{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,9,30]],"date-time":"2026-09-30T20:27:15Z","timestamp":1790800035992,"version":"4.1.0"},"publisher-location":"New York, NY, USA","reference-count":51,"publisher":"ACM","license":[{"start":{"date-parts":[[2016,5,7]],"date-time":"2016-05-07T00:00:00Z","timestamp":1462579200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2016,5,7]]},"DOI":"10.1145\/2858036.2858515","type":"proceedings-article","created":{"date-parts":[[2016,5,5]],"date-time":"2016-05-05T14:08:22Z","timestamp":1462457302000},"page":"2001-2013","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":184,"title":["Personality-targeted Gamification"],"prefix":"10.1145","author":[{"given":"Yuan","family":"Jia","sequence":"first","affiliation":[{"name":"Indiana University at Indianapolis, Indianapolis, IN, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Bin","family":"Xu","sequence":"additional","affiliation":[{"name":"Cornell University, Ithaca, NY, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Yamini","family":"Karanam","sequence":"additional","affiliation":[{"name":"Indiana University (IUPUI), Indianapolis, IN, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Stephen","family":"Voida","sequence":"additional","affiliation":[{"name":"University of Colorado &amp; Indiana University, Boulder, CO, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2016,5,7]]},"reference":[{"key":"e_1_3_2_2_1_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification.","author":"Antin Judd","unstructured":"Judd Antin and Elizabeth F. Churchill . 201 Badges in social media: A social psychological perspective . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification. Judd Antin and Elizabeth F. Churchill. 201 Badges in social media: A social psychological perspective. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification."},{"key":"e_1_3_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1595061.1595064"},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2645710.2645719"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/VS-GAMES.2013.6624228"},{"key":"e_1_3_2_2_5_1","first-page":"19","article-title":"Hearts, clubs, diamonds, spades: Players who suit MUDs","volume":"1","author":"Bartle Richard","year":"1996","unstructured":"Richard Bartle . 1996 . Hearts, clubs, diamonds, spades: Players who suit MUDs . Journal of MUD research 1 , 1: 19 . Richard Bartle. 1996. Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD research 1, 1: 19.","journal-title":"Journal of MUD research"},{"key":"e_1_3_2_2_6_1","volume-title":"Proceedings of the 9th CHAIS Conference for the Study of Innovation and Learning Technologies: Learning in the Technological Era, 36--44","author":"Codish David","year":"2014","unstructured":"David Codish and Gilad Ravid . 2014 . Personality based gamification-educational gamification for extroverts and introverts . In Proceedings of the 9th CHAIS Conference for the Study of Innovation and Learning Technologies: Learning in the Technological Era, 36--44 . David Codish and Gilad Ravid. 2014. Personality based gamification-educational gamification for extroverts and introverts. In Proceedings of the 9th CHAIS Conference for the Study of Innovation and Learning Technologies: Learning in the Technological Era, 36--44."},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2009.09.003"},{"key":"e_1_3_2_2_8_1","volume-title":"McCrae","author":"Costa Paul T.","year":"1992","unstructured":"Paul T. Costa , Jr. and Robert R . McCrae . 1992 . NEO Personality Inventory-Revised (NEO-PI-R) and NEO Five-Factor Inventory (NEO-FFI) Professional Manual. Psychological Assessment Resources, Odessa, FL. Paul T. Costa, Jr. and Robert R. McCrae. 1992. NEO Personality Inventory-Revised (NEO-PI-R) and NEO Five-Factor Inventory (NEO-FFI) Professional Manual. Psychological Assessment Resources, Odessa, FL."},{"key":"e_1_3_2_2_9_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification.","author":"Deterding Sebastian","year":"2011","unstructured":"Sebastian Deterding , 2011 . Situated motivational affordances of game elements: A conceptual model . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification. Sebastian Deterding, 2011. Situated motivational affordances of game elements: A conceptual model. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification."},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/1979742.1979575"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208358"},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357145"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2513002.2513024"},{"key":"e_1_3_2_2_15_1","volume-title":"Retrieved","year":"2012","unstructured":"Gartner. 