{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,9]],"date-time":"2025-10-09T21:12:40Z","timestamp":1760044360007,"version":"3.41.0"},"publisher-location":"New York, New York, USA","reference-count":20,"publisher":"ACM Press","license":[{"start":{"date-parts":[[2017,1,1]],"date-time":"2017-01-01T00:00:00Z","timestamp":1483228800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"name":"National Research Foundation of Korea","award":["2014R1A1A1006228"],"award-info":[{"award-number":["2014R1A1A1006228"]}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2017]]},"DOI":"10.1145\/3041021.3054174","type":"proceedings-article","created":{"date-parts":[[2018,1,11]],"date-time":"2018-01-11T18:39:25Z","timestamp":1515695965000},"page":"435-444","source":"Crossref","is-referenced-by-count":5,"title":["I Would Not Plant Apple Trees If the World Will Be Wiped"],"prefix":"10.1145","author":[{"given":"Ah Reum","family":"Kang","sequence":"first","affiliation":[{"name":"University at Buffalo, Buffalo, NY, USA"}]},{"given":"Jeremy","family":"Blackburn","sequence":"additional","affiliation":[{"name":"Telefonica Research, Barcelona, Spain"}]},{"given":"Haewoon","family":"Kwak","sequence":"additional","affiliation":[{"name":"Hamad Bin Khalifa University, Doha, Qatar"}]},{"given":"Huy Kang","family":"Kim","sequence":"additional","affiliation":[{"name":"Korea University, Seoul, South Korea"}]}],"member":"320","reference":[{"key":"key-10.1145\/3041021.3054174-1","doi-asserted-by":"crossref","unstructured":"J. Blackburn and H. Kwak. STFU NOOB!: predicting crowdsourced decisions on toxic behavior in online games. In Proceedings of the 23rd International Conference on World Wide Web, pages 877--888, 2014.","DOI":"10.1145\/2566486.2567987"},{"key":"key-10.1145\/3041021.3054174-2","doi-asserted-by":"crossref","unstructured":"V. D. Blondel, J.-L. Guillaume, R. Lambiotte, and E. Lefebvre. Fast unfolding of communities in large networks. Journal of Statistical Mechanics: Theory and Experiment, 2008(10):P10008, 2008.","DOI":"10.1088\/1742-5468\/2008\/10\/P10008"},{"key":"key-10.1145\/3041021.3054174-3","doi-asserted-by":"crossref","unstructured":"E. Castronova. On the Research Value of Large Games: Natural Experiments in Norrath and Camelot. Games and Culture, 1(2):163--186, Apr. 2006.","DOI":"10.1177\/1555412006286686"},{"key":"key-10.1145\/3041021.3054174-4","doi-asserted-by":"crossref","unstructured":"E. Castronova, D. Williams, Cuihua Shen, R. Ratan, Li Xiong, Yun Huang, and B. Keegan. As Real as Real? Macroeconomic Behavior in a Large-scale Virtual World. New Media &#38; Society, 11(5):685--707, 2009.","DOI":"10.1177\/1461444809105346"},{"key":"key-10.1145\/3041021.3054174-5","doi-asserted-by":"crossref","unstructured":"P. S. Dodds, E. M. Clark, S. Desu, M. R. Frank, A. J. Reagan, J. R. Williams, L. Mitchell, K. D. Harris, I. M. Kloumann, J. P. Bagrow, K. Megerdoomian, M. T. McMahon, B. F. Tivnan, and C. M. Danforth. Human language reveals a universal positivity bias. In Proceedings of the National Academy of Sciences, pages 2389--2394, 2015.","DOI":"10.1073\/pnas.1411678112"},{"key":"key-10.1145\/3041021.3054174-6","unstructured":"C. Ess. Culture, technology, communication: Towards an intercultural global village. The Information Society, 20(3):233--234, 2004."},{"key":"key-10.1145\/3041021.3054174-7","doi-asserted-by":"crossref","unstructured":"S. C. Gold and J. Wolfe. The validity and effectiveness of a business game beta test. Simulation &#38; Gaming, 43(4):481--505, 2012.","DOI":"10.1177\/1046878111431868"},{"key":"key-10.1145\/3041021.3054174-8","doi-asserted-by":"crossref","unstructured":"P. Gon&#231;alves, M. Ara&#250;jo, F. Benevenuto, and M. Cha. Comparing and combining sentiment analysis methods. In Proceedings of the First ACM Conference on Online Social Networks, pages 27--38, 2013.","DOI":"10.1145\/2512938.2512951"},{"key":"key-10.1145\/3041021.3054174-9","doi-asserted-by":"crossref","unstructured":"Y. Jung, B.-H. Lim, K.