{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,20]],"date-time":"2026-03-20T23:21:59Z","timestamp":1774048919962,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":45,"publisher":"ACM","license":[{"start":{"date-parts":[[2016,10,4]],"date-time":"2016-10-04T00:00:00Z","timestamp":1475539200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2016,10,4]]},"DOI":"10.1145\/3033701.3033715","type":"proceedings-article","created":{"date-parts":[[2017,5,31]],"date-time":"2017-05-31T19:31:40Z","timestamp":1496259100000},"page":"1-10","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":38,"title":["5W2H Framework"],"prefix":"10.1145","author":[{"given":"Ana Carolina Tom\u00e9","family":"Klock","sequence":"first","affiliation":[{"name":"PPGCA -- DCC -- UDESC, Joinville, SC, Brasil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Isabela","family":"Gasparini","sequence":"additional","affiliation":[{"name":"PPGCA, PPGECMT -- UDESC, Joinville, SC, Brasil"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Marcelo Soares","family":"Pimenta","sequence":"additional","affiliation":[{"name":"INF -- UFRGS, Porto Alegre, RS, Brasil"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2016,10,4]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Gamification. In CHI 2011 Gamification Workshop Proc. ACM","author":"Deterding S."},{"key":"e_1_3_2_1_2_1","unstructured":"K. Werbach and D. Hunter. 2012. For the Win. Wharton Digital Press Philadelphia.  K. Werbach and D. Hunter. 2012. For the Win. Wharton Digital Press Philadelphia."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1080\/01449290500330331"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"crossref","unstructured":"A. C. T. Klock I. Gasparini A. Kemczinski M. Hounsell and S. Isotani. 2015. One man's trash is another man's treasure: um mapeamento sistem\u00e1tico sobre as caracter\u00edsticas individuais na gamifica\u00e7\u00e3o de ambientes virtuais de aprendizagem. Anais do Simp\u00f3sio Brasileiro de Inform\u00e1tica na Educa\u00e7\u00e3o SBC 539--548.  A. C. T. Klock I. Gasparini A. Kemczinski M. Hounsell and S. Isotani. 2015. One man's trash is another man's treasure: um mapeamento sistem\u00e1tico sobre as caracter\u00edsticas individuais na gamifica\u00e7\u00e3o de ambientes virtuais de aprendizagem. Anais do Simp\u00f3sio Brasileiro de Inform\u00e1tica na Educa\u00e7\u00e3o SBC 539--548.","DOI":"10.5753\/cbie.sbie.2015.539"},{"key":"e_1_3_2_1_5_1","volume-title":"Design: Implementing Game Mechanics in Web and Mobile Apps","author":"Zichermann G.","year":"2011"},{"key":"e_1_3_2_1_6_1","volume-title":"The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications (2 ed.)","author":"Lazzaro N."},{"key":"e_1_3_2_1_7_1","unstructured":"J. Ferrera. 2012. Playful Design. Rosenfeld Media LLC New York   J. Ferrera. 2012. Playful Design. Rosenfeld Media LLC New York"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2008.11.007"},{"key":"e_1_3_2_1_9_1","volume-title":"Commercial Transactions in the Virtual World: Issues and Opportunities","author":"Ki E. N."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"crossref","unstructured":"C. Marache-Francisco and E. Brangier. 2014. The Gamification Experience. In Emerging Research and Trends in Interactivity and the Human-Computer Interface. IGI Global Hersey 205--223.  C. Marache-Francisco and E. Brangier. 2014. The Gamification Experience. In Emerging Research and Trends in Interactivity and the Human-Computer Interface. IGI Global Hersey 205--223.","DOI":"10.4018\/978-1-4666-4623-0.ch010"},{"key":"e_1_3_2_1_11_1","unstructured":"K. M. Kapp. 2012. The Gamification of Learning and Instruction. John Wiley & Sons San Francisco.   