{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,2]],"date-time":"2026-01-02T07:48:01Z","timestamp":1767340081205,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":24,"publisher":"ACM","license":[{"start":{"date-parts":[[2016,7,22]],"date-time":"2016-07-22T00:00:00Z","timestamp":1469145600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2016,7,22]]},"DOI":"10.1145\/2945292.2945293","type":"proceedings-article","created":{"date-parts":[[2016,7,18]],"date-time":"2016-07-18T12:53:14Z","timestamp":1468846394000},"page":"117-125","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":5,"title":["A unified GLTF\/X3D extension to bring physically-based rendering to the web"],"prefix":"10.1145","author":[{"given":"Timo","family":"Sturm","sequence":"first","affiliation":[{"name":"Fraunhofer IGD, Darmstadt \/ TU Darmstadt"}]},{"given":"Miguel","family":"Sousa","sequence":"additional","affiliation":[{"name":"Fraunhofer IGD, Darmstadt \/ TU Darmstadt"}]},{"given":"Maik","family":"Th\u00f6ner","sequence":"additional","affiliation":[{"name":"Fraunhofer IGD, Darmstadt \/ TU Darmstadt"}]},{"given":"Max","family":"Limper","sequence":"additional","affiliation":[{"name":"Fraunhofer IGD, Darmstadt \/ TU Darmstadt"}]}],"member":"320","published-online":{"date-parts":[[2016,7,22]]},"reference":[{"volume-title":"The comprehensive pbr guide","author":"Allegorithmic","key":"e_1_3_2_1_1_1","unstructured":"Allegorithmic , 2015. The comprehensive pbr guide vol. 2 . https:\/\/www.allegorithmic.com\/pbr-guide. Allegorithmic, 2015. The comprehensive pbr guide vol. 2. https:\/\/www.allegorithmic.com\/pbr-guide."},{"key":"e_1_3_2_1_2_1","unstructured":"Allegorithmic 2016. Substance designer. http:\/\/www.allegorithmic.com\/products\/substance-designer.  Allegorithmic 2016. Substance designer. http:\/\/www.allegorithmic.com\/products\/substance-designer."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/1559764.1559784"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/563858.563893"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/2343483.2343493"},{"key":"e_1_3_2_1_6_1","unstructured":"Colbert M. and Kivnek J. 2008. Gpu-based importance sampling. In GPU Gems 3 H. Nguyen Ed. Addison-Wesley 459--475.  Colbert M. and Kivnek J. 2008. Gpu-based importance sampling. In GPU Gems 3 H. Nguyen Ed. Addison-Wesley 459--475."},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/357290.357293"},{"key":"e_1_3_2_1_8_1","unstructured":"Dontnod 2014. Dontnod. https:\/\/seblagarde.files.wordpress.com\/2014\/04\/dontnodgraphicchartforunrealengine4.png.  Dontnod 2014. Dontnod. https:\/\/seblagarde.files.wordpress.com\/2014\/04\/dontnodgraphicchartforunrealengine4.png."},{"key":"e_1_3_2_1_9_1","unstructured":"Epic 2016. Unreal engine 4. https:\/\/www.unrealengine.com\/.  Epic 2016. Unreal engine 4. https:\/\/www.unrealengine.com\/."},{"key":"e_1_3_2_1_10_1","volume-title":"ACM SIGGRAPH 2013 Courses, SIGGRAPH '13.","author":"Karis B.","year":"2013","unstructured":"Karis , B. 2013 . Real shading in unreal engine 4 . In ACM SIGGRAPH 2013 Courses, SIGGRAPH '13. Karis, B. 2013. Real shading in unreal engine 4. In ACM SIGGRAPH 2013 Courses, SIGGRAPH '13."},{"key":"e_1_3_2_1_11_1","unstructured":"Khronos. gltf. https:\/\/www.khronos.org\/gltf.  Khronos. gltf. https:\/\/www.khronos.org\/gltf."},{"key":"e_1_3_2_1_12_1","unstructured":"Khronos. gltf common materials. https:\/\/github.com\/KhronosGroup\/glTF\/tree\/master\/extensions\/Khronos\/KHR_materials_common.  Khronos. gltf common materials. https:\/\/github.com\/KhronosGroup\/glTF\/tree\/master\/extensions\/Khronos\/KHR_materials_common."},{"key":"e_1_3_2_1_13_1","unstructured":"Khronos. gltf extensions. https:\/\/github.com\/KhronosGroup\/glTF\/tree\/master\/extensions. https:\/\/github.com\/KhronosGroup\/glTF\/tree\/master\/extensions.  Khronos. gltf extensions. https:\/\/github.com\/KhronosGroup\/glTF\/tree\/master\/extensions. https:\/\/github.com\/KhronosGroup\/glTF\/tree\/master\/extensions."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2628588.2628589"},{"key":"e_1_3_2_1_15_1","unstructured":"Marmoset 2016. Marmoset toolbag. http:\/\/www.marmoset.co\/toolbag.  Marmoset 2016. Marmoset toolbag. http:\/\/www.marmoset.co\/toolbag."},{"key":"e_1_3_2_1_16_1","unstructured":"Maximov A. 2014. Pbr ready game asset cerberus. http:\/\/artisaverb.info\/Cerberus.html.  Maximov A. 2014. Pbr ready game asset cerberus. http:\/\/artisaverb.info\/Cerberus.html."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/360825.360839"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1111\/1467-8659.1330233"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/2338714.2338728"},{"volume-title":"5th Pacific Conference on Computer Graphics and Applications (PG '97)","author":"Shirley P.","key":"e_1_3_2_1_20_1","unstructured":"Shirley , P. , Smits , B. E. , Hu , H. H. , and Lafortune , E. P . 1997. A practitioners' assessment of light reflection models . In 5th Pacific Conference on Computer Graphics and Applications (PG '97) , IEEE Computer Society, 40. Shirley, P., Smits, B. E., Hu, H. H., and Lafortune, E. P. 1997. A practitioners' assessment of light reflection models. In 5th Pacific Conference on Computer Graphics and Applications (PG '97), IEEE Computer Society, 40."},{"key":"e_1_3_2_1_21_1","unstructured":"Sketchfab 2016. Sketchfab. https:\/\/sketchfab.com\/.  Sketchfab 2016. Sketchfab. https:\/\/sketchfab.com\/."},{"key":"e_1_3_2_1_22_1","unstructured":"Threejs 2016. Threejs. http:\/\/threejs.org\/.  Threejs 2016. Threejs. http:\/\/threejs.org\/."},{"key":"e_1_3_2_1_23_1","unstructured":"Unity 2016. Unity game engine. https:\/\/unity3d.com\/.  Unity 2016. Unity game engine. https:\/\/unity3d.com\/."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.5555\/2383847.2383874"}],"event":{"name":"Web3D '16: The 21st International Conference on Web3D Technology","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"],"location":"Anaheim California","acronym":"Web3D '16"},"container-title":["Proceedings of the 21st International Conference on Web3D Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2945292.2945293","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2945292.2945293","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T05:07:01Z","timestamp":1750223221000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2945292.2945293"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2016,7,22]]},"references-count":24,"alternative-id":["10.1145\/2945292.2945293","10.1145\/2945292"],"URL":"https:\/\/doi.org\/10.1145\/2945292.2945293","relation":{},"subject":[],"published":{"date-parts":[[2016,7,22]]},"assertion":[{"value":"2016-07-22","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}