{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:10:36Z","timestamp":1750306236775,"version":"3.41.0"},"publisher-location":"New York, New York, USA","reference-count":14,"publisher":"ACM Press","license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1145\/3010915.3010991","type":"proceedings-article","created":{"date-parts":[[2017,1,9]],"date-time":"2017-01-09T13:19:16Z","timestamp":1483967956000},"page":"557-561","source":"Crossref","is-referenced-by-count":4,"title":["Moving beyond \"just tell me what to code\""],"prefix":"10.1145","author":[{"given":"Dianna","family":"Hardy","sequence":"first","affiliation":[{"name":"James Cook University"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Elizabeth","family":"Forest","sequence":"additional","affiliation":[{"name":"James Cook University"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Zoe","family":"McIntosh","sequence":"additional","affiliation":[{"name":"James Cook University"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Trina","family":"Myers","sequence":"additional","affiliation":[{"name":"James Cook University"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Janine","family":"Gertz","sequence":"additional","affiliation":[{"name":"James Cook University"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","reference":[{"key":"key-10.1145\/3010915.3010991-1","doi-asserted-by":"crossref","unstructured":"Anderson, N., and Courtney, L. (2011).Students using Indigenous knowledge in video game creation to develop design thinking skills.In: Felicia, Patrick, (ed.) Handbook of Research on Improving Learning and Motivation Through Educational Games: Multidisciplinary Approaches. ISI Global, Hershey PA, pp. 806--819.","DOI":"10.4018\/978-1-60960-495-0.ch036"},{"key":"key-10.1145\/3010915.3010991-2","doi-asserted-by":"crossref","unstructured":"Bull, J.R. (2010). Research with Aboriginal Peoples: Authentic Relationships as a Precursor to Ethical Research.Journal of Empirical Research on Human Research Ethics: An International Journal, 5(4), 13--22.","DOI":"10.1525\/jer.2010.5.4.13"},{"key":"key-10.1145\/3010915.3010991-3","unstructured":"Kemmis, S., and R. McTaggart, eds. (1988).The Action Research Planner.Victoria: Deakin University."},{"key":"key-10.1145\/3010915.3010991-4","unstructured":"Koskinen, I., Battarbee, K., Mattelm&#228;ki, T. (Eds.),Empathic Design, IT Press, Helsinki (2003)."},{"key":"key-10.1145\/3010915.3010991-5","unstructured":"Liamputtong, P. (2009).Qualitative Research Methods.3rd ed. South Melbourne: Oxford Press."},{"key":"key-10.1145\/3010915.3010991-6","doi-asserted-by":"crossref","unstructured":"Madden, D., Cadet-James, Y., Atkinson, I., and Watkin Lui, Felecia (2014).Probes and prototypes: a participatory action research approach to codesign.CoDesign, 10 (1). pp. 31--45.","DOI":"10.1080\/15710882.2014.881884"},{"key":"key-10.1145\/3010915.3010991-7","unstructured":"Reynolds, H. (1999).Why weren't we told.Penguin Books."},{"key":"key-10.1145\/3010915.3010991-8","unstructured":"Salen, K. and Zimmerman, E. (2004).Rules of Play: Game Design Fundamentals.Cambridge:MIT Press"},{"key":"key-10.1145\/3010915.3010991-9","doi-asserted-by":"crossref","unstructured":"Shaw, A. (2009). Putting the Gay in Games: Cultural Production and GLBT Content in Video Games,Games and Culture, 4(3):228--253.","DOI":"10.1177\/1555412009339729"},{"key":"key-10.1145\/3010915.3010991-10","unstructured":"Smith, L.T. (2012).Decolonizing methodologies: Research and indigenous peoples.2nd ed. New York;London;: Zed Books."},{"key":"key-10.1145\/3010915.3010991-11","doi-asserted-by":"crossref","unstructured":"Stappers, P.J. (2009). Designing for other people's strengths and motivations: Three cases using context, visions and experiential prototypes.Advanced engineering informatics, 23(2):174--183.","DOI":"10.1016\/j.aei.2008.10.008"},{"key":"key-10.1145\/3010915.3010991-12","unstructured":"Sutton, P. (1973).Gugu-Badhun and its neighbours: A Linguistic Salvage Study.(MA Master Thesis), Macquarie University, Sydney."},{"key":"key-10.1145\/3010915.3010991-13","unstructured":"Sutton, P. (2009).The politics of suffering.Melbourne University Press: Melbourne, Australia."},{"key":"key-10.1145\/3010915.3010991-14","unstructured":"Van Rijn, H., Stappers, P.J. Motivating users in a codesign process, in:Participatory Design Conference, 2008."}],"event":{"number":"28","sponsor":["HITLab AU, Human Interface Technology Laboratory Australia","HFESA, Human Factors and Ergonomics Society of Australia Inc.","IEEEVIC, IEEE Victorian Section","Australian Comp Soc, Australian Computer Society","UTAS, University of Tasmania, Australia","ICACHI, International Chinese Association of Computer Human Interaction","IEEE-SMCS, Systems, Man & Cybernetics Society","Tourism Tasmania","ACM, Association for Computing Machinery"],"acronym":"OzCHI '16","name":"the 28th Australian Conference","start":{"date-parts":[[2016,11,29]]},"location":"Launceston, Tasmania, Australia","end":{"date-parts":[[2016,12,2]]}},"container-title":["Proceedings of the 28th Australian Conference on Computer-Human Interaction - OzCHI '16"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3010915.3010991","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/dl.acm.org\/ft_gateway.cfm?id=3010991&ftid=1830699&dwn=1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:23:25Z","timestamp":1750220605000},"score":1,"resource":{"primary":{"URL":"http:\/\/dl.acm.org\/citation.cfm?doid=3010915.3010991"}},"subtitle":["inducting tertiary ICT students into research methods with aboriginal participants via games design"],"proceedings-subject":"Computer-Human Interaction","short-title":[],"issued":{"date-parts":[[2016]]},"references-count":14,"URL":"https:\/\/doi.org\/10.1145\/3010915.3010991","relation":{},"subject":[],"published":{"date-parts":[[2016]]}}}