-H. Sim, H. Lee, I. Park, J. Chung, and J. Lee. Venus: The online game simulator using massively virtual clients. Systems Modeling and Simulation: Theory and Applications, 3398:589--596, 2005.","DOI":"10.1007\/978-3-540-30585-9_66"},{"key":"key-10.1145\/3041021.3054174-10","doi-asserted-by":"crossref","unstructured":"A. R. Kang, J. Park, and H. K. Kim. Loyalty or profit? early evolutionary dynamics of online game groups. In Proceedings of the 12th Annual Workshop on Network and Systems Support for Games, 2013.","DOI":"10.1109\/NetGames.2013.6820602"},{"key":"key-10.1145\/3041021.3054174-11","doi-asserted-by":"crossref","unstructured":"A. R. Kang, J. Park, J. Lee, and H. K. Kim. Rise and fall of online game groups: Common findings on two different games. In Proceedings of the 6th Annual Workshop on Simplifying Complex Networks for Practitioners (collocated with WWW), pages 1079--1084, 2015.","DOI":"10.1145\/2740908.2744714"},{"key":"key-10.1145\/3041021.3054174-12","doi-asserted-by":"crossref","unstructured":"A. R. Kang, J. Woo, J. Park, and H. K. Kim. Online game bot detection based on party-play log analysis. Computers &#38; Mathematics with Applications, 65(9):1384--1395, 2013.","DOI":"10.1016\/j.camwa.2012.01.034"},{"key":"key-10.1145\/3041021.3054174-13","doi-asserted-by":"crossref","unstructured":"J. Kleinberg. Bursty and hierarchical structure in streams. Data Mining and Knowledge Discovery, 7(4):373--397, 2003.","DOI":"10.1023\/A:1024940629314"},{"key":"key-10.1145\/3041021.3054174-14","doi-asserted-by":"crossref","unstructured":"H. Kwak and J. Blackburn. Linguistic analysis of toxic behavior in an online video game. In Proceedings of the First Workshop on Exploration on Games and Gamers (collocated with SocInfo), 2014.","DOI":"10.1007\/978-3-319-15168-7_26"},{"key":"key-10.1145\/3041021.3054174-15","doi-asserted-by":"crossref","unstructured":"H. Kwak, J. Blackburn, and S. Han. Exploring cyberbullying and other toxic behavior in team competition online games. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, pages 3739--3748, 2015.","DOI":"10.1145\/2702123.2702529"},{"key":"key-10.1145\/3041021.3054174-16","doi-asserted-by":"crossref","unstructured":"E. T. Lofgren and N. H. Fefferman. The untapped potential of virtual game worlds to shed light on real world epidemics. The Lancet Infectious Diseases, 7(9):625--629, 2007.","DOI":"10.1016\/S1473-3099(07)70212-8"},{"key":"key-10.1145\/3041021.3054174-17","unstructured":"S. J. J. Magnus Boman. Modeling epidemic spread in synthetic populations-virtual plagues in massively multiplayer online games. In Proceedings of Digital Games Research Association International Conference, 2007."},{"key":"key-10.1145\/3041021.3054174-18","doi-asserted-by":"crossref","unstructured":"M. &#193;. Serrano, M. Bogun&#225;, and A. Vespignani. Extracting the multiscale backbone of complex weighted networks. In Proceedings of the National Academy of Sciences, volume 106, pages 6483--6488, 2009.","DOI":"10.1073\/pnas.0808904106"},{"key":"key-10.1145\/3041021.3054174-19","doi-asserted-by":"crossref","unstructured":"D. Williams. The mapping principle, and a research framework for virtual worlds. Communication Theory, 20(4):451--470, 2010.","DOI":"10.1111\/j.1468-2885.2010.01371.x"},{"key":"key-10.1145\/3041021.3054174-20","doi-asserted-by":"crossref","unstructured":"E. B. Wilson. Probable inference, the law of succession, and statistical inference. Journal of the American Statistical Association, 22(158):209--212, 1927.","DOI":"10.1080\/01621459.1927.10502953"}],"event":{"number":"26","sponsor":["SIGWEB, ACM Special Interest Group on Hypertext, Hypermedia, and Web","IW3C2, International World Wide Web Conference Committee"],"acronym":"WWW '17 Companion","name":"the 26th International Conference","start":{"date-parts":[[2017,4,3]]},"location":"Perth, Australia","end":{"date-parts":[[2017,4,7]]}},"container-title":["Proceedings of the 26th International Conference on World Wide Web Companion - WWW '17 Companion"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3041021.3054174","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/dl.acm.org\/ft_gateway.cfm?id=3054174&ftid=1865215&dwn=1","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T03:03:19Z","timestamp":1750215799000},"score":1,"resource":{"primary":{"URL":"http:\/\/dl.acm.org\/citation.cfm?doid=3041021.3054174"}},"subtitle":["Analyzing Hundreds of Millions of Behavioral Records of Players During an MMORPG Beta Test"],"proceedings-subject":"World Wide Web Companion","short-title":[],"issued":{"date-parts":[[2017]]},"references-count":20,"URL":"https:\/\/doi.org\/10.1145\/3041021.3054174","relation":{},"subject":[],"published":{"date-parts":[[2017]]}}}