{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,23]],"date-time":"2025-08-23T05:15:08Z","timestamp":1755926108662,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":41,"publisher":"ACM","license":[{"start":{"date-parts":[[2017,9,18]],"date-time":"2017-09-18T00:00:00Z","timestamp":1505692800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2017,9,18]]},"DOI":"10.1145\/3125571.3125580","type":"proceedings-article","created":{"date-parts":[[2017,8,24]],"date-time":"2017-08-24T11:58:11Z","timestamp":1503575891000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":6,"title":["GHOST"],"prefix":"10.1145","author":[{"given":"Andrea","family":"Guarneri","sequence":"first","affiliation":[{"name":"Universit\u00e0 di Milano, Milano, Italy"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Laura A.","family":"Ripamonti","sequence":"additional","affiliation":[{"name":"Universit\u00e0 di Milano, Milano, Italy"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Francesco","family":"Tissoni","sequence":"additional","affiliation":[{"name":"Universit\u00e0 di Milano, Milano, Italy"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Marco","family":"Trubian","sequence":"additional","affiliation":[{"name":"Universit\u00e0 di Milano, Milano, Italy"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Dario","family":"Maggiorini","sequence":"additional","affiliation":[{"name":"Universit\u00e0 di Milano, Milano, Italy"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Davide","family":"Gadia","sequence":"additional","affiliation":[{"name":"Universit\u00e0 di Milano, Milano, Italy"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2017,9,18]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"Ernest Adams 2014. Fundamentals of game design. New Riders (3\u00b0edition).   Ernest Adams 2014. Fundamentals of game design. New Riders (3\u00b0edition)."},{"key":"e_1_3_2_1_2_1","first-page":"176","volume-title":"INSCAPE An authoring platform for interactive storytelling","author":"Olivier Balet","year":"2007","unstructured":"Olivier Balet 2007. INSCAPE An authoring platform for interactive storytelling . In: Cavazza, M., Donikian, S. (eds.) ICVS-VirtStory 2007. LNCS, vol. 4871 , pp. 176 -- 177 . Springer , Heidelberg ( 2007 ). Olivier Balet 2007. INSCAPE An authoring platform for interactive storytelling. In: Cavazza, M., Donikian, S. (eds.) ICVS-VirtStory 2007. LNCS, vol. 4871, pp. 176--177. Springer, Heidelberg (2007)."},{"key":"e_1_3_2_1_3_1","volume-title":"Designing Virtual Worlds","author":"Richard A.","year":"1816","unstructured":"Richard A. Bartle 2003. Designing Virtual Worlds . New Riders Publishing , Indianapolis (Indiana). ISBN: 0-13-10 1816 -7. Richard A. Bartle 2003. Designing Virtual Worlds. New Riders Publishing, Indianapolis (Indiana). ISBN: 0-13-101816-7."},{"key":"e_1_3_2_1_4_1","volume-title":"Gamasutra","author":"Bates Bob","year":"2005","unstructured":"Bob Bates 2005 . Into the woods: A practical guide to the Hero's Journey . Gamasutra , June 17, 2005. Retrieved May 7, 2017, from http:\/\/www.gamasutra.com\/view\/feature\/130742\/into_the_woods_a_practical_guide_.php. Bob Bates 2005. Into the woods: A practical guide to the Hero's Journey. Gamasutra, June 17, 2005. Retrieved May 7, 2017, from http:\/\/www.gamasutra.com\/view\/feature\/130742\/into_the_woods_a_practical_guide_.php."},{"key":"e_1_3_2_1_5_1","unstructured":"Brenda Brathwaite Ian Schreiber 2009. Challenges for game designers. Course Technology PTR.   Brenda Brathwaite Ian Schreiber 2009. Challenges for game designers. Course Technology PTR."},{"volume-title":"Reading for the plot: Design and Invention in Narrative","author":"Brooks Peter","key":"e_1_3_2_1_6_1","unstructured":"Peter Brooks . 