{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,5]],"date-time":"2026-03-05T20:10:57Z","timestamp":1772741457253,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":14,"publisher":"ACM","license":[{"start":{"date-parts":[[2017,8,14]],"date-time":"2017-08-14T00:00:00Z","timestamp":1502668800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"NSF\/EHR\/DRK12","award":["1502282"],"award-info":[{"award-number":["1502282"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2017,8,14]]},"DOI":"10.1145\/3102071.3106352","type":"proceedings-article","created":{"date-parts":[[2017,8,29]],"date-time":"2017-08-29T17:54:31Z","timestamp":1504029271000},"page":"1-4","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":14,"title":["Assessing implicit computational thinking in zoombinis gameplay"],"prefix":"10.1145","author":[{"given":"Elizabeth","family":"Rowe","sequence":"first","affiliation":[{"name":"EdGE @ TERC"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jodi","family":"Asbell-Clarke","sequence":"additional","affiliation":[{"name":"EdGE @ TERC"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Santiago","family":"Gasca","sequence":"additional","affiliation":[{"name":"EdGE @ TERC"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Kathryn","family":"Cunningham","sequence":"additional","affiliation":[{"name":"Georgia Institute of Technology"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2017,8,14]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-05834-4_15"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2017.03.043"},{"key":"e_1_3_2_1_3_1","unstructured":"Polanyi M. (1966). The Tacit Dimension. London: Routledge. (University of Chicago Press. ISBN 978-0-226-67298-4. 2009 reprint).  Polanyi M. (1966). The Tacit Dimension. London: Routledge. (University of Chicago Press. ISBN 978-0-226-67298-4. 2009 reprint)."},{"key":"e_1_3_2_1_4_1","article-title":"Experience and explanation: Using videogames to prepare students for formal instruction in statistics","author":"Arena D. A.","year":"2013","journal-title":"Journal of Science Education and Technology."},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4419-5662-0_15"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/1929887.1929905"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1109\/VLHCC.2011.6070404"},{"key":"e_1_3_2_1_8_1","unstructured":"Google (2016). CT Overview. Retrieved from https:\/\/edu.google.com\/resources\/programs\/exploring-computational-thinking\/#!ct-overview.  Google (2016). CT Overview. Retrieved from https:\/\/edu.google.com\/resources\/programs\/exploring-computational-thinking\/#!ct-overview."},{"key":"e_1_3_2_1_9_1","unstructured":"CSTA (Producer). (2017). CSTA K-12 Computer Science Standards. Retrieved from http:\/\/www.csteachers.org\/?page=CSTA_Standards.  CSTA (Producer). (2017). CSTA K-12 Computer Science Standards. Retrieved from http:\/\/www.csteachers.org\/?page=CSTA_Standards."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.3102\/0013189X12463051"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"crossref","unstructured":"Hoover A. Barnes J. Fatehi B. Moreno-Leon J. Puttick G. Tucker-Raymond E. & Harteveld C. (2016 October). Assessing Computational Thinking in Students' Game Designs. Poster presented at CHI Play Austin TX.  Hoover A. Barnes J. Fatehi B. Moreno-Leon J. Puttick G. Tucker-Raymond E. & Harteveld C. (2016 October). Assessing Computational Thinking in Students' Game Designs. Poster presented at CHI Play Austin TX.","DOI":"10.1145\/2968120.2987750"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/3027385.3029440"},{"key":"e_1_3_2_1_13_1","unstructured":"Screenflow for Mac 6.0 [Computer software]. (2016). Nevada City CA: Telestream. https:\/\/www.telestream.net\/screenflow\/overview.htm  Screenflow for Mac 6.0 [Computer software]. (2016). Nevada City CA: Telestream. https:\/\/www.telestream.net\/screenflow\/overview.htm"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1745-3992.2004.tb00149.x"}],"event":{"name":"FDG'17: International Conference on the Foundations of Digital Games 2017","location":"Hyannis Massachusetts","acronym":"FDG'17","sponsor":["Microsoft Microsoft","Massive Entertainment Massive Entertainment","SIGAI ACM Special Interest Group on Artificial Intelligence","SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques","SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 12th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3102071.3106352","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3102071.3106352","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T03:39:25Z","timestamp":1750217965000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3102071.3106352"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,8,14]]},"references-count":14,"alternative-id":["10.1145\/3102071.3106352","10.1145\/3102071"],"URL":"https:\/\/doi.org\/10.1145\/3102071.3106352","relation":{},"subject":[],"published":{"date-parts":[[2017,8,14]]},"assertion":[{"value":"2017-08-14","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}