{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,27]],"date-time":"2025-10-27T20:44:23Z","timestamp":1761597863127,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":52,"publisher":"ACM","license":[{"start":{"date-parts":[[2017,10,15]],"date-time":"2017-10-15T00:00:00Z","timestamp":1508025600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2017,10,15]]},"DOI":"10.1145\/3116595.3116598","type":"proceedings-article","created":{"date-parts":[[2017,10,10]],"date-time":"2017-10-10T12:20:22Z","timestamp":1507638022000},"page":"69-81","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":8,"title":["GlowPhones"],"prefix":"10.1145","author":[{"given":"Timothy","family":"Merritt","sequence":"first","affiliation":[{"name":"Aalborg University, Aalborg, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Christine Linding","family":"Nielsen","sequence":"additional","affiliation":[{"name":"Aarhus University, Aarhus, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Frederik Lund","family":"Jakobsen","sequence":"additional","affiliation":[{"name":"Aarhus University, Aarhus, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jens Emil","family":"Gr\u00f8nb\u00e6k","sequence":"additional","affiliation":[{"name":"Aarhus University, Aarhus, Denmark"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2017,10,15]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"Pok\u00e9mon Go. http:\/\/www.pokemongo.com. Accessed: 2016--11-04.  Pok\u00e9mon Go. http:\/\/www.pokemongo.com. Accessed: 2016--11-04."},{"key":"e_1_3_2_1_2_1","unstructured":"Spaceteam. http:\/\/spaceteam.ca\/. Accessed: 2016-06-04.  Spaceteam. http:\/\/spaceteam.ca\/. Accessed: 2016-06-04."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1109\/MPRV.2003.1228525"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1394445.1394495"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1109\/ECTICON.2008.4600543"},{"key":"e_1_3_2_1_6_1","volume-title":"Moving circles: Mobile media and playful identities","author":"DE LANGE M.","year":"2010","unstructured":"DE LANGE , M. Moving circles: Mobile media and playful identities . 2010 . DE LANGE, M. Moving circles: Mobile media and playful identities. 2010."},{"key":"e_1_3_2_1_7_1","volume-title":"Ambient orb","author":"DEVICES A.","year":"2005","unstructured":"DEVICES , A. Ambient orb , 2005 . DEVICES, A. Ambient orb, 2005."},{"key":"e_1_3_2_1_8_1","first-page":"363","volume-title":"VRIC Laval Virtual Proceedings (Apr.","author":"FERNANDO O. N.","year":"2009","unstructured":"FERNANDO , O. N. , CHEOK , A. D. , MERRITT , T. , PEIRIS , R. L. , FERNANDO , C. L. , RANASINGHE , N. , WICKRAMA , I. , AND KARUNANAYAKA , K. Babbage cabbage : Biological empathetic media . In VRIC Laval Virtual Proceedings (Apr. 2009 ), pp. 363 -- 366 . FERNANDO, O. N., CHEOK, A. D., MERRITT, T., PEIRIS, R. L., FERNANDO, C. L., RANASINGHE, N., WICKRAMA, I., AND KARUNANAYAKA, K. Babbage cabbage: Biological empathetic media. In VRIC Laval Virtual Proceedings (Apr. 2009), pp. 363--366."},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/642611.642653"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2843043.2843476"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/1897239.1897250"},{"key":"e_1_3_2_1_12_1","volume-title":"The Hidden Dimension","author":"HALL E. T.","year":"1966","unstructured":"HALL , E. T. The Hidden Dimension . 1966 . HALL, E. T. The Hidden Dimension. 1966."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208296"},{"key":"e_1_3_2_1_14_1","volume-title":"Connecting through play. interactions 23, 4 (June","author":"ISBISTER K.","year":"2016","unstructured":"ISBISTER , K. Connecting through play. interactions 23, 4 (June 2016 ), 26--33. ISBISTER, K. Connecting through play. interactions 23, 4 (June 2016), 26--33."},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025939"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.17011\/ht\/urn.201605192621"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/SBGAMES.2009.24"},{"key":"e_1_3_2_1_18_1","volume-title":"Conference proceedings of the philosophy of computer games","volume":"56","author":"JUUL J.","year":"2008","unstructured":"JUUL , J. The magic circle and the puzzle piece . In Conference proceedings of the philosophy of computer games ( 2008 ), vol. 56 . JUUL, J. The magic circle and the puzzle piece. In Conference proceedings of the philosophy of computer games (2008), vol. 56."},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/1056808.1056958"},{"key":"e_1_3_2_1_20_1","volume-title":"Spatial organization in social encounters: The f-formation system. Conducting interaction: Patterns of behavior in focused encounters","author":"KENDON A.","year":"1990","unstructured":"KENDON , A. Spatial organization in social encounters: The f-formation system. Conducting interaction: Patterns of behavior in focused encounters ( 1990 ), 209--238. KENDON, A. Spatial organization in social encounters: The f-formation system. Conducting interaction: Patterns of behavior in focused encounters (1990), 209--238."