{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,22]],"date-time":"2025-08-22T04:56:45Z","timestamp":1755838605975,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":26,"publisher":"ACM","license":[{"start":{"date-parts":[[2017,6,27]],"date-time":"2017-06-27T00:00:00Z","timestamp":1498521600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2017,6,27]]},"DOI":"10.1145\/3078072.3079734","type":"proceedings-article","created":{"date-parts":[[2017,6,26]],"date-time":"2017-06-26T12:13:28Z","timestamp":1498479208000},"page":"371-377","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["Augmented Games"],"prefix":"10.1145","author":[{"given":"Sascha","family":"Oberhuber","sequence":"first","affiliation":[{"name":"LMU Munich, Munich, Germany"}]},{"given":"Tina","family":"Kothe","sequence":"additional","affiliation":[{"name":"LMU Munich, Munich, Germany"}]},{"given":"Stefan","family":"Schneegass","sequence":"additional","affiliation":[{"name":"University of Stuttgart, Munich, Germany"}]},{"given":"Florian","family":"Alt","sequence":"additional","affiliation":[{"name":"LMU Munich, Stuttgart, Germany"}]}],"member":"320","published-online":{"date-parts":[[2017,6,27]]},"reference":[{"issue":"4","key":"e_1_3_2_1_1_1","first-page":"133","article-title":"Augmented Reality Trends in Education: A Systematic Review of Research and Applications","volume":"17","author":"Bacca Jorge","year":"2014","unstructured":"Jorge Bacca , Silvia Baldiris , Ramon Fabregat , Sabine Graf , and Kinshuk. 2014 . Augmented Reality Trends in Education: A Systematic Review of Research and Applications . In Edu. Tech. and Soc. , 17 ( 4 ), 133 -- 149 . Jorge Bacca, Silvia Baldiris, Ramon Fabregat, Sabine Graf, and Kinshuk. 2014. Augmented Reality Trends in Education: A Systematic Review of Research and Applications. In Edu. Tech. and Soc., 17 (4), 133--149.","journal-title":"Edu. Tech. and Soc."},{"key":"e_1_3_2_1_2_1","unstructured":"L.E. Berk. 2016. Development Through the Lifespan. Pearson Education.  L.E. Berk. 2016. Development Through the Lifespan. Pearson Education."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICMB.2007.20"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1016\/S1007-0214(08)70120-2"},{"key":"e_1_3_2_1_5_1","unstructured":"J. Dewey. 1934. Art as Experience. Balch.  J. Dewey. 1934. Art as Experience. Balch."},{"key":"e_1_3_2_1_6_1","unstructured":"Ben Dickson. September. How virtual reality is transforming the sports industry. Techcrunsh. (2016 September). https:\/\/techcrunch.com\/2016\/09\/15\/ how-virtual-reality-is-transforming-the-sports-industry\/.  Ben Dickson. September. How virtual reality is transforming the sports industry. Techcrunsh. (2016 September). https:\/\/techcrunch.com\/2016\/09\/15\/ how-virtual-reality-is-transforming-the-sports-industry\/."},{"volume-title":"Augmented Reality Teaching and Learning","author":"Dunleavy Matt","key":"e_1_3_2_1_7_1","unstructured":"Matt Dunleavy and Chris Dede . 2014. Augmented Reality Teaching and Learning . NY : Springer , Chapter Chapter 67: Augmented reality. Matt Dunleavy and Chris Dede. 2014. Augmented Reality Teaching and Learning. NY: Springer, Chapter Chapter 67: Augmented reality."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1007\/s10956-008-9119-1"},{"key":"e_1_3_2_1_9_1","unstructured":"Eduwells. 2013. Bring Schools to Life with Aurasma App. (2013). https:\/\/eduwells.com\/2013\/09\/28\/bring-schools-to-life-with-aurasma-app\/ (last accessed 25.6.2016).  Eduwells. 2013. Bring Schools to Life with Aurasma App. (2013). https:\/\/eduwells.com\/2013\/09\/28\/bring-schools-to-life-with-aurasma-app\/ (last accessed 25.6.2016)."},{"volume-title":"Children's Interaction with Augmented Reality Storybooks - A human-computer interaction study. Master's thesis. Department of Information Science and Media Studies","author":"Eiksund Olaug","key":"e_1_3_2_1_10_1","unstructured":"Olaug Eiksund . 2012. Children's Interaction with Augmented Reality Storybooks - A human-computer interaction study. Master's thesis. Department of Information Science and Media Studies , The University of Bergen . Olaug Eiksund. 2012. Children's Interaction with Augmented Reality Storybooks - A human-computer interaction study. Master's thesis. Department of Information Science and Media Studies, The University of Bergen."},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-22888-4_8"},{"key":"e_1_3_2_1_12_1","volume-title":"Aurasma For The Classroom. Prezi. (December","author":"Hollowell Matt","year":"2015","unstructured":"Matt Hollowell . 