{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T20:14:26Z","timestamp":1776111266657,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":19,"publisher":"ACM","license":[{"start":{"date-parts":[[2016,6,4]],"date-time":"2016-06-04T00:00:00Z","timestamp":1464998400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2016,6,4]]},"DOI":"10.1145\/2901790.2901851","type":"proceedings-article","created":{"date-parts":[[2016,6,10]],"date-time":"2016-06-10T13:09:57Z","timestamp":1465564197000},"page":"62-72","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":49,"title":["Understanding the Challenges of Designing and Developing Multi-Device Experiences"],"prefix":"10.1145","author":[{"given":"Tao","family":"Dong","sequence":"first","affiliation":[{"name":"Google Inc., Mountain View, CA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Elizabeth F.","family":"Churchill","sequence":"additional","affiliation":[{"name":"Google Inc., Mountain View, CA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jeffrey","family":"Nichols","sequence":"additional","affiliation":[{"name":"Google Inc., Mountain View, CA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2016,6,4]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.5555\/2042053.2042095"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702451"},{"key":"e_1_3_2_1_3_1","volume-title":"InterUsability of Multi-Device Systems -- A Conceptual Framework","author":"Denis Charles","year":"2015","unstructured":"Charles Denis and Laurent Karsenty . 2003. InterUsability of Multi-Device Systems -- A Conceptual Framework . In Multiple User Interfaces, Ahmed Seffah and Homa Javahery (eds.). John Wiley & Sons, Ltd , 373--385. Retrieved September 21, 2015 from http:\/\/onlinelibrary.wiley.com\/doi\/10.1002\/047009170 3.ch17\/summary Charles Denis and Laurent Karsenty. 2003. InterUsability of Multi-Device Systems -- A Conceptual Framework. In Multiple User Interfaces, Ahmed Seffah and Homa Javahery (eds.). John Wiley & Sons, Ltd, 373--385. Retrieved September 21, 2015 from http:\/\/onlinelibrary.wiley.com\/doi\/10.1002\/047009170 3.ch17\/summary"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1142405.1142443"},{"key":"e_1_3_2_1_5_1","volume-title":"International Business Times UK. Retrieved","author":"Gilbert David","year":"2016","unstructured":"David Gilbert . Android smartphone boom sees over 24,000 distinct models in use worldwide . International Business Times UK. Retrieved January 10, 2016 from http:\/\/www.ibtimes.co.uk\/android-smartphone-boomsees-over-24000-distinct-models-use-worldwide-1514342 David Gilbert. Android smartphone boom sees over 24,000 distinct models in use worldwide. International Business Times UK. Retrieved January 10, 2016 from http:\/\/www.ibtimes.co.uk\/android-smartphone-boomsees-over-24000-distinct-models-use-worldwide-1514342"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.17011\/ht\/urn.201305211723"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702211"},{"key":"e_1_3_2_1_8_1","volume-title":"Han Kyung Jo, and Da Yun Ha","author":"Kim Sung Woo","year":"2011","unstructured":"Sung Woo Kim , Han Kyung Jo, and Da Yun Ha . 2011 . Different UI, Same UX : A Design Concept for Implementing a Locally-Optimized and GloballyUnified User Experience. In Design, User Experience, and Usability. Theory, Methods, Tools and Practice, Aaron Marcus (ed.). Springer Berlin Heidelberg , Berlin, Heidelberg, 440--448. Retrieved September 20, 2015 from http:\/\/link.springer.com\/10.1007\/978-3-64221708-1_50 Sung Woo Kim, Han Kyung Jo, and Da Yun Ha. 2011. Different UI, Same UX: A Design Concept for Implementing a Locally-Optimized and GloballyUnified User Experience. In Design, User Experience, and Usability. Theory, Methods, Tools and Practice, Aaron Marcus (ed.). Springer Berlin Heidelberg, Berlin, Heidelberg, 440--448. Retrieved September 20, 2015 from http:\/\/link.springer.com\/10.1007\/978-3-64221708-1_50"},{"key":"e_1_3_2_1_9_1","volume-title":"Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices","author":"Levin Michal","unstructured":"Michal Levin . 2014. Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices . O'Reilly Media , Beijing . Michal Levin. 2014. Designing Multi-Device Experiences: An Ecosystem Approach to User Experiences across Devices. O'Reilly Media, Beijing."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1177\/0920203X14529881"},{"key":"e_1_3_2_1_11_1","unstructured":"James Lin. 2005. Using Design Patterns and Layers to Support the Early-stage Design and Prototyping of Cross-device User Interfaces.  James Lin. 2005. Using Design Patterns and Layers to Support the Early-stage Design and Prototyping of Cross-device User Interfaces."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2556980"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/1866029.1866048"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2493432.2493476"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-03658-3_41"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/2632048.2636089"},{"key":"e_1_3_2_1_17_1","volume-title":"The Next Web. Retrieved","author":"Swanner Nate","year":"2015","unstructured":"Nate Swanner . 2015 . The new emulator in Android Studio 2.0 is 50 times faster than before . The Next Web. Retrieved January 17, 2016 from http:\/\/thenextweb.com\/dd\/2015\/11\/23\/the-newemulator-in-android-studio-2-0-is-50-times-fasterthan-before\/ Nate Swanner. 2015. The new emulator in Android Studio 2.0 is 50 times faster than before. The Next Web. Retrieved January 17, 2016 from http:\/\/thenextweb.com\/dd\/2015\/11\/23\/the-newemulator-in-android-studio-2-0-is-50-times-fasterthan-before\/"},{"key":"e_1_3_2_1_18_1","unstructured":"Tyler Tate. 2011. The Rise of Cross-Channel UX Design. UX Matters. Retrieved from http:\/\/www.uxmatters.com\/mt\/archives\/2011\/10\/therise-of-cross-channel-ux-design.php  Tyler Tate. 2011. The Rise of Cross-Channel UX Design. UX Matters. Retrieved from http:\/\/www.uxmatters.com\/mt\/archives\/2011\/10\/therise-of-cross-channel-ux-design.php"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/1851600.1851637"}],"event":{"name":"DIS '16: Designing Interactive Systems Conference 2016","location":"Brisbane QLD Australia","acronym":"DIS '16","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2016 ACM Conference on Designing Interactive Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2901790.2901851","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2901790.2901851","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:38:59Z","timestamp":1750221539000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2901790.2901851"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,6,4]]},"references-count":19,"alternative-id":["10.1145\/2901790.2901851","10.1145\/2901790"],"URL":"https:\/\/doi.org\/10.1145\/2901790.2901851","relation":{},"subject":[],"published":{"date-parts":[[2016,6,4]]},"assertion":[{"value":"2016-06-04","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}