"10.26503\/todigra.v1i1.17"},{"key":"e_1_3_2_1_37_1","unstructured":"Walker John A. 1989. Design History and the History of Design. Pluto Press. London. Walker John A. 1989. Design History and the History of Design. Pluto Press. London."},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/1920778.1920785"},{"key":"e_1_3_2_1_39_1","unstructured":"Zimmerman Eric. 2012. Jerked Around by the Magic Circle -- Clearing the Air Ten Years Later. Gamasutra.com Zimmerman Eric. 2012. Jerked Around by the Magic Circle -- Clearing the Air Ten Years Later. Gamasutra.com"}],"event":{"name":"AcademicMindTrek'15: Academic Mindtrek Conference 2015","sponsor":["SIGMM ACM Special Interest Group on Multimedia","SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Tampere Finland","acronym":"AcademicMindTrek'15"},"container-title":["Proceedings of the 19th International Academic Mindtrek Conference"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2818187.2818300","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2818187.2818300","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:39:02Z","timestamp":1750221542000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2818187.2818300"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,9,22]]},"references-count":39,"alternative-id":["10.1145\/2818187.2818300","10.1145\/2818187"],"URL":"https:\/\/doi.org\/10.1145\/2818187.2818300","relation":{},"subject":[],"published":{"date-parts":[[2015,9,22]]},"assertion":[{"value":"2015-09-22","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}