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In this article, we perform a literature-based analytical study of what kind of issues location-based game design faces, and how they can be solved. We study how to use and verify the location, the role of the games as exergames, use in education, and study technical and safety issues. As a case study, we present O-Mopsi game that combines physical activity with problem solving. It includes three challenges: (1) navigating to the next target, (2) deciding the order of targets, (3) physical movement. All of them are unavoidable and relevant. For guiding the players, we use three types of multimedia: images (targets and maps), sound (user guidance), and GPS (for positioning). We discuss motivational aspects, analysis of the playing, and content creation. The quality of experiences is reported based on playing in SciFest Science festivals during 2011--2016.<\/jats:p>","DOI":"10.1145\/3115935","type":"journal-article","created":{"date-parts":[[2017,8,14]],"date-time":"2017-08-14T12:24:33Z","timestamp":1502713473000},"page":"1-25","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":22,"title":["O-Mopsi"],"prefix":"10.1145","volume":"13","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9554-2827","authenticated-orcid":false,"given":"Pasi","family":"Fr\u00e4nti","sequence":"first","affiliation":[{"name":"School of Computing, University of Eastern Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Radu","family":"Mariescu-Istodor","sequence":"additional","affiliation":[{"name":"School of Computing, University of Eastern Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Lahari","family":"Sengupta","sequence":"additional","affiliation":[{"name":"School of Computing, University of Eastern Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2017,8,12]]},"reference":[{"doi-asserted-by":"publisher","key":"e_1_2_1_1_1","DOI":"10.1089\/g4h.2015.0070"},{"doi-asserted-by":"publisher","key":"e_1_2_1_2_1","DOI":"10.1145\/1143518.1143522"},{"doi-asserted-by":"publisher","key":"e_1_2_1_3_1","DOI":"10.1016\/j.dr.2010.08.001"},{"doi-asserted-by":"publisher","key":"e_1_2_1_4_1","DOI":"10.1207\/s15326934crj1702&3_10"},{"doi-asserted-by":"publisher","key":"e_1_2_1_5_1","DOI":"10.1186\/1476-072X-12-18"},{"doi-asserted-by":"publisher","key":"e_1_2_1_6_1","DOI":"10.1016\/j.ipm.2014.10.003"},{"doi-asserted-by":"publisher","key":"e_1_2_1_7_1","DOI":"10.1145\/2658537.2662975"},{"doi-asserted-by":"publisher","key":"e_1_2_1_8_1","DOI":"10.1007\/s00779-004-0267-x"},{"doi-asserted-by":"publisher","key":"e_1_2_1_9_1","DOI":"10.1007\/s00371-008-0283-3"},{"doi-asserted-by":"publisher","key":"e_1_2_1_10_1","DOI":"10.1007\/978-3-642-31037-9_4"},{"doi-asserted-by":"publisher","key":"e_1_2_1_11_1","DOI":"10.1038\/srep00725"},{"doi-asserted-by":"publisher","key":"e_1_2_1_12_1","DOI":"10.1111\/j.1365-2729.2004.00105.x"},{"doi-asserted-by":"publisher","key":"e_1_2_1_13_1","DOI":"10.1145\/634067.634140"},{"doi-asserted-by":"publisher","key":"e_1_2_1_14_1","DOI":"10.1123\/jpah.2012-0228"},{"doi-asserted-by":"publisher","key":"e_1_2_1_15_1","DOI":"10.1016\/j.procs.2013.11.054"},{"key":"e_1_2_1_16_1","first-page":"592","article-title":"Energy expenditure in adolescents playing new generation computer games","volume":"42","author":"Graves L.","year":"2008","unstructured":"L. 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