{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,1]],"date-time":"2026-03-01T03:39:22Z","timestamp":1772336362050,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":20,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,3,18]],"date-time":"2018-03-18T00:00:00Z","timestamp":1521331200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"NRF","award":["NRF- 2017K2A9A2A08000200"],"award-info":[{"award-number":["NRF- 2017K2A9A2A08000200"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,3,18]]},"DOI":"10.1145\/3173225.3173230","type":"proceedings-article","created":{"date-parts":[[2018,3,14]],"date-time":"2018-03-14T12:34:31Z","timestamp":1521030871000},"page":"409-418","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":28,"title":["Situated Game Level Editing in Augmented Reality"],"prefix":"10.1145","author":[{"given":"Gary","family":"Ng","sequence":"first","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]},{"given":"Joon Gi","family":"Shin","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]},{"given":"Alexander","family":"Plopski","sequence":"additional","affiliation":[{"name":"Nara Institute of Science and Technology, Ikoma, Japan"}]},{"given":"Christian","family":"Sandor","sequence":"additional","affiliation":[{"name":"Nara Institute of Science and Technology, Ikoma, Japan"}]},{"given":"Daniel","family":"Saakes","sequence":"additional","affiliation":[{"name":"Korea Advanced Institute of Science and Technology, Daejeon, South Korea"}]}],"member":"320","published-online":{"date-parts":[[2018,3,18]]},"reference":[{"key":"e_1_3_2_2_1_1","volume-title":"Fundamentals of Game Design","author":"Adams Ernest","unstructured":"Ernest Adams . 2014. Fundamentals of Game Design , 3 rd Edition. New Riders . Ernest Adams. 2014. Fundamentals of Game Design, 3rd Edition. New Riders.","edition":"3"},{"key":"e_1_3_2_2_2_1","unstructured":"Apple. 2017. Human Interface Guidelines: Augmented Reality. (2017). https:\/\/developer.apple.com\/ios\/human-interface-guidelines\/technologies\/augmented-reality  Apple. 2017. Human Interface Guidelines: Augmented Reality. (2017). https:\/\/developer.apple.com\/ios\/human-interface-guidelines\/technologies\/augmented-reality"},{"key":"e_1_3_2_2_3_1","unstructured":"Asobo Studio. 2016. Fragments. (2016). http:\/\/www.asobostudio.com\/games\/fragments  Asobo Studio. 2016. Fragments. (2016). http:\/\/www.asobostudio.com\/games\/fragments"},{"key":"e_1_3_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/571985.572017"},{"key":"e_1_3_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3024969.3024975"},{"key":"e_1_3_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2642918.2647402"},{"key":"e_1_3_2_2_7_1","unstructured":"Blender Foundation. 2017. Blender Game Engine: Game Logic. (2017). https:\/\/docs.blender.org\/manual\/en\/dev\/game_engine\/logic\/introduction.html  Blender Foundation. 2017. Blender Game Engine: Game Logic. (2017). https:\/\/docs.blender.org\/manual\/en\/dev\/game_engine\/logic\/introduction.html"},{"key":"e_1_3_2_2_8_1","volume-title":"https:\/\/www.layar.com\/","author":"Blippar Group","year":"2009","unstructured":"Blippar Group . 2009. Layar. ( 2009 ). https:\/\/www.layar.com\/ Blippar Group. 2009. Layar. (2009). https:\/\/www.layar.com\/"},{"key":"e_1_3_2_2_9_1","unstructured":"Blizzard Entertainment. 2002. Warcraft III. (2002). http:\/\/us.blizzard.com\/en-us\/games\/war3\/  Blizzard Entertainment. 2002. Warcraft III. (2002). http:\/\/us.blizzard.com\/en-us\/games\/war3\/"},{"key":"e_1_3_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/354666.354673"},{"key":"e_1_3_2_2_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/3024969.3024978"},{"key":"e_1_3_2_2_12_1","volume-title":"Human Pacman. In Proc. ACE '04","author":"Cheok Adrian David","year":"2004","unstructured":"Adrian David Cheok , Xubo Yang , Kok Hwee Goh , Wei Liu , Farzam Farbiz , Sze Lee Teo , Hui Siang Teo , Shang Ping Lee , Yu Li , and Siew Wan Fong . 