{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:15:47Z","timestamp":1750306547176,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":41,"publisher":"ACM","license":[{"start":{"date-parts":[[2015,11,16]],"date-time":"2015-11-16T00:00:00Z","timestamp":1447632000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2015,11,16]]},"DOI":"10.1145\/2832932.2832975","type":"proceedings-article","created":{"date-parts":[[2016,7,7]],"date-time":"2016-07-07T12:33:29Z","timestamp":1467894809000},"page":"1-7","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":5,"title":["Co-creating embodied sketches playing as a method to design with children"],"prefix":"10.1145","author":[{"given":"Elena M\u00e1rquez","family":"Segura","sequence":"first","affiliation":[{"name":"Uppsala University, Uppsala, Sweden"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2015,11,16]]},"reference":[{"volume-title":"The Developing Child","author":"Bee Helen","key":"e_1_3_2_2_1_1"},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-009-0264-1"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/1057237.1057239"},{"volume-title":"The Kathmandu Kids Entertainment Workshops. In Entertaining the Whole World, Adrian David Cheok, Anton Nijholt and Teresa Rom\u00e3o (eds.). Springer London, 5--21","year":"2014","author":"Chisik Yoram I.","key":"e_1_3_2_2_4_1"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1371216.1371223"},{"volume-title":"Flow: The Psychology of Optimal Experience","year":"2008","author":"Csikszentmihalyi Mihaly","key":"e_1_3_2_2_6_1"},{"volume-title":"Sony Admits. softpedia. Retrieved","year":"2015","author":"Dobra Andrei","key":"e_1_3_2_2_7_1"},{"key":"e_1_3_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/1124772.1124834"},{"volume-title":"Fundamental Components of the Gameplay Experience: Analysing Immersion. Retrieved","year":"2015","author":"Ermi Laura","key":"e_1_3_2_2_9_1"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/1358628.1358814"},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/2016039.2016115"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1178477.1178573"},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2677199.2688813"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2159365.2159429"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF02253073"},{"key":"e_1_3_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1371216.1371221"},{"key":"e_1_3_2_2_17_1","unstructured":"Nicole Lazzaro. 2004. Why we Play Games: Four Keys to More Emotion without Story.  Nicole Lazzaro. 2004. Why we Play Games: Four Keys to More Emotion without Story."},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1037851.1037870"},{"key":"e_1_3_2_2_19_1","first-page":"484","article-title":"The social dimension of emotion","volume":"18","author":"Reid Manstead Antony Stephen","year":"2005","journal-title":"The Psychologist"},{"volume-title":"Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation","author":"Segura Elena M\u00e1rquez","key":"e_1_3_2_2_20_1"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2466461"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0732-118X(00)00009-X"},{"volume-title":"Microsoft: Xbox One Sales Double After Dropping Kinect. PCMAG. Retrieved","year":"2015","author":"Moscaritolo Angela","key":"e_1_3_2_2_23_1"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/1496984.1496998"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2442106.2442111"},{"key":"e_1_3_2_2_26_1","unstructured":"Jean Piaget. 1962. Play Dreams & Imitation in Childhood. W. W. Norton & Company New York.  Jean Piaget. 1962. Play Dreams & Imitation in Childhood . W. W. Norton & Company New York."},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1162\/pres.15.4.381"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.2307\/1128796"},{"volume-title":"Rules of Play: Game Design Fundamentals","author":"Salen Katie","key":"e_1_3_2_2_29_1"},{"volume-title":"Wii are Out of Control: Bodies, Game Screens and the Production of Gestural Excess. Social Science Research Network","year":"2015","author":"Simon Bart","key":"e_1_3_2_2_30_1"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/1463689.1463764"},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077253"},{"key":"e_1_3_2_2_33_1","unstructured":"Joshua Tanenbaum and Karen Tanenbaum. 2015. Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers.  Joshua Tanenbaum and Karen Tanenbaum. 2015. Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers."},{"key":"e_1_3_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/1868914.1868970"},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/2523429.2523489"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/2677758.2677770"},{"key":"e_1_3_2_2_37_1","volume-title":"Proceedings of the International Federation for Information Processing Working Group 3.5 Open Conference on Young Children and Learning Technologies -","volume":"34","author":"Verenikina Irina","year":"2003"},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/1718918.1718983"},{"key":"e_1_3_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/1518701.1518940"},{"volume-title":"Information Technology in Pervasive Games","author":"Waern Annika","key":"e_1_3_2_2_40_1"},{"key":"e_1_3_2_2_41_1","unstructured":"Annika Waern and Jon Back. 2015. Experimental Game Design. In Game Research Methods: An Overview Patri Lankoski and Staffan Bj\u00f6rk (eds.). Lulu.com 341--353.  Annika Waern and Jon Back. 2015. Experimental Game Design. In Game Research Methods: An Overview Patri Lankoski and Staffan Bj\u00f6rk (eds.). Lulu.com 341--353."}],"event":{"name":"ACE 2015: 12th International Conference on Advances in Computer Entertainment Technology","acronym":"ACE 2015","location":"Iskandar Malaysia"},"container-title":["Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2832932.2832975","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2832932.2832975","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T06:12:37Z","timestamp":1750227157000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2832932.2832975"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015,11,16]]},"references-count":41,"alternative-id":["10.1145\/2832932.2832975","10.1145\/2832932"],"URL":"https:\/\/doi.org\/10.1145\/2832932.2832975","relation":{},"subject":[],"published":{"date-parts":[[2015,11,16]]},"assertion":[{"value":"2015-11-16","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}