2012 . Gartner says by 2014, 80 percent of current gamified applications will fail to meet business objectives primarily due to poor design . Retrieved November 27, 2012 from http:\/\/www.gartner.com\/it\/page.jsp?id=2251015 Gartner. 2012. Gartner says by 2014, 80 percent of current gamified applications will fail to meet business objectives primarily due to poor design. Retrieved November 27, 2012 from http:\/\/www.gartner.com\/it\/page.jsp?id=2251015"},{"key":"e_1_3_2_2_16_1","volume-title":"Perceiving, Acting, and Knowing: Toward an Ecological Psychology","author":"Gibson James J.","unstructured":"James J. Gibson , 1977. The theory of affordances . In Perceiving, Acting, and Knowing: Toward an Ecological Psychology , Robert Shaw and John Bransford (eds.). Lawrence Erlbaum Associates , Hillsdale, NJ , 67--82. James J. Gibson, 1977. The theory of affordances. In Perceiving, Acting, and Knowing: Toward an Ecological Psychology, Robert Shaw and John Bransford (eds.). Lawrence Erlbaum Associates, Hillsdale, NJ, 67--82."},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"crossref","unstructured":"Lewis R. Goldberg. 1992. The development of markers of the Big-Five factor structure. Psychological assessment 4 1: 26.  Lewis R. Goldberg. 1992. The development of markers of the Big-Five factor structure. Psychological assessment 4 1: 26.","DOI":"10.1037\/1040-3590.4.1.26"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0092-6566(03)00046-1"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11257-006-9004-7"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-13226-1_16"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.elerap.2013.01.004"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1109\/HICSS.2014.377"},{"key":"e_1_3_2_2_23_1","volume-title":"Extrovert and Introvert -- What is the difference? Retrieved","author":"Hilling Anthony","year":"2012","unstructured":"Anthony Hilling . 2012. Extrovert and Introvert -- What is the difference? Retrieved November 5, 2012 from: http:\/\/www.hillinghypnotherapy.co.uk\/personality-test-online\/personality-testing-explained\/extrovert-and-introvert-what-is-the-difference\/ Anthony Hilling. 2012. Extrovert and Introvert -- What is the difference? Retrieved November 5, 2012 from: http:\/\/www.hillinghypnotherapy.co.uk\/personality-test-online\/personality-testing-explained\/extrovert-and-introvert-what-is-the-difference\/"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.3200\/JRLP.142.1.89-112"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2393132.2393137"},{"key":"e_1_3_2_2_26_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification. http:\/\/doi.acm.org\/10","author":"Huotari Kai","year":"2011","unstructured":"Kai Huotari and Juho Hamari . 2011 . \" Gamification\" from the perspective of service marketing . In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification. http:\/\/doi.acm.org\/10 .1145\/2393132.2393137 Kai Huotari and Juho Hamari. 2011. \"Gamification\" from the perspective of service marketing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification. http:\/\/doi.acm.org\/10.1145\/2393132.2393137"},{"key":"e_1_3_2_2_27_1","volume-title":"Soto","author":"John Oliver P.","year":"2008","unstructured":"Oliver P. John , Laura P. Naumann , and Christopher J . Soto . 2008 . Paradigm shift to the integrative Big Five trait taxonomy: History, measurement, and conceptual issues. In Handbook of Personality: Theory and Research (3rd ed.), Oliver P. John, Richard W. Robbins, and Lawrence A. Pervin (eds.). Guilford Press , NY, NY, 114--158. Oliver P. John, Laura P. Naumann, and Christopher J. Soto. 2008. Paradigm shift to the integrative Big Five trait taxonomy: History, measurement, and conceptual issues. In Handbook of Personality: Theory and Research (3rd ed.), Oliver P. John, Richard W. Robbins, and Lawrence A. Pervin (eds.). Guilford Press, NY, NY, 114--158."},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1287\/mnsc.1090.1129"},{"key":"e_1_3_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.intmar.2012.02.002"},{"key":"e_1_3_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-13226-1_11"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/2638728.2638800"},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/2380116.2380131"},{"key":"e_1_3_2_2_33_1","volume-title":"Computer-based information systems in organizations. Science Research Associates","author":"Lucas Henry C.","unstructured":"Henry C. Lucas . 1971. Computer-based information systems in organizations. Science Research Associates , Chicago, IL . Henry C. Lucas. 1971. Computer-based information systems in organizations. Science Research Associates, Chicago, IL."