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Usually they can only rely on specific games. Our aim is to investigate how to overcome this gap for visually-impaired people. For this, we are presenting a mobile educational game accessible also via screen reader on a touch-screen. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those who cannot see the user interface. 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(2003). Accessibility usability and universal design---positioning and definition of concepts describing person-environment relationships. Disability and rehabilitation 25(2) 57--66.  Iwarsson S. & St\u00e5hl A. (2003). Accessibility usability and universal design---positioning and definition of concepts describing person-environment relationships. Disability and rehabilitation 25(2) 57--66.","DOI":"10.1080\/dre.25.2.57.66"},{"key":"e_1_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1080\/17483100902903457"},{"key":"e_1_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2851613.2851680"},{"key":"e_1_2_1_14_1","unstructured":"Madsen H.S. Techniques in Testing. Oxford University Press  Madsen H.S. Techniques in Testing. 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