{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,16]],"date-time":"2026-01-16T11:40:01Z","timestamp":1768563601531,"version":"3.49.0"},"publisher-location":"New York, NY, USA","reference-count":13,"publisher":"ACM","license":[{"start":{"date-parts":[[2016,5,7]],"date-time":"2016-05-07T00:00:00Z","timestamp":1462579200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2016,5,7]]},"DOI":"10.1145\/2851581.2892322","type":"proceedings-article","created":{"date-parts":[[2016,5,6]],"date-time":"2016-05-06T19:56:09Z","timestamp":1462564569000},"page":"1842-1848","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":8,"title":["Playing with the Artworks"],"prefix":"10.1145","author":[{"given":"Klen","family":"\u010copi\u010d Pucihar","sequence":"first","affiliation":[{"name":"University of Primorska, Koper, Slovenia"}]},{"given":"Matja\u017e","family":"Kljun","sequence":"additional","affiliation":[{"name":"University of Primorska, Koper, Primorska, Slovenia"}]},{"given":"Paul","family":"Coulton","sequence":"additional","affiliation":[{"name":"Lancaster University, Lancaster, United Kingdom"}]}],"member":"320","published-online":{"date-parts":[[2016,5,7]]},"reference":[{"key":"#cr-split#-e_1_3_2_1_1_1.1","doi-asserted-by":"crossref","unstructured":"Anastassia Angelopoulou Daphne Economou Vassiliki Bouki Alexandra Psarrou Li Jin Chris Pritchard and Frantzeska Kolyda. 2012. Mobile Augmented Reality for Cultural Heritage. Mobile Wireless Middleware Operating Systems and Applications 15--22. https:\/\/doi.org\/10.1007\/9783--642--30607--5_2 10.1007\/9783--642--30607--5_2","DOI":"10.1007\/978-3-642-30607-5_2"},{"key":"#cr-split#-e_1_3_2_1_1_1.2","doi-asserted-by":"crossref","unstructured":"Anastassia Angelopoulou Daphne Economou Vassiliki Bouki Alexandra Psarrou Li Jin Chris Pritchard and Frantzeska Kolyda. 2012. Mobile Augmented Reality for Cultural Heritage. Mobile Wireless Middleware Operating Systems and Applications 15--22. https:\/\/doi.org\/10.1007\/9783--642--30607--5_2","DOI":"10.1007\/978-3-642-30607-5_2"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1119\/1.1969598"},{"key":"e_1_3_2_1_3_1","volume-title":"Inventing kindergarten. Harry N","author":"Brosterman Norman","unstructured":"Norman Brosterman . 2002. Inventing kindergarten. Harry N . Abrams, NY, USA . Norman Brosterman. 2002. Inventing kindergarten. Harry N. Abrams, NY, USA."},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/2676467.2676490"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1155\/2009\/716160"},{"key":"e_1_3_2_1_6_1","first-page":"1","article-title":"Research in Art and Design","volume":"1","author":"Frayling Christopher","year":"1994","unstructured":"Christopher Frayling . 1994 . Research in Art and Design . Royal College of Art Research Papers , 1 , 1: 1 - 5 . Christopher Frayling. 1994. Research in Art and Design. Royal College of Art Research Papers, 1, 1: 1- 5.","journal-title":"Royal College of Art Research Papers"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR.2008.4637334"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1002\/cav.v16:1"},{"key":"e_1_3_2_1_9_1","volume-title":"High technology and low-income communities: prospects for the positive use of advanced information technology, Donald A","author":"Resnick Mitchel","unstructured":"Mitchel Resnick , Natalie Rusk , and Stina Cooke . 1999. The Computer Clubhouse: Technological Fluency in the Inner City . In High technology and low-income communities: prospects for the positive use of advanced information technology, Donald A . Sch\u00f6n, Bishwapriya Sanyal and William J. Mitchell (Eds.). MIT Press . Mitchel Resnick, Natalie Rusk, and Stina Cooke. 1999. The Computer Clubhouse: Technological Fluency in the Inner City. In High technology and low-income communities: prospects for the positive use of advanced information technology, Donald A. Sch\u00f6n, Bishwapriya Sanyal and William J. Mitchell (Eds.). MIT Press."},{"key":"e_1_3_2_1_10_1","volume-title":"Play = learning: How play motivates and enhances children's cognitive and social-emotional growth","author":"Resnick Mitchel","year":"1953","unstructured":"Mitchel Resnick . 2006. Computer as paint brush: Technology, play, and the creative society . In Play = learning: How play motivates and enhances children's cognitive and social-emotional growth . Dorothy G. Singer, Roberta Michnick Golinkoff, and Kathy Hirsh-Pasek (Eds.). Oxford University Press , 192--208. http:\/\/dx.doi.org\/10.1093\/acprof:oso\/9780 1953 04 381.003.0010 10.1093\/acprof:oso Mitchel Resnick. 2006. Computer as paint brush: Technology, play, and the creative society. In Play = learning: How play motivates and enhances children's cognitive and social-emotional growth. Dorothy G. Singer, Roberta Michnick Golinkoff, and Kathy Hirsh-Pasek (Eds.). Oxford University Press, 192--208. http:\/\/dx.doi.org\/10.1093\/acprof:oso\/9780195304 381.003.0010"},{"key":"e_1_3_2_1_11_1","volume-title":"Art without borders: a philosophical exploration of art and humanity","author":"Scharfstein Ben-Ami","unstructured":"Ben-Ami Scharfstein . 2009. Art without borders: a philosophical exploration of art and humanity . University of Chicago Press. Ben-Ami Scharfstein. 2009. Art without borders: a philosophical exploration of art and humanity. University of Chicago Press."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR-AMH.2011.6093655"}],"event":{"name":"CHI'16: CHI Conference on Human Factors in Computing Systems","location":"San Jose California USA","acronym":"CHI'16","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2851581.2892322","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2851581.2892322","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:54:06Z","timestamp":1750222446000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2851581.2892322"}},"subtitle":["Engaging with Art through an Augmented Reality Game"],"short-title":[],"issued":{"date-parts":[[2016,5,7]]},"references-count":13,"alternative-id":["10.1145\/2851581.2892322","10.1145\/2851581"],"URL":"https:\/\/doi.org\/10.1145\/2851581.2892322","relation":{},"subject":[],"published":{"date-parts":[[2016,5,7]]},"assertion":[{"value":"2016-05-07","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}