{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T23:11:06Z","timestamp":1776121866407,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":20,"publisher":"ACM","license":[{"start":{"date-parts":[[2016,11,9]],"date-time":"2016-11-09T00:00:00Z","timestamp":1478649600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/501100003406","name":"Tekes","doi-asserted-by":"publisher","award":["3030\/31\/2015, 3073\/31\/2015"],"award-info":[{"award-number":["3030\/31\/2015, 3073\/31\/2015"]}],"id":[{"id":"10.13039\/501100003406","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2016,11,9]]},"DOI":"10.1145\/3001773.3001798","type":"proceedings-article","created":{"date-parts":[[2016,12,22]],"date-time":"2016-12-22T21:20:29Z","timestamp":1482441629000},"page":"1-6","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":19,"title":["Blending in Hybrid Games"],"prefix":"10.1145","author":[{"given":"Jonne","family":"Arjoranta","sequence":"first","affiliation":[{"name":"University of Jyv\u00e4skyl\u00e4, Jyv\u00e4skyl\u00e4 Finland"}]},{"given":"Ville","family":"Kankainen","sequence":"additional","affiliation":[{"name":"University of Tampere, Tampere, Finland"}]},{"given":"Timo","family":"Nummenmaa","sequence":"additional","affiliation":[{"name":"University of Tampere, Tampere, Finland"}]}],"member":"320","published-online":{"date-parts":[[2016,11,9]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.intcom.2008.10.005"},{"key":"e_1_3_2_1_2_1","volume-title":"DiGRA 2011: Think Design Play","author":"Begy Jason","unstructured":"Jason Begy . 2011. Experiential Metaphors in Abstract Games . In DiGRA 2011: Think Design Play , Utrecht : Utrecht School of the Arts . Jason Begy. 2011. Experiential Metaphors in Abstract Games. In DiGRA 2011: Think Design Play, Utrecht: Utrecht School of the Arts."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0010-0277(99)00073-6"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.26503\/todigra.v1i3.20"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412013496893"},{"key":"e_1_3_2_1_6_1","unstructured":"Sonal Deshmukh and V. B. Baru. 2013. Applications of RFID in Interactive Board Games. Special Issue of International Journal of Electronics Communication and Soft Computing Science & Engineering (IJECSCSE): 87--92.  Sonal Deshmukh and V. B. Baru. 2013. Applications of RFID in Interactive Board Games. Special Issue of International Journal of Electronics Communication and Soft Computing Science & Engineering (IJECSCSE): 87--92."},{"key":"e_1_3_2_1_7_1","volume-title":"Blending as a Central Process of Grammar","author":"Fauconnier Gilles","unstructured":"Gilles Fauconnier and Mark Turner . 1996. Blending as a Central Process of Grammar . In Conceptual Structure, Discourse and Language, Adele Goldberg (Ed.). Cambridge University Press. Gilles Fauconnier and Mark Turner. 1996. Blending as a Central Process of Grammar. In Conceptual Structure, Discourse and Language, Adele Goldberg (Ed.). Cambridge University Press."},{"key":"e_1_3_2_1_8_1","volume-title":"Rethinking Metaphor","author":"Fauconnier Gilles","unstructured":"Gilles Fauconnier and Mark Turner . 2005. Rethinking Metaphor . In Cambridge Handbook of Metaphor and Thought, Ray Gibbs (Ed.). Cambridge University Press , 1--32. Gilles Fauconnier and Mark Turner. 2005. Rethinking Metaphor. In Cambridge Handbook of Metaphor and Thought, Ray Gibbs (Ed.). Cambridge University Press, 1--32."},{"key":"#cr-split#-e_1_3_2_1_9_1.1","doi-asserted-by":"crossref","unstructured":"Michael Haller Forlines C. Koeffel C. Leitner J. & Shen C. 2010. Tabletop games: Platforms experimental games and design recommendations. Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing 271--297. http:\/\/doi.org\/10.1007\/978-1-84996-137-0_11 10.1007\/978-1-84996-137-0_11","DOI":"10.1007\/978-1-84996-137-0_11"},{"key":"#cr-split#-e_1_3_2_1_9_1.2","doi-asserted-by":"crossref","unstructured":"Michael Haller Forlines C. Koeffel C. Leitner J. & Shen C. 2010. Tabletop games: Platforms experimental games and design recommendations. Art and Technology of Entertainment Computing and Communication: Advances in Interactive New Media for Entertainment Computing 271--297. http:\/\/doi.org\/10.1007\/978-1-84996-137-0_11","DOI":"10.1007\/978-1-84996-137-0_11"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1057\/9781137306043"},{"key":"e_1_3_2_1_11_1","unstructured":"Steve Hinske Lampe M. Magerkurth C. & R\u00f6cker C. 2007. Classifying pervasive games: on pervasive computing and mixed reality. Concepts and technologies for Pervasive Games-A Reader for Pervasive Gaming Research 1 20.  Steve Hinske Lampe M. Magerkurth C. & R\u00f6cker C. 2007. Classifying pervasive games: on pervasive computing and mixed reality. Concepts and technologies for Pervasive Games-A Reader for Pervasive Gaming Research 1 20."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-03655-2_35"},{"key":"e_1_3_2_1_13_1","volume-title":"Metaphors We Live By","author":"Lakoff George","unstructured":"George Lakoff and Mark Johnson . 1980. Metaphors We Live By . Chicago : The University of Chicago Press . George Lakoff and Mark Johnson. 1980. Metaphors We Live By. Chicago: The University of Chicago Press."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9781139173865.013"},{"issue":"1","key":"e_1_3_2_1_15_1","first-page":"1","article-title":"Beyond the Digital Divide: An Ecological Approach to Game-Play","volume":"1","author":"Linderoth Jonas","year":"2013","unstructured":"Jonas Linderoth . 2013 . Beyond the Digital Divide: An Ecological Approach to Game-Play . Transactions of the Digital Game Research Association , 1 ( 1 ), 1 -- 17 . Jonas Linderoth. 2013. Beyond the Digital Divide: An Ecological Approach to Game-Play. Transactions of the Digital Game Research Association, 1(1), 1--17.","journal-title":"Transactions of the Digital Game Research Association"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077257"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10209-011-0242-z"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/506443.506523"},{"key":"e_1_3_2_1_19_1","volume-title":"Hybrid Playful Experiences: Playing between Material and Digital. Tampere: University of Tampere","author":"Tyni Heikki","unstructured":"Heikki Tyni , Annakaisa Kultima , Timo Nummenmaa , Kati Alha , Ville Kankainen , and Frans M\u00e4yr\u00e4 . 2016. Hybrid Playful Experiences: Playing between Material and Digital. Tampere: University of Tampere . http:\/\/urn.fi\/URN:ISBN:978-952-03-0081-4. Heikki Tyni, Annakaisa Kultima, Timo Nummenmaa, Kati Alha, Ville Kankainen, and Frans M\u00e4yr\u00e4. 2016. Hybrid Playful Experiences: Playing between Material and Digital. Tampere: University of Tampere. http:\/\/urn.fi\/URN:ISBN:978-952-03-0081-4."}],"event":{"name":"ACE2016: International Conference on Advances in Computer Entertainment Technology","location":"Osaka Japan","acronym":"ACE2016","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3001773.3001798","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3001773.3001798","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T03:50:07Z","timestamp":1750218607000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3001773.3001798"}},"subtitle":["Understanding Hybrid Games Through Experience"],"short-title":[],"issued":{"date-parts":[[2016,11,9]]},"references-count":20,"alternative-id":["10.1145\/3001773.3001798","10.1145\/3001773"],"URL":"https:\/\/doi.org\/10.1145\/3001773.3001798","relation":{},"subject":[],"published":{"date-parts":[[2016,11,9]]},"assertion":[{"value":"2016-11-09","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}