{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,16]],"date-time":"2026-06-16T11:42:26Z","timestamp":1781610146158,"version":"3.54.5"},"publisher-location":"New York, NY, USA","reference-count":29,"publisher":"ACM","license":[{"start":{"date-parts":[[2015,11,30]],"date-time":"2015-11-30T00:00:00Z","timestamp":1448841600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2015,11,30]]},"DOI":"10.1145\/2836041.2836057","type":"proceedings-article","created":{"date-parts":[[2015,12,4]],"date-time":"2015-12-04T13:43:12Z","timestamp":1449236592000},"page":"163-172","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":5,"title":["Comic-Crowd"],"prefix":"10.1145","author":[{"given":"Hiroaki","family":"Tobita","sequence":"first","affiliation":[{"name":"Advanced Institute of Industrial Technology, Tokyo, Japan"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2015,11,30]]},"reference":[{"key":"e_1_3_2_1_1_1","first-page":"006097625X","volume":"10","author":"McCloud S.","year":"1994","unstructured":"S. McCloud , Understanding Comics: The Invisible Art , ISBN-10 : 006097625X , 1994 . S. McCloud, Understanding Comics: The Invisible Art, ISBN-10:006097625X, 1994.","journal-title":"Understanding Comics: The Invisible Art"},{"key":"e_1_3_2_1_2_1","unstructured":"Comic Studio. http:\/\/www.celsys.co.jp (visited on 2015)  Comic Studio. http:\/\/www.celsys.co.jp (visited on 2015)"},{"key":"e_1_3_2_1_3_1","unstructured":"Comic Life. http:\/\/plasq.com (visited on 2015)  Comic Life. http:\/\/plasq.com (visited on 2015)"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1842993.1843043"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240794"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISM.2009.126"},{"key":"e_1_3_2_1_7_1","unstructured":"Kindle. http:\/\/www.amazon.com (visited on 2015)  Kindle. http:\/\/www.amazon.com (visited on 2015)"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/237170.237260"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/319463.319654"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/1753846.1754050"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/1520340.1520604"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979199"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2366145.2366160"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/1520340.1520539"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/2468356.2468830"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208298"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/MCG.2006.56"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1166253.1166263"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/1520340.1520570"},{"key":"e_1_3_2_1_20_1","first-page":"1269","volume-title":"Processing of AAMAS '08","author":"Alves T.","year":"2008","unstructured":"T. Alves , A. Simoes , R. Figueiredo , M. Vala , A. Paiva , R. Aylett, So tell me what happed: Turning agent-based interactive drama into comics , In Processing of AAMAS '08 , pp. 1269 - 1272 , 2008 . T. Alves, A. Simoes, R. Figueiredo, M. Vala, A. Paiva, R. Aylett, So tell me what happed: Turning agent-based interactive drama into comics, In Processing of AAMAS '08, pp. 1269-1272, 2008."},{"key":"e_1_3_2_1_21_1","first-page":"30","volume-title":"Inverse Computer Graphics: Parametric Comic Creation from 3D Interaction","author":"Shamir A.","year":"2006","unstructured":"A. Shamir , M. Rubinstein , T. Levinboim , Inverse Computer Graphics: Parametric Comic Creation from 3D Interaction , IEEE Computer Graphics and Applications , Volume 26, number 3, pp. 30 - 38 , 2006 . A. Shamir, M. Rubinstein, T. Levinboim, Inverse Computer Graphics: Parametric Comic Creation from 3D Interaction, IEEE Computer Graphics and Applications, Volume 26, number 3, pp. 30-38, 2006."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2466816.2466845"},{"key":"e_1_3_2_1_23_1","volume-title":"Readings in Information Visualization: Using Vision to Think","author":"Card S. K.","year":"1999","unstructured":"S. K. Card , J. D. Mackinlay , and B. Shneiderman . Readings in Information Visualization: Using Vision to Think , 1999 . S. K. Card, J. D. Mackinlay, and B. Shneiderman. Readings in Information Visualization: Using Vision to Think, 1999."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/22627.22342"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1006\/jvlc.1996.0002"},{"key":"e_1_3_2_1_26_1","unstructured":"ThinkBuzan. http:\/\/www.thinkbuzan.com (visited on 2015)  ThinkBuzan. http:\/\/www.thinkbuzan.com (visited on 2015)"},{"key":"e_1_3_2_1_27_1","unstructured":"MotionArtist: Motion Comic Software. http:\/\/my.smithmicro.com\/motionartist-motion-comic-software.html (visited on 2015)  MotionArtist: Motion Comic Software. http:\/\/my.smithmicro.com\/motionartist-motion-comic-software.html (visited on 2015)"},{"key":"e_1_3_2_1_28_1","unstructured":"Twine: An open-source tool for telling interactive nonlinear stories. http:\/\/twinery.org (visited on 2015)  Twine: An open-source tool for telling interactive nonlinear stories. http:\/\/twinery.org (visited on 2015)"},{"key":"e_1_3_2_1_29_1","unstructured":"Inklewriter. http:\/\/www.inklestudios.com\/inklewriter (visited on 2015)  Inklewriter. http:\/\/www.inklestudios.com\/inklewriter (visited on 2015)"}],"event":{"name":"MUM '15: 14th International Conference on Mobile and Ubiquitous Multimedia","location":"Linz Austria","acronym":"MUM '15","sponsor":["FH OOE University of Applied Sciences Upper Austria","Johannes Kepler Univ Linz Johannes Kepler Universit\u00e4t Linz","ACM Association for Computing Machinery","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2836041.2836057","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2836041.2836057","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T05:48:40Z","timestamp":1750225720000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2836041.2836057"}},"subtitle":["interactive comic creation that supports multiple storylines, visualizations, and platforms"],"short-title":[],"issued":{"date-parts":[[2015,11,30]]},"references-count":29,"alternative-id":["10.1145\/2836041.2836057","10.1145\/2836041"],"URL":"https:\/\/doi.org\/10.1145\/2836041.2836057","relation":{},"subject":[],"published":{"date-parts":[[2015,11,30]]},"assertion":[{"value":"2015-11-30","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}