{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,30]],"date-time":"2025-07-30T14:29:39Z","timestamp":1753885779729,"version":"3.41.2"},"reference-count":0,"publisher":"Association for Computing Machinery (ACM)","issue":"8","license":[{"start":{"date-parts":[[2016,8,12]],"date-time":"2016-08-12T00:00:00Z","timestamp":1470960000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["eLearn"],"published-print":{"date-parts":[[2016,8,12]]},"abstract":"<jats:p>This review examines Karen Schrier's new book, Knowledge Games, which forwards a platform and a rhetoric for thinking about, discussing, and developing a new breed a video games. These emerging \"knowledge\" games promise to enculturate players into scientific and intellectual communities, using their gameplay to actually help solve real-world problems and to generate knowledge. Schrier's infectious passion and easy-to-read style make her book an excellent point for teachers, students, researchers, and designers to learn about affordances and constraints of these potentially world-changing games.<\/jats:p>","DOI":"10.1145\/2987383.2988592","type":"journal-article","created":{"date-parts":[[2020,9,9]],"date-time":"2020-09-09T04:38:01Z","timestamp":1599626281000},"update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Using Video Games to Crowdsource Scientific and Intellectual Work"],"prefix":"10.1145","volume":"2016","author":[{"given":"Robert","family":"Hein","sequence":"first","affiliation":[{"name":"Penn State University"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2016,8,22]]},"container-title":["eLearn"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2987383.2988592","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T21:38:37Z","timestamp":1750282717000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2987383.2988592"}},"subtitle":["Book Review: 'Knowledge Games' by Karen Schrier"],"short-title":[],"issued":{"date-parts":[[2016,8,12]]},"references-count":0,"journal-issue":{"issue":"8","published-print":{"date-parts":[[2016,8,12]]}},"alternative-id":["10.1145\/2987383.2988592"],"URL":"https:\/\/doi.org\/10.1145\/2987383.2988592","relation":{},"ISSN":["1535-394X"],"issn-type":[{"type":"electronic","value":"1535-394X"}],"subject":[],"published":{"date-parts":[[2016,8,12]]},"assertion":[{"value":"2016-08-22","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}],"article-number":"2987383.2988592"}}