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Sen. Netw."],"published-print":{"date-parts":[[2016,8,29]]},"abstract":"<jats:p>\n            The unique aquatic nature of swimming makes it difficult to use social or technical strategies to mitigate the tediousness of monotonous exercises. In this study, we propose the use of a smartphone-based multiplayer exergame named\n            <jats:italic>MobyDick<\/jats:italic>\n            . MobyDick is designed to be played while swimming, where a team of swimmers collaborate to hunt down a virtual monster. To this end, we take into account both human factors and technical challenges under swimming contexts. First, we perform a comparative analysis of a variety of wireless networking technologies in the aquatic environment and identify various technical constraints on wireless networking. Second, we develop a swimming activity recognition system to enable precise and real-time game inputs. Third, we devise a multiplayer game design by employing the unique interaction mode viable in an underwater environment, where the abilities of human communication are highly limited. Finally, we prototype MobyDick on waterproof off-the-shelf Android phones, and we deploy it in real swimming pool environments (\n            <jats:italic>n<\/jats:italic>\n            = 8). Our qualitative analysis of user interview data reveals certain unique aspects of multiplayer swimming games.\n          <\/jats:p>","DOI":"10.1145\/2888399","type":"journal-article","created":{"date-parts":[[2016,7,26]],"date-time":"2016-07-26T13:27:29Z","timestamp":1469539649000},"page":"1-40","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":11,"title":["Designing Interactive Multiswimmer Exergames"],"prefix":"10.1145","volume":"12","author":[{"given":"Woohyeok","family":"Choi","sequence":"first","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]},{"given":"Jeungmin","family":"Oh","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]},{"given":"Taiwoo","family":"Park","sequence":"additional","affiliation":[{"name":"Michigan State University, East Lansing, MI"}]},{"given":"Seongjun","family":"Kang","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]},{"given":"Miri","family":"Moon","sequence":"additional","affiliation":[{"name":"SK Telecom, Seoul, South Korea"}]},{"given":"Uichin","family":"Lee","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]},{"given":"Inseok","family":"Hwang","sequence":"additional","affiliation":[{"name":"IBM Research Austin, Austin, TX"}]},{"given":"Darren","family":"Edge","sequence":"additional","affiliation":[{"name":"Microsoft Research Asia, Beijing, China"}]},{"given":"Junehwa","family":"Song","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]}],"member":"320","published-online":{"date-parts":[[2016,7,26]]},"reference":[{"key":"e_1_2_2_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/1690388.1690455"},{"key":"e_1_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/1620545.1620578"},{"key":"e_1_2_2_3_1","doi-asserted-by":"publisher","DOI":"10.1249\/00005768-198205000-00012"},{"key":"e_1_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1460563.1460603"},{"key":"e_1_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357115"},{"key":"e_1_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1109\/72.788646"},{"key":"e_1_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/1620545.1620574"},{"key":"e_1_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1145\/2668332.2668352"},{"key":"e_1_2_2_9_1","unstructured":"Cecil Colwin. 2002. 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