{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,3]],"date-time":"2026-04-03T06:55:33Z","timestamp":1775199333350,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":47,"publisher":"ACM","license":[{"start":{"date-parts":[[2016,5,7]],"date-time":"2016-05-07T00:00:00Z","timestamp":1462579200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"Institute for Information & Communications Technology Promotion","award":["R22121500140001002"],"award-info":[{"award-number":["R22121500140001002"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2016,5,7]]},"DOI":"10.1145\/2858036.2858579","type":"proceedings-article","created":{"date-parts":[[2016,5,5]],"date-time":"2016-05-05T14:08:22Z","timestamp":1462457302000},"page":"1692-1704","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":30,"title":["SwimTrain"],"prefix":"10.1145","author":[{"given":"Woohyeok","family":"Choi","sequence":"first","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]},{"given":"Jeungmin","family":"Oh","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]},{"given":"Darren","family":"Edge","sequence":"additional","affiliation":[{"name":"Microsoft Research Asia, Beijing, China"}]},{"given":"Joohyun","family":"Kim","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]},{"given":"Uichin","family":"Lee","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]}],"member":"320","published-online":{"date-parts":[[2016,5,7]]},"reference":[{"key":"e_1_3_2_2_1_1","unstructured":"2015. Nike+. (2015). http:\/\/www.nikeplus.com.br\/.  2015. Nike+. (2015). http:\/\/www.nikeplus.com.br\/."},{"key":"e_1_3_2_2_2_1","volume-title":"https:\/\/runkeeper.com\/","year":"2015","unstructured":"2015. Rukeeper. ( 2015 ). https:\/\/runkeeper.com\/ . 2015. Rukeeper. (2015). https:\/\/runkeeper.com\/."},{"key":"e_1_3_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/1690388.1690455"},{"key":"e_1_3_2_2_4_1","unstructured":"William Albert and Thomas Tullis. 2013. Measuring the User Experience: Collecting Analyzing and Presenting Usability Metrics (2nd. ed.). Newnes.  William Albert and Thomas Tullis. 2013. Measuring the User Experience: Collecting Analyzing and Presenting Usability Metrics (2nd. ed.). Newnes."},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1620545.1620578"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF02879901"},{"key":"e_1_3_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.2165\/00007256-200131010-00002"},{"key":"e_1_3_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1016\/0260-6917(91)90009-Y"},{"key":"e_1_3_2_2_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/1460563.1460603"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2468356.2479640"},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557101"},{"key":"e_1_3_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-004-0267-x"},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2668332.2668352"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557342"},{"key":"e_1_3_2_2_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/1409240.1409268"},{"key":"e_1_3_2_2_16_1","volume-title":"International Symposium on Pervasive Gaming Applications (PerGames '06)","author":"Heumer Guido","year":"2006","unstructured":"Guido Heumer , Darren Carlson , Sree H. Kaligiri , Supriya Maheshwari , Waqar-ul Hasan, Bernhard Jung , and Andreas Schrader . 2006 . Paranoia Syndrome--A Pervasive Multiplayer Game Using PDAs, RFID, and Tangible Objects . In International Symposium on Pervasive Gaming Applications (PerGames '06) . Guido Heumer, Darren Carlson, Sree H. Kaligiri, Supriya Maheshwari, Waqar-ul Hasan, Bernhard Jung, and Andreas Schrader. 2006. Paranoia Syndrome--A Pervasive Multiplayer Game Using PDAs, RFID, and Tangible Objects. In International Symposium on Pervasive Gaming Applications (PerGames '06)."},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.jadohealth.2005.12.024"},{"key":"e_1_3_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2466434"},{"key":"e_1_3_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.humov.2011.07.011"},{"key":"e_1_3_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1178418.1178429"},{"key":"e_1_3_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/2494091.2494180"},{"key":"e_1_3_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557299"},{"key":"e_1_3_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1188816.1188818"},{"key":"e_1_3_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/1178823.1178906"},{"key":"e_1_3_2_2_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/1228175.1228234"},{"key":"e_1_3_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/2540930.2540937"},{"key":"e_1_3_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557163"},{"key":"e_1_3_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702472"},{"key":"e_1_3_2_2_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/1866029.1866062"},{"key":"e_1_3_2_2_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208322"},{"key":"e_1_3_2_2_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240752"},{"key":"e_1_3_2_2_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240708"},{"key":"e_1_3_2_2_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/2307636.2307639"},{"key":"e_1_3_2_2_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/2441776.2441823"},{"key":"e_1_3_2_2_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/2145204.2145332"},{"key":"e_1_3_2_2_36_1","doi-asserted-by":"publisher","DOI":"10.1145\/2468356.2479624"},{"key":"e_1_3_2_2_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557071"},{"key":"e_1_3_2_2_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2659015"},{"key":"e_1_3_2_2_39_1","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.43.3.450"},{"key":"e_1_3_2_2_40_1","volume-title":"The Art of Game Design: A Book of Lenses (2nd. ed.)","author":"Schell Jesse","unstructured":"Jesse Schell . 2014. The Art of Game Design: A Book of Lenses (2nd. ed.) . CRC Press . Jesse Schell. 2014. The Art of Game Design: A Book of Lenses (2nd. ed.). CRC Press."},{"key":"e_1_3_2_2_41_1","doi-asserted-by":"publisher","DOI":"10.1525\/si.2009.32.2.123"},{"key":"e_1_3_2_2_42_1","volume-title":"Rhodes","author":"Stach Tadeusz","year":"2009","unstructured":"Tadeusz Stach , T. C. Nicholas Graham , Jeffrey Yim , and Ryan E . Rhodes . 2009 . Heart Rate Control of Exercise Video Games. In Proceedings of Graphics Interface (GI '09). Canadian Information Processing Society , 125--132. Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, and Ryan E. Rhodes. 2009. Heart Rate Control of Exercise Video Games. In Proceedings of Graphics Interface (GI '09). Canadian Information Processing Society, 125--132."},{"key":"e_1_3_2_2_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/778712.778724"},{"key":"e_1_3_2_2_44_1","doi-asserted-by":"publisher","DOI":"10.1145\/2459236.2459265"},{"key":"e_1_3_2_2_45_1","doi-asserted-by":"publisher","DOI":"10.1249\/FIT.0000000000000048"},{"key":"e_1_3_2_2_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/2785830.2785893"},{"key":"e_1_3_2_2_47_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557329"}],"event":{"name":"CHI'16: CHI Conference on Human Factors in Computing Systems","location":"San Jose California USA","acronym":"CHI'16","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2858036.2858579","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2858036.2858579","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T05:48:42Z","timestamp":1750225722000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2858036.2858579"}},"subtitle":["Exploring Exergame Design for Group Fitness Swimming"],"short-title":[],"issued":{"date-parts":[[2016,5,7]]},"references-count":47,"alternative-id":["10.1145\/2858036.2858579","10.1145\/2858036"],"URL":"https:\/\/doi.org\/10.1145\/2858036.2858579","relation":{},"subject":[],"published":{"date-parts":[[2016,5,7]]},"assertion":[{"value":"2016-05-07","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}