2004 . Human Pacman. In Proc. ACE '04 . ACM Press, New York, New York, USA, 360--361. Adrian David Cheok, Xubo Yang, Kok Hwee Goh, Wei Liu, Farzam Farbiz, Sze Lee Teo, Hui Siang Teo, Shang Ping Lee, Yu Li, and Siew Wan Fong. 2004. Human Pacman. In Proc. ACE '04. ACM Press, New York, New York, USA, 360--361."},{"key":"e_1_3_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2971485.2996734"},{"key":"e_1_3_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/332040.332481"},{"key":"e_1_3_2_2_15_1","volume-title":"2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). 235--237","author":"Dauenhauer R.","unstructured":"R. Dauenhauer and T. Muller . 2016. An Evaluation of Information Connection in Augmented Reality for 3D Scenes with Occlusion . In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). 235--237 . R. Dauenhauer and T. Muller. 2016. An Evaluation of Information Connection in Augmented Reality for 3D Scenes with Occlusion. In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). 235--237."},{"key":"e_1_3_2_2_16_1","volume-title":"The Hows and Whys of Level Design -","author":"de Jong Sjoerd","unstructured":"Sjoerd \"Hourences\" de Jong . 2008. The Hows and Whys of Level Design - Second Edition. Self Published . Sjoerd \"Hourences\" de Jong. 2008. The Hows and Whys of Level Design - Second Edition. Self Published."},{"key":"e_1_3_2_2_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/778712.778752"},{"key":"e_1_3_2_2_18_1","volume-title":"Where the action is: The Foundations of Embodied Interaction","author":"Dourish Paul","unstructured":"Paul Dourish . 2004. Where the action is: The Foundations of Embodied Interaction . MIT Press . Paul Dourish. 2004. Where the action is: The Foundations of Embodied Interaction. MIT Press."},{"key":"e_1_3_2_2_19_1","volume-title":"https:\/\/www.unrealengine.com\/","author":"Games EPIC","year":"2012","unstructured":"EPIC Games . 2012. Unreal Engine 4. ( 2012 ). https:\/\/www.unrealengine.com\/ EPIC Games. 2012. Unreal Engine 4. (2012). https:\/\/www.unrealengine.com\/"},{"key":"e_1_3_2_2_20_1","volume-title":"ICLS'08: Proceedings of the 8th international conference on International conference for the learning sciences -","volume":"3","author":"Gee James Paul","year":"2008","unstructured":"James Paul Gee , Elizabeth Hayes , Robert J. Torres , Alex Games , Kurt R. Squire , and Katie Salen . 2008 . Playing to learn game design skills in a game context . ICLS'08: Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3 3 (2008), 368--374.0.1145\/2380116.2380169 James Paul Gee, Elizabeth Hayes, Robert J. Torres, Alex Games, Kurt R. Squire, and Katie Salen. 2008. Playing to learn game design skills in a game context. ICLS'08: Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3 3 (2008), 368--374.0.1145\/2380116.2380169"}],"event":{"name":"TEI '18: Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","location":"Stockholm Sweden","acronym":"TEI '18","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3173225.3173230","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3173225.3173230","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T02:26:24Z","timestamp":1750213584000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3173225.3173230"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,3,18]]},"references-count":20,"alternative-id":["10.1145\/3173225.3173230","10.1145\/3173225"],"URL":"https:\/\/doi.org\/10.1145\/3173225.3173230","relation":{},"subject":[],"published":{"date-parts":[[2018,3,18]]},"assertion":[{"value":"2018-03-18","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}