{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2023,9,2]],"date-time":"2023-09-02T06:00:24Z","timestamp":1693634424800},"reference-count":0,"publisher":"Association for Computing Machinery (ACM)","issue":"9","content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["eLearn"],"published-print":{"date-parts":[[2017,10,3]]},"abstract":"<jats:p>In this interview from Aras Bozkurt, one of the leading gamification experts, Andrzej Marczewski, discusses the definition of gamification, its impact on and its application in e-learning, and some insights about the future of the gamification.<\/jats:p>","DOI":"10.1145\/3136555.3137178","type":"journal-article","created":{"date-parts":[[2020,9,10]],"date-time":"2020-09-10T08:33:23Z","timestamp":1599726803000},"source":"Crossref","is-referenced-by-count":1,"title":["Gamification, Education and E-learning: An interview with Andrzej Marczewski"],"prefix":"10.1145","volume":"2017","author":[{"given":"Aras","family":"Bozkurt","sequence":"first","affiliation":[{"name":"Anadolu University"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","container-title":["eLearn"],"original-title":[],"language":"en","deposited":{"date-parts":[[2021,3,2]],"date-time":"2021-03-02T08:50:15Z","timestamp":1614675015000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3136555.3137178"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2017,10,3]]},"references-count":0,"journal-issue":{"issue":"9","published-print":{"date-parts":[[2017,10,3]]}},"alternative-id":["10.1145\/3136555.3137178"],"URL":"https:\/\/doi.org\/10.1145\/3136555.3137178","relation":{},"ISSN":["1535-394X"],"issn-type":[{"value":"1535-394X","type":"electronic"}],"subject":[],"published":{"date-parts":[[2017,10,3]]},"article-number":"3136555.3137178"}}