2015. Aurasma For The Classroom. Prezi. (December 2015 ). https:\/\/prezi.com\/wd4iz9dhiuak\/aurasma-for-the-classroom\/ (last accessed 25.6.2016). Matt Hollowell. 2015. Aurasma For The Classroom. Prezi. (December 2015). https:\/\/prezi.com\/wd4iz9dhiuak\/aurasma-for-the-classroom\/ (last accessed 25.6.2016)."},{"key":"e_1_3_2_1_13_1","unstructured":"J. H\u00fcther and B. Schorb. 2010. Grundbegriffe Medienp\u00e4dagogik. kopaed.  J. H\u00fcther and B. Schorb. 2010. Grundbegriffe Medienp\u00e4dagogik. kopaed."},{"key":"e_1_3_2_1_14_1","unstructured":"C. Kirchner and G. Peez. 2009. Encouraging creativity in primary schools: work sheets exercises learning sequences and empirical findings. Westermann.  C. Kirchner and G. Peez. 2009. Encouraging creativity in primary schools: work sheets exercises learning sequences and empirical findings. Westermann."},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/2930674.2938614"},{"volume-title":"Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR '99)","author":"Navab N.","key":"e_1_3_2_1_16_1","unstructured":"N. Navab , A. Bani-Hashemi , and M. Mitschke . 1999. Merging Visible and Invisible: Two Camera-Augmented Mobile C-Arm (CAMC) Applications . In Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR '99) . IEEE Computer Society, Washington, DC, USA. http:\/\/dl.acm.org\/citation.cfm?id=857202.858138 N. Navab, A. Bani-Hashemi, and M. Mitschke. 1999. Merging Visible and Invisible: Two Camera-Augmented Mobile C-Arm (CAMC) Applications. In Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR '99). IEEE Computer Society, Washington, DC, USA. http:\/\/dl.acm.org\/citation.cfm?id=857202.858138"},{"volume-title":"Art Education in Germany","author":"Peez G.","key":"e_1_3_2_1_17_1","unstructured":"G. Peez . 2015. Art Education in Germany . Waxmann Verlag GmbH. G. Peez. 2015. Art Education in Germany. Waxmann Verlag GmbH."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-013-0747-y"},{"volume-title":"Interaction design and children","author":"Read Janet C","key":"e_1_3_2_1_19_1","unstructured":"Janet C Read , SJ MacFarlane , and Chris Casey . 2002. Endurability , engagement and expectations: Measuring children's fun . In Interaction design and children , Vol. 2 . Shaker Publishing Eindhoven , 1--23. Janet C Read, SJ MacFarlane, and Chris Casey. 2002. Endurability, engagement and expectations: Measuring children's fun. In Interaction design and children, Vol. 2. Shaker Publishing Eindhoven, 1--23."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/2771839.2771898"},{"key":"e_1_3_2_1_21_1","unstructured":"K. Seifert and R. Sutton. 2015. Contemporary Educational Psychology -- Wikibooks The Free Textbook Project. (2015). https:\/\/en.wikibooks.org\/w\/index.php?title=Contemporary_Educational_Psychology&oldid=2963820 (last accessed 20.09.2016).  K. Seifert and R. Sutton. 2015. Contemporary Educational Psychology -- Wikibooks The Free Textbook Project. (2015). https:\/\/en.wikibooks.org\/w\/index.php?title=Contemporary_Educational_Psychology&oldid=2963820 (last accessed 20.09.2016)."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.03.002"},{"key":"e_1_3_2_1_23_1","volume-title":"TU M\u00fcnchen.","author":"Steffelbauer Thomas","year":"2016","unstructured":"Thomas Steffelbauer . 2016. Location Based Augmented Reality Game. Bachelor Thesis , TU M\u00fcnchen. ( 2016 ). Thomas Steffelbauer. 2016. Location Based Augmented Reality Game. Bachelor Thesis, TU M\u00fcnchen. (2016)."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/2406367.2406415"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2628363.2628403"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/DigitalHeritage.2015.7419574"}],"event":{"name":"IDC '17: Interaction Design and Children","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Stanford California USA","acronym":"IDC '17"},"container-title":["Proceedings of the 2017 Conference on Interaction Design and Children"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3078072.3079734","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3078072.3079734","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T03:03:37Z","timestamp":1750215817000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3078072.3079734"}},"subtitle":["Exploring Design Opportunities in AR Settings With Children"],"short-title":[],"issued":{"date-parts":[[2017,6,27]]},"references-count":26,"alternative-id":["10.1145\/3078072.3079734","10.1145\/3078072"],"URL":"https:\/\/doi.org\/10.1145\/3078072.3079734","relation":{},"subject":[],"published":{"date-parts":[[2017,6,27]]},"assertion":[{"value":"2017-06-27","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}