{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,7,29]],"date-time":"2026-07-29T23:37:05Z","timestamp":1785368225602,"version":"3.55.0"},"reference-count":4,"publisher":"Association for Computing Machinery (ACM)","issue":"1","license":[{"start":{"date-parts":[[2017,9,14]],"date-time":"2017-09-14T00:00:00Z","timestamp":1505347200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["XRDS"],"published-print":{"date-parts":[[2017,9,14]]},"abstract":"<jats:p>Gamification is manipulation; at least that is what many people think. Because gamification is a powerful tool for modifying behaviors, how we should consider ethics specifically for gamification?<\/jats:p>","DOI":"10.1145\/3123756","type":"journal-article","created":{"date-parts":[[2017,9,15]],"date-time":"2017-09-15T12:20:54Z","timestamp":1505478054000},"page":"56-59","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":31,"title":["The ethics of gamification"],"prefix":"10.1145","volume":"24","author":[{"given":"Andrzej","family":"Marczewski","sequence":"first","affiliation":[{"name":"Motivait"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2017,9,14]]},"reference":[{"key":"e_1_2_1_1_1","unstructured":"Schell J. Jesse Schell: When games invade real life. TED 2010; https:\/\/www.ted.com\/talks\/jesse_schell_when_games_invade_real_life  Schell J. Jesse Schell: When games invade real life. TED 2010; https:\/\/www.ted.com\/talks\/jesse_schell_when_games_invade_real_life"},{"key":"e_1_2_1_2_1","unstructured":"Paul B. R. and Elder L. Miniature Guide to Ethical Reasoning. Foundation for Critical Thinking 2003; https:\/\/www.criticalthinking.org\/files\/Concepts_Tools.pdf  Paul B. R. and Elder L. Miniature Guide to Ethical Reasoning. Foundation for Critical Thinking 2003; https:\/\/www.criticalthinking.org\/files\/Concepts_Tools.pdf"},{"key":"e_1_2_1_3_1","author":"Hatton C.","year":"2015","journal-title":"BBC News."},{"key":"e_1_2_1_4_1","volume-title":"The Bad and Some Lessons. Gamified UK.","author":"Marczewski A."}],"container-title":["XRDS: Crossroads, The ACM Magazine for Students"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3123756","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3123756","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T03:37:19Z","timestamp":1750217839000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3123756"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,9,14]]},"references-count":4,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2017,9,14]]}},"alternative-id":["10.1145\/3123756"],"URL":"https:\/\/doi.org\/10.1145\/3123756","relation":{},"ISSN":["1528-4972","1528-4980"],"issn-type":[{"value":"1528-4972","type":"print"},{"value":"1528-4980","type":"electronic"}],"subject":[],"published":{"date-parts":[[2017,9,14]]},"assertion":[{"value":"2017-09-14","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}