{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,7]],"date-time":"2026-01-07T07:48:05Z","timestamp":1767772085480,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":70,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,4,21]],"date-time":"2018-04-21T00:00:00Z","timestamp":1524268800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,4,21]]},"DOI":"10.1145\/3173574.3174152","type":"proceedings-article","created":{"date-parts":[[2018,4,20]],"date-time":"2018-04-20T15:38:35Z","timestamp":1524238715000},"page":"1-14","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":25,"title":["Playing with Streakiness in Online Games"],"prefix":"10.1145","author":[{"given":"Yubo","family":"Kou","sequence":"first","affiliation":[{"name":"Purdue University, West Lafayette, IN, USA"}]},{"given":"Yao","family":"Li","sequence":"additional","affiliation":[{"name":"University of California, Irvine, Irvine, CA, USA"}]},{"given":"Xinning","family":"Gui","sequence":"additional","affiliation":[{"name":"University of California, Irvine, Irvine, CA, USA"}]},{"given":"Eli","family":"Suzuki-Gill","sequence":"additional","affiliation":[{"name":"University of California, Irvine, Irvine, CA, USA"}]}],"member":"320","published-online":{"date-parts":[[2018,4,21]]},"reference":[{"doi-asserted-by":"publisher","key":"e_1_3_2_2_1_1","DOI":"10.1080\/09332480.2004.10554913"},{"volume-title":"Curve ball?: baseball, statistics, and the role of chance in the game","author":"Albert Jim","unstructured":"Jim Albert and Jay Bennett. 2003. Curve ball?: baseball, statistics, and the role of chance in the game. Copernicus Books.","key":"e_1_3_2_2_2_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_3_1","DOI":"10.1145\/2998181.2998294"},{"key":"e_1_3_2_2_4_1","first-page":"1369","article-title":"The hot hand fallacy and the gambler's fallacy: Two faces of subjective randomness","volume":"32","author":"Ayton Peter","year":"2004","unstructured":"Peter Ayton