},{"key":"e_1_3_2_2_34_1","volume-title":"Personality theories: A comparative analysis","author":"Maddi Salatore R.","unstructured":"Salatore R. Maddi . 1989. Personality theories: A comparative analysis ( 5 th ed.). Dorsey Press , Chicago, IL . Salatore R. Maddi. 1989. Personality theories: A comparative analysis (5th ed.). Dorsey Press, Chicago, IL.","edition":"5"},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-6494.1989.tb00759.x"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.5555\/2017356.2017365"},{"key":"e_1_3_2_2_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/503376.503406"},{"key":"e_1_3_2_2_38_1","volume-title":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification.","author":"Narasimhan Nitya","year":"2011","unstructured":"Nitya Narasimhan , Silviu Chiricescu , and Venu Vasudevan . 2011 . The gamification of television: Is there life beyond badges? In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification. Nitya Narasimhan, Silviu Chiricescu, and Venu Vasudevan. 2011. The gamification of television: Is there life beyond badges? In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: Workshop on Gamification."},{"key":"e_1_3_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/2441776.2441887"},{"key":"e_1_3_2_2_40_1","volume-title":"Organizational citizenship behavior: The good soldier syndrome","author":"Organ Dennis W.","unstructured":"Dennis W. Organ . 1988. Organizational citizenship behavior: The good soldier syndrome . Lexington Books, Lexington , MA. Dennis W. Organ. 1988. Organizational citizenship behavior: The good soldier syndrome. Lexington Books, Lexington, MA."},{"key":"e_1_3_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1177\/014920639402000208"},{"key":"e_1_3_2_2_42_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11062-010-9111-2"},{"key":"e_1_3_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.1177\/014920630002600307"},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.1145\/1182475.1182487"},{"key":"e_1_3_2_2_45_1","volume-title":"Understanding Motivation and Emotion","author":"Reeve Johnmarshall","unstructured":"Johnmarshall Reeve . 2005. Understanding Motivation and Emotion . John Wiley & Sons , NY , NY. Johnmarshall Reeve. 2005. Understanding Motivation and Emotion. John Wiley & Sons, NY, NY."},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2008.12.024"},{"key":"e_1_3_2_2_47_1","volume-title":"The multiplayer classroom: Designing coursework as a game. Cengage Learning","author":"Sheldon Lee","unstructured":"Lee Sheldon . 2011. The multiplayer classroom: Designing coursework as a game. Cengage Learning , Boston, MA . Lee Sheldon. 2011. The multiplayer classroom: Designing coursework as a game. Cengage Learning, Boston, MA."},{"key":"e_1_3_2_2_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077253"},{"key":"e_1_3_2_2_49_1","volume-title":"For the win: How game thinking can revolutionize your business","author":"Werbach Kevin","unstructured":"Kevin Werbach and Dan Hunter . 2012. For the win: How game thinking can revolutionize your business . Wharton Digital Press , Philadelphia, PA . Kevin Werbach and Dan Hunter. 2012. For the win: How game thinking can revolutionize your business. Wharton Digital Press, Philadelphia, PA."},{"key":"e_1_3_2_2_50_1","doi-asserted-by":"publisher","DOI":"10.1145\/1400214.1400244"},{"key":"e_1_3_2_2_51_1","volume-title":"Gamification by design: Implementing game mechanics in web and mobile apps","author":"Zichermann Gabe","unstructured":"Gabe Zichermann and Christopher Cunningham . 2011. Gamification by design: Implementing game mechanics in web and mobile apps . O'Reilly Media, Sebastopol , CA. Gabe Zichermann and Christopher Cunningham. 2011. Gamification by design: Implementing game mechanics in web and mobile apps. O'Reilly Media, Sebastopol, CA."}],"event":{"name":"CHI'16: CHI Conference on Human Factors in Computing Systems","location":"San Jose California USA","acronym":"CHI'16","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2858036.2858515","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2858036.2858515","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:54:14Z","timestamp":1750222454000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2858036.2858515"}},"subtitle":["A Survey Study on Personality Traits and Motivational Affordances"],"short-title":[],"issued":{"date-parts":[[2016,5,7]]},"references-count":51,"alternative-id":["10.1145\/2858036.2858515","10.1145\/2858036"],"URL":"https:\/\/doi.org\/10.1145\/2858036.2858515","relation":{},"subject":[],"published":{"date-parts":[[2016,5,7]]},"assertion":[{"value":"2016-05-07","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}