1992. Reading for the plot: Design and Invention in Narrative , Cambridge, Mass : Harvard University Press . Peter Brooks. 1992. Reading for the plot: Design and Invention in Narrative, Cambridge, Mass: Harvard University Press."},{"key":"e_1_3_2_1_7_1","unstructured":"Joseph Campbell. 1954. The Hero with a Thousand Faces.  Joseph Campbell. 1954. The Hero with a Thousand Faces."},{"key":"e_1_3_2_1_8_1","first-page":"39","volume-title":"Building the Information Society. IFIP","author":"Cavazza Marc O.","unstructured":"Marc O. Cavazza , Fred Charles , Steven J. Mead . 2004. Developing reusable interactive storytelling technologies . In: Jacquart, R. (ed.) Building the Information Society. IFIP , pp. 39 -- 44 . Kluwer , Norwell . Marc O. Cavazza, Fred Charles, Steven J. Mead. 2004. Developing reusable interactive storytelling technologies. In: Jacquart, R. (ed.) Building the Information Society. IFIP, pp. 39--44. Kluwer, Norwell."},{"key":"e_1_3_2_1_9_1","unstructured":"Odest Chadwicke Jenkins Morgan McGuire 2009. Creating Games. AK Peters ISBN-13: 978--1568813059.  Odest Chadwicke Jenkins Morgan McGuire 2009. Creating Games. AK Peters ISBN-13: 978--1568813059."},{"key":"e_1_3_2_1_10_1","volume-title":"Cook","author":"William","year":"1928","unstructured":"William W. Cook 1928 . Plotto : The Master Book of All Plots . William W. Cook 1928. Plotto: The Master Book of All Plots."},{"volume-title":"The Art of Computer Game Design","author":"Crawford Chris","key":"e_1_3_2_1_11_1","unstructured":"Chris Crawford . 1984. The Art of Computer Game Design , Berkley : Osborne\/MC Graw-Hill . Chris Crawford. 1984. The Art of Computer Game Design, Berkley: Osborne\/MC Graw-Hill."},{"key":"e_1_3_2_1_12_1","volume-title":"Flow: The Psychology of Optimal Experience","author":"Csikszentmihalyi Mihaly","year":"1991","unstructured":"Mihaly Csikszentmihalyi . 1991 . Flow: The Psychology of Optimal Experience . Harper Perennial . Mihaly Csikszentmihalyi. 1991. Flow: The Psychology of Optimal Experience. Harper Perennial."},{"volume-title":"Nonlinear Game Narrative","author":"Mary","key":"e_1_3_2_1_13_1","unstructured":"Mary DeMarle 2007. Nonlinear Game Narrative , Boston : Charles River Media . Mary DeMarle 2007. Nonlinear Game Narrative, Boston: Charles River Media."},{"key":"e_1_3_2_1_14_1","first-page":"101","volume-title":"LNCS","volume":"3105","author":"Donikian St\u00e9phane","year":"2004","unstructured":"St\u00e9phane Donikian , Jean-No\u00ebl Portugal 2004 . Writing interactive fiction scenarii with DraMachina. In: G\u00f6bel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004 . LNCS , vol. 3105 , pp. 101 -- 112 . Springer, Heidelberg. St\u00e9phane Donikian, Jean-No\u00ebl Portugal 2004. Writing interactive fiction scenarii with DraMachina. In: G\u00f6bel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (eds.) TIDSE 2004. LNCS, vol. 3105, pp. 101--112. Springer, Heidelberg."},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1201\/b16671"},{"key":"e_1_3_2_1_16_1","volume-title":"Game Engine Architecture","author":"Jason Gregory","unstructured":"Jason Gregory 2014. Game Engine Architecture , 2 nd ed., CRC Press . ISBN-13: 978--1466560017. Jason Gregory 2014. Game Engine Architecture, 2nd ed., CRC Press. ISBN-13: 978--1466560017.","edition":"2"},{"key":"e_1_3_2_1_17_1","volume-title":"Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015)","author":"Guzdial Matthew","year":"2015","unstructured":"Matthew Guzdial , Brent Harrison , Boyang Li , Mark O. Riedl . 2015 . Crowdsourcing Open Interactive Narrative . Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015) , June 22-25, 2015, Pacific Grove, CA, USA. ISBN 978-0-9913982-4-9 Matthew Guzdial, Brent Harrison, Boyang Li, Mark O. Riedl. 2015. Crowdsourcing Open Interactive Narrative. Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. ISBN 978-0-9913982-4-9"},{"volume-title":"Story Logic: Problems and Possibilities of Narrative Theory","author":"David Herman","key":"e_1_3_2_1_18_1","unstructured":"David Herman 2002. Story Logic: Problems and Possibilities of Narrative Theory , Lincoln : University of Nebraska Press. David Herman 2002. Story Logic: Problems and Possibilities of Narrative Theory, Lincoln: University of Nebraska Press."},{"key":"e_1_3_2_1_19_1","volume-title":"Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015)","author":"Hjaltason Kristian","year":"2015","unstructured":"Kristian Hjaltason , Steffen Christophersen , Julian Togelius , Mark J. Nelson 2015 . Game mechanics telling stories? An experiment . Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015) , June 22-25, 2015, Pacific Grove, CA, USA. ISBN 978-0-9913982-4-9 Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson 2015. Game mechanics telling stories? An experiment. Proceedings of the 10th International Conference on the Foundations of Digital Games (FDG 2015), June 22-25, 2015, Pacific Grove, CA, USA. ISBN 978-0-9913982-4-9"},{"key":"e_1_3_2_1_20_1","volume-title":"Game Studies","volume":"1","author":"Juul Jesper","year":"2001","unstructured":"Jesper Juul 2001 . Gaming Telling Stories: A Brief Note of Games and Narratives , in Game Studies , vol. 1 , issue 1, Nov 2001. Jesper Juul 2001. Gaming Telling Stories: A Brief Note of Games and Narratives, in Game Studies, vol. 1, issue 1, Nov 2001."},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-662-43454-3_7"},{"volume-title":"A Theory Of Fun For Game Design","author":"Raph Koster","key":"e_1_3_2_1_22_1","unstructured":"Raph Koster 2005. A Theory Of Fun For Game Design . Paraglyph Press . Raph Koster 2005. A Theory Of Fun For Game Design. Paraglyph Press."},{"volume-title":"Level Design: Concept, Theory, and Practice","author":"Rudolph Kremers","key":"e_1_3_2_1_23_1","unstructured":"Rudolph Kremers 2009. Level Design: Concept, Theory, and Practice . CRC Press , ISBN-13: 978-1568813387, ISBN-10: 1568813384. Rudolph Kremers 2009. Level Design: Concept, Theory, and Practice. CRC Press, ISBN-13: 978-1568813387, ISBN-10: 1568813384."},{"key":"e_1_3_2_1_24_1","volume-title":"Proceedings of the Computer Games and Digital Culture Conference","author":"Lindley Craig A.","year":"2002","unstructured":"Craig A. Lindley 2002 . The Gameplay Gestalt, Narrative, and Interactive Storytelling , in Proceedings of the Computer Games and Digital Culture Conference , Tampere: Tampere University Press , 2002. Craig A. Lindley 2002. The Gameplay Gestalt, Narrative, and Interactive Storytelling, in Proceedings of the Computer Games and Digital Culture Conference, Tampere: Tampere University Press, 2002."},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1007\/11944577_14"},{"key":"e_1_3_2_1_26_1","unstructured":"Once Upon a Time: the storytelling game http:\/\/www.atlasgames.com\/ouat3\/ Retrieved May 7 2017.  Once Upon a Time: the storytelling game http:\/\/www.atlasgames.com\/ouat3\/ Retrieved May 7 2017."},{"key":"e_1_3_2_1_27_1","unstructured":"Periodic Table of Storytelling. Retrieved May 7 2017 from http:\/\/jamesharris.design\/periodic\/  Periodic Table of Storytelling. Retrieved May 7 2017 from http:\/\/jamesharris.design\/periodic\/"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1007\/11590361_16"},{"key":"e_1_3_2_1_29_1","volume-title":"6th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT","author":"Ripamonti Laura A.","year":"2017","unstructured":"Laura A. Ripamonti , Silvio Gratani , Dario Maggiorini , Davide Gadia , Armir Bujari . 2017. Believable group behaviours for NPCs in FPS games . 