{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:10:37Z","timestamp":1750306237356,"version":"3.41.0"},"publisher-location":"New York, New York, USA","reference-count":23,"publisher":"ACM Press","license":[{"start":{"date-parts":[[2016,1,1]],"date-time":"2016-01-01T00:00:00Z","timestamp":1451606400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"DOI":"10.13039\/100008719","name":"Movember Foundation","doi-asserted-by":"publisher","id":[{"id":"10.13039\/100008719","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2016]]},"DOI":"10.1145\/3010915.3011857","type":"proceedings-article","created":{"date-parts":[[2017,1,9]],"date-time":"2017-01-09T13:19:16Z","timestamp":1483967956000},"page":"656-658","source":"Crossref","is-referenced-by-count":9,"title":["Finding and building connections"],"prefix":"10.1145","author":[{"given":"Ella","family":"Horton","sequence":"first","affiliation":[{"name":"Queensland University of Technology (QUT), Brisbane, Australia"}]},{"given":"Daniel","family":"Johnson","sequence":"additional","affiliation":[{"name":"Queensland University of Technology (QUT), Brisbane, Australia"}]},{"given":"Jo","family":"Mitchell","sequence":"additional","affiliation":[{"name":"The Mind Room, Melbourne, Victoria"}]}],"member":"320","reference":[{"key":"key-10.1145\/3010915.3011857-1","unstructured":"Barking Stapler LLC. Nearby Gamers, (2016). [Desktop application]. Retrieved from http:\/\/nearbygamers.com\/"},{"key":"key-10.1145\/3010915.3011857-2","unstructured":"Brand, J.E., and Toddhunter, S. Digital Australia 2016. Eveleigh, NSW: IGEA, (2015)."},{"key":"key-10.1145\/3010915.3011857-3","doi-asserted-by":"crossref","unstructured":"Cohen S. Social relationships and health. American Psychologist 59, 8 (2004), 676--684.","DOI":"10.1037\/0003-066X.59.8.676"},{"key":"key-10.1145\/3010915.3011857-4","doi-asserted-by":"crossref","unstructured":"Cole, H., and Griffiths, M. Social Interactions in Massively Multiplayer Online Role-Playing Gamers. Cyberpsychology and Behavior 10, 4 (2007), 575--583.","DOI":"10.1089\/cpb.2007.9988"},{"key":"key-10.1145\/3010915.3011857-5","unstructured":"Corden, J. XBOX GETS SOCIAL: Everything you need to know about Xbox Clubs, Arena, Looking For Group, and Play Anywhere (2016). Retrieved from http:\/\/www.windowscentral.com\/we-saw-xbox-lives-clubs-looking-group-arena"},{"key":"key-10.1145\/3010915.3011857-6","doi-asserted-by":"crossref","unstructured":"Diener, E., &#38; Seligman, M. E. P. (2002). Very happy people. Psychological Science, 13, 81--84.","DOI":"10.1111\/1467-9280.00415"},{"key":"key-10.1145\/3010915.3011857-7","unstructured":"EventsHub (n.d.) Player Finder [Desktop application]. Retrieved from http:\/\/www.eventhubs.com\/tracker\/"},{"key":"key-10.1145\/3010915.3011857-8","unstructured":"Evolve. Evolve (Version 2.0 beta), (2015) [Desktop application software]. Retrieved from https:\/\/www.evolvehq.com\/download"},{"key":"key-10.1145\/3010915.3011857-9","unstructured":"Hambly, J. GameFindr (Version 1.2), (2015) [Mobile application software]. Retrieved from https:\/\/itunes.apple.com\/us\/app\/gamefindr\/id971031587?ls=1&mt=8"},{"key":"key-10.1145\/3010915.3011857-10","doi-asserted-by":"crossref","unstructured":"Holt-Lunstad, J., Smith, T. B., &#38; Layton, B. (2010). Social relationships and mortality risk: A metaanalytic review. PLoS Medicine, 7(7): e1316. doi:1.1371\/journal.pmed.1316","DOI":"10.1371\/journal.pmed.1000316"},{"key":"key-10.1145\/3010915.3011857-11","unstructured":"Gamerlink Inc. GamerLink (Version 2.3.6), (2016) [Mobile application software]. Retrieved from https:\/\/itunes.apple.com\/au\/app\/gamerlink\/id974772739?mt=8"},{"key":"key-10.1145\/3010915.3011857-12","unstructured":"Grubb, J. Tech startup Overdog raises $1.8M to improve Xbox One matchmaking. Venture Beat, (2014), viewed 28 July 2016, http:\/\/venturebeat.com\/2014\/11\/19\/tech-startup-overdog-raises-1-8m-to-improve-xbox-one-matchmaking\/"},{"key":"key-10.1145\/3010915.3011857-13","unstructured":"The Team Overdog Blog. New York-Based Odd Networks Acquires Overdog. The Team Overdog Blog, (2016), viewed 28 July 2016, http:\/\/blog.overdog.com\/"},{"key":"key-10.1145\/3010915.3011857-14","unstructured":"Leaping Tiger. Leaping Tiger (Version 2.1.4) (2016) [Mobile application software]. Retrieved from https:\/\/itunes.apple.com\/au\/app\/leaping-tiger\/id985392906?mt=8&ign-mpt=uo%3D4"},{"key":"key-10.1145\/3010915.3011857-15","unstructured":"Leigh, L. Leaping Tiger is a friend-finding app for gamers to connect and form friendships in the real world. StartUp Daily, (2015), viewed 28 July 2016, http:\/\/www.startupdaily.net\/2015\/12\/leaping-tiger-is-a-friend-finding-app-for-gamers-to-connect-and-form-friendships-in-the-real-world\/"},{"key":"key-10.1145\/3010915.3011857-16","unstructured":"Martin, T. Guest Post: Making Meaning In Game Dev. Leaping Tiger Blog, (2016a), viewed 28 July 2016, https:\/\/blog.leaping-tiger.com\/guest-post-making-meaning-in-gamedev-59afb4d87a9e#.k0tkddniv"},{"key":"key-10.1145\/3010915.3011857-17","unstructured":"OddNetworks. Overdog, (2015), [Xbox One application software]. Retrieved from http:\/\/www.overdog.com\/"},{"key":"key-10.1145\/3010915.3011857-18","doi-asserted-by":"crossref","unstructured":"Przybylski, A.K., Rigby, C.S., and Ryan, R.M. A motivational model of video game engagement. Review of General Psychology 14, 2 (2010), 154--166.","DOI":"10.1037\/a0019440"},{"key":"key-10.1145\/3010915.3011857-19","unstructured":"Roberson, S. Gamer Seeking Gamer, (2015), [Desktop application]. Retrieved from http:\/\/gamerseekinggamer.com\/home"},{"key":"key-10.1145\/3010915.3011857-20","doi-asserted-by":"crossref","unstructured":"Tyack, A., Wyeth, P., and Johnson, D. The Appeal of MOBA Games: What Makes People Start, Stay, and Stop. In CHI PLAY '16, ACM Press (in press).","DOI":"10.1145\/2967934.2968098"},{"key":"key-10.1145\/3010915.3011857-21","doi-asserted-by":"crossref","unstructured":"Vella, K., Johnson, D., and Hides, L. Playing Alone, Playing With Others: Differences in Player Experience and Indicators of Wellbeing. In CHI PLAY '15, ACM Press (2015), 3--12.","DOI":"10.1145\/2793107.2793118"},{"key":"key-10.1145\/3010915.3011857-22","doi-asserted-by":"crossref","unstructured":"Vella, K., Klarkowski, M., Johnson, D., Hides, L, and Wyeth, P. The social context of video game play: Challenges and strategies. In DIS'16, ACM Press (2016), 761--772.","DOI":"10.1145\/2901790.2901823"},{"key":"key-10.1145\/3010915.3011857-23","doi-asserted-by":"crossref","unstructured":"Yee, N. Motivations for playing online games. Cyberpsychology and Behaviour 9, 6 (2006), 772--775.","DOI":"10.1089\/cpb.2006.9.772"}],"event":{"number":"28","sponsor":["HITLab AU, Human Interface Technology Laboratory Australia","HFESA, Human Factors and Ergonomics Society of Australia Inc.","IEEEVIC, IEEE Victorian Section","Australian Comp Soc, Australian Computer Society","UTAS, University of Tasmania, Australia","ICACHI, International Chinese Association of Computer Human Interaction","IEEE-SMCS, Systems, Man & Cybernetics Society","Tourism Tasmania","ACM, Association for Computing Machinery"],"acronym":"OzCHI '16","name":"the 28th Australian Conference","start":{"date-parts":[[2016,11,29]]},"location":"Launceston, Tasmania, Australia","end":{"date-parts":[[2016,12,2]]}},"container-title":["Proceedings of the 28th Australian Conference on Computer-Human Interaction - OzCHI '16"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3010915.3011857","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/dl.acm.org\/ft_gateway.cfm?id=3011857&ftid=1830724&dwn=1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:23:26Z","timestamp":1750220606000},"score":1,"resource":{"primary":{"URL":"http:\/\/dl.acm.org\/citation.cfm?doid=3010915.3011857"}},"subtitle":["moving beyond skill- based matchmaking in videogames"],"proceedings-subject":"Computer-Human Interaction","short-title":[],"issued":{"date-parts":[[2016]]},"references-count":23,"URL":"https:\/\/doi.org\/10.1145\/3010915.3011857","relation":{},"subject":[],"published":{"date-parts":[[2016]]}}}