},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-84882-733-2_7"},{"key":"e_1_3_2_1_22_1","first-page":"1","volume":"21","author":"KHOO E. T.","unstructured":"KHOO , E. T. , MERRITT , T. , AND CHEOK , A. D. Designing physical and social intergenerational family entertainment. Interacting with Computers 21 , 1 -- 2 (Jan. 2009), 76--87. KHOO, E. T., MERRITT, T., AND CHEOK, A. D. Designing physical and social intergenerational family entertainment. Interacting with Computers 21, 1--2 (Jan. 2009), 76--87.","journal-title":"Computers"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/1401843.1401850"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025756"},{"key":"e_1_3_2_1_25_1","volume-title":"Doing interviews","author":"KVALE S.","year":"2008","unstructured":"KVALE , S. Doing interviews . Sage , 2008 . KVALE, S. Doing interviews. Sage, 2008."},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/2628363.2628395"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/2371574.2371634"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/1358628.1358973"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/1958824.1958893"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208536"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208680"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/2598510.2598532"},{"key":"e_1_3_2_1_33_1","volume-title":"Apr.","author":"NACKE L. E.","year":"2010","unstructured":"NACKE , L. E. , STELLMACH , S. , SASSE , D. , AND LINDLEY , C. A. Gameplay experience in a gaze interaction game , Apr. 2010 . NACKE, L. E., STELLMACH, S., SASSE, D., AND LINDLEY, C. A. Gameplay experience in a gaze interaction game, Apr. 2010."},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1007\/s00779-011-0497-7"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/2971485.2971508"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-40498-6_3"},{"key":"e_1_3_2_1_37_1","unstructured":"PARTICLE INDUSTRIES INC. Particle photon. https:\/\/store.particle.io\/. Accessed: 2017-07--24.  PARTICLE INDUSTRIES INC. Particle photon. https:\/\/store.particle.io\/. Accessed: 2017-07--24."},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1145\/1013115.1013153"},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1145\/1133265.1133277"},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/2790044.2790059"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/2317956.2317974"},{"key":"e_1_3_2_1_42_1","volume-title":"Hatje Cantz","author":"RICHARD GRUSIN HN G","year":"2010","unstructured":"RICHARD GRUSIN , JO HN G . HANHARDT , R. S. J. C. Jim Campbell : Material Light . Hatje Cantz , 2010 . RICHARD GRUSIN, JOHN G. HANHARDT, R. S. J. C. Jim Campbell: Material Light. Hatje Cantz, 2010."},{"key":"e_1_3_2_1_43_1","volume-title":"FDG","author":"ROBBINS H.","year":"2014","unstructured":"ROBBINS , H. , AND ISBISTER , K. Pixel motion: A surveillance camera-enabled public digital game . In FDG ( 2014 ). ROBBINS, H., AND ISBISTER, K. Pixel motion: A surveillance camera-enabled public digital game. In FDG (2014)."},{"key":"e_1_3_2_1_44_1","volume-title":"Morgan Kaufmann","author":"ROBINSON S.","year":"2014","unstructured":"ROBINSON , S. , MARSDEN , G. , AND JONES , M. There's Not an App for That : Mobile User Experience Design for Life, 1 ed . Morgan Kaufmann , Dec. 2014 . ROBINSON, S., MARSDEN, G., AND JONES, M. There's Not an App for That: Mobile User Experience Design for Life, 1 ed. Morgan Kaufmann, Dec. 2014."},{"key":"e_1_3_2_1_45_1","volume-title":"Rules of play: Game design fundamentals","author":"SALEN K.","year":"2004","unstructured":"SALEN , K. , AND ZIMMERMAN , E. Rules of play: Game design fundamentals . MIT press , 2004 . SALEN, K., AND ZIMMERMAN, E. Rules of play: Game design fundamentals. MIT press, 2004."},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-22723-8_4"},{"key":"e_1_3_2_1_47_1","doi-asserted-by":"publisher","DOI":"10.1145\/3064663.3064742"},{"key":"e_1_3_2_1_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/2935334.2935343"},{"key":"e_1_3_2_1_49_1","doi-asserted-by":"publisher","DOI":"10.1162\/leon.2006.39.4.357"},{"key":"e_1_3_2_1_50_1","unstructured":"VISITAARHUS. Riis forest. http:\/\/www.visitaarhus. com\/ln-int\/riis-forest-gdk653297. Accessed: 2017-07--24.  VISITAARHUS. Riis forest. http:\/\/www.visitaarhus. com\/ln-int\/riis-forest-gdk653297. Accessed: 2017-07--24."},{"key":"e_1_3_2_1_51_1","doi-asserted-by":"publisher","DOI":"10.1145\/2470654.2466166"},{"key":"e_1_3_2_1_52_1","doi-asserted-by":"publisher","DOI":"10.1145\/2037373.2037456"}],"event":{"name":"CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Amsterdam The Netherlands","acronym":"CHI PLAY '17"},"container-title":["Proceedings of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3116595.3116598","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3116595.3116598","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T19:05:32Z","timestamp":1750273532000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3116595.3116598"}},"subtitle":["Designing for Proxemics Play with Low-Resolution Displays in Location-based Games"],"short-title":[],"issued":{"date-parts":[[2017,10,15]]},"references-count":52,"alternative-id":["10.1145\/3116595.3116598","10.1145\/3116595"],"URL":"https:\/\/doi.org\/10.1145\/3116595.3116598","relation":{},"subject":[],"published":{"date-parts":[[2017,10,15]]},"assertion":[{"value":"2017-10-15","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}