6th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT 2017 ). Heraklion, Crete, Greece July 3, 2017. Co-Located with IEEE Symposium on Computers and Communications (ISCC) . Laura A. Ripamonti, Silvio Gratani, Dario Maggiorini, Davide Gadia, Armir Bujari. 2017. Believable group behaviours for NPCs in FPS games. 6th International Workshop on Digital Entertainment, Networked Virtual Environments, and Creative Technology (DENVECT 2017). Heraklion, Crete, Greece July 3, 2017. Co-Located with IEEE Symposium on Computers and Communications (ISCC)."},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-016-3636-3"},{"key":"e_1_3_2_1_31_1","unstructured":"Rory's Story Cubes https:\/\/www.storycubes.com\/ Retrieved May 7 2017.  Rory's Story Cubes https:\/\/www.storycubes.com\/ Retrieved May 7 2017."},{"volume-title":"Character Development and Storytelling for Games","author":"Sheldon Lee","key":"e_1_3_2_1_32_1","unstructured":"Lee Sheldon . 2004. Character Development and Storytelling for Games , Boston : Thomson Course Technology PTR. Lee Sheldon. 2004. Character Development and Storytelling for Games, Boston: Thomson Course Technology PTR."},{"volume-title":"The Art of Game Design: A Book of Lenses","author":"Jessie Schell","key":"e_1_3_2_1_33_1","unstructured":"Jessie Schell 2014. The Art of Game Design: A Book of Lenses , CRC Press . Jessie Schell 2014. The Art of Game Design: A Book of Lenses, CRC Press."},{"key":"e_1_3_2_1_34_1","unstructured":"John Sutherland 2005. What Every Game Developer Needs to Know about Story. Gamasutra http:\/\/www.gamasutra.com\/view\/feature\/130770\/what_every_game_developer_needs_to_.php  John Sutherland 2005. What Every Game Developer Needs to Know about Story. Gamasutra http:\/\/www.gamasutra.com\/view\/feature\/130770\/what_every_game_developer_needs_to_.php"},{"volume-title":"Level Design: processes and experiences","author":"Totten Christopher W.","key":"e_1_3_2_1_35_1","unstructured":"Christopher W. Totten . 2007. Level Design: processes and experiences . CRC Press , Taylor . Christopher W. Totten. 2007. Level Design: processes and experiences. CRC Press, Taylor."},{"key":"e_1_3_2_1_36_1","unstructured":"TVtropes Retrieved May 7 2017 from http:\/\/tvtropes.org\/  TVtropes Retrieved May 7 2017 from http:\/\/tvtropes.org\/"},{"key":"e_1_3_2_1_37_1","unstructured":"Twine Retrieved May 7 2017 from http:\/\/twinery.org  Twine Retrieved May 7 2017 from http:\/\/twinery.org"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1155\/2010\/897217"},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1007\/11590361_9"},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1207\/s15327752jpa6602_2"},{"key":"e_1_3_2_1_41_1","unstructured":"Xmind Retrieved May 7 2017 from http:\/\/www.xmind.net\/  Xmind Retrieved May 7 2017 from http:\/\/www.xmind.net\/"}],"event":{"name":"CHItaly '17: 12th Biannual Conference of the Italian SIGCHI Chapter","sponsor":["SIGCHI Italy SIGCHI Italy","University of Cagliari University of Cagliari"],"location":"Cagliari Italy","acronym":"CHItaly '17"},"container-title":["Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3125571.3125580","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3125571.3125580","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T03:30:06Z","timestamp":1750217406000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3125571.3125580"}},"subtitle":["a GHOst STory-writer"],"short-title":[],"issued":{"date-parts":[[2017,9,18]]},"references-count":41,"alternative-id":["10.1145\/3125571.3125580","10.1145\/3125571"],"URL":"https:\/\/doi.org\/10.1145\/3125571.3125580","relation":{},"subject":[],"published":{"date-parts":[[2017,9,18]]},"assertion":[{"value":"2017-09-18","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}