K. M. Kapp. 2012. The Gamification of Learning and Instruction. John Wiley & Sons San Francisco."},{"key":"e_1_3_2_1_12_1","volume-title":"Proc. of the 7th Int. Conf. on Games and Virtual Worlds for Serious Applications. Curran Associates, Inc., Red Hook, 1--8.","author":"Mora A."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2468356.2468793"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2583008.2583033"},{"key":"e_1_3_2_1_15_1","unstructured":"Y. K. Chou. 2015. Actionable Gamification. CreateSpace Indep. Publish. Platform Charleston.  Y. K. Chou. 2015. Actionable Gamification. CreateSpace Indep. Publish. Platform Charleston."},{"key":"e_1_3_2_1_16_1","volume-title":"Proc. of the 6th Int. Conf. on Advances in Human Oriented and Personalized Mechanisms, Technologies, and Services. IARIA XPS, Venice, 126--131","author":"Marache-Francisco C."},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/2503859.2503881"},{"key":"e_1_3_2_1_18_1","unstructured":"Y. Rogers H. Sharp and J. Preece. 2011. Interaction Design (3 ed.). John Wiley & Sons Hoboken.  Y. Rogers H. Sharp and J. Preece. 2011. Interaction Design (3 ed.). John Wiley & Sons Hoboken."},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.12.012"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1108\/JCM-04-2014-0945"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1186\/2193-1801-3-653"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.05.005"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2014.03.007"},{"key":"e_1_3_2_1_24_1","first-page":"42","article-title":"A Mobile Game-based Insect Learning System for Improving the Learning Achievements","volume":"103","author":"Su C.-H.","year":"2013","journal-title":"Procedia"},{"key":"e_1_3_2_1_25_1","volume-title":"Proc. of the 9th Chais Conf. for the Study of Innovation and Learning Technologies: Learning in the Technological Era","author":"Codish D."},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/UCC.2014.99"},{"key":"e_1_3_2_1_27_1","volume-title":"Proc. of the 8th Int. Conf. on Research Challenges in Information Science. IEEE, Marrakech, 1--12","author":"Almaliki M."},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1109\/iTAG.2014.17"},{"key":"e_1_3_2_1_29_1","volume-title":"Proc. of the 10th European Conf. on Technology Enhanced Learning. Springer, Cham, 568--572","author":"Gil B."},{"key":"e_1_3_2_1_30_1","unstructured":"A. Marczewski. 2015. Even Ninja Monkeys like to Play. CreateSpace Indep. Publish Platform Charleston.  A. Marczewski. 2015. Even Ninja Monkeys like to Play. CreateSpace Indep. Publish Platform Charleston."},{"key":"e_1_3_2_1_31_1","unstructured":"J. Mattar. 2009. Interatividade e aprendizagem. In Educa\u00e7\u00e3o a dist\u00e2ncia: o estado da arte. Pearson S\u00e3o Paulo 112--120.  J. Mattar. 2009. Interatividade e aprendizagem. In Educa\u00e7\u00e3o a dist\u00e2ncia: o estado da arte. Pearson S\u00e3o Paulo 112--120."},{"key":"e_1_3_2_1_32_1","unstructured":"A. C. Pereira V. Schmitt and M. R. A. C. Dias. 2007. Ambientes Virtuais de Aprendizagem. In Ambientes Virtuais de Aprendizagem em Diferentes Contextos. Ci\u00eancia Moderna Ltda Rio de Janeiro 4--22.  A. C. Pereira V. Schmitt and M. R. A. C. Dias. 2007. Ambientes Virtuais de Aprendizagem. In Ambientes Virtuais de Aprendizagem em Diferentes Contextos. Ci\u00eancia Moderna Ltda Rio de Janeiro 4--22."},{"key":"e_1_3_2_1_33_1","unstructured":"D. J. O'Keefe. 2015. Persuasion (3 ed.). SAGE Publications Los Angeles.  D. J. O'Keefe. 2015. Persuasion (3 ed.). SAGE Publications Los Angeles."},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"crossref","unstructured":"B. J. Fogg. 2002. Persuasive Technology. Morgan Kaufmann Publishers Inc. San Francisco.  B. J. Fogg. 2002. Persuasive Technology. Morgan Kaufmann Publishers Inc. San Francisco.","DOI":"10.1145\/764008.763957"},{"key":"e_1_3_2_1_35_1","unstructured":"E. Llagostera. 2012. On Gamification and Persuasion. In Anais do XI Simp\u00f3sio Brasileiro de Jogos e Entretenimento Digital. SBC Porto Alegre 12--21.  E. Llagostera. 2012. On Gamification and Persuasion. In Anais do XI Simp\u00f3sio Brasileiro de Jogos e Entretenimento Digital. SBC Porto Alegre 12--21."},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1002\/job.322"},{"key":"e_1_3_2_1_37_1","unstructured":"K. Mukherjee. 2009. Principles of Management and Organizational Behavior. McGraw-Hill Education (India) Pvt Limited New Delhi.  K. Mukherjee. 2009. Principles of Management and Organizational Behavior. McGraw-Hill Education (India) Pvt Limited New Delhi."},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1177\/0022022102033005003"},{"key":"e_1_3_2_1_39_1","unstructured":"M. Csikszentmihalyi. 1990. Flow. HarperCollins New York.  M. Csikszentmihalyi. 1990. Flow. HarperCollins New York."},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"crossref","unstructured":"R. Bernhaupt. 2010. Evaluating User Experience in Games. Springer Publishing Company Inc New York.   R. Bernhaupt. 2010. Evaluating User Experience in Games. Springer Publishing Company Inc New York.","DOI":"10.1007\/978-1-84882-963-3"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"crossref","unstructured":"S. Gilbert. 2015. Designing Gamified Systems. CRC New York.  S. Gilbert. 2015. Designing Gamified Systems. CRC New York.","DOI":"10.4324\/9781315856674"},{"key":"e_1_3_2_1_42_1","unstructured":"R. A. Griggs. 2008. Psychology. Worth Publishers New York.  R. A. Griggs. 2008. Psychology. Worth Publishers New York."},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"crossref","unstructured":"4\n  .  C. B. Ferster and B. F. Skinner. 1957. Schedules of Reinforcement. Appleton-Century-Croft East Norwalk.  4. C. B. Ferster and B. F. Skinner. 1957. Schedules of Reinforcement. Appleton-Century-Croft East Norwalk.","DOI":"10.1037\/10627-000"},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"publisher","DOI":"10.3102\/00346543074001059"},{"key":"e_1_3_2_1_45_1","unstructured":"S. D. J. Barbosa and B. S. da Silva. 2010. Intera\u00e7\u00e3o Humano-Computador. Elsevier Rio de Janeiro.  S. D. J. Barbosa and B. S. da Silva. 2010. Intera\u00e7\u00e3o Humano-Computador. Elsevier Rio de Janeiro."}],"event":{"name":"IHC '16: XV Brazilian Symposium on Human Factors in Computing Systems","location":"S\u00e3o Paulo Brazil","acronym":"IHC '16","sponsor":["SBC Sociedade Brasileira de Computa\u00e7\u00e3o","CNPq Conselho Nacional de Desenvolvimento Cientifico e Tecn","SIGCHI ACM Special Interest Group on Computer-Human Interaction","CGIBR Comite Gestor da Internet no Brazil"]},"container-title":["Proceedings of the 15th Brazilian Symposium on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3033701.3033715","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3033701.3033715","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T03:50:04Z","timestamp":1750218604000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3033701.3033715"}},"subtitle":["a guide to design, develop and evaluate the user-centered gamification"],"short-title":[],"issued":{"date-parts":[[2016,10,4]]},"references-count":45,"alternative-id":["10.1145\/3033701.3033715","10.1145\/3033701"],"URL":"https:\/\/doi.org\/10.1145\/3033701.3033715","relation":{},"subject":[],"published":{"date-parts":[[2016,10,4]]},"assertion":[{"value":"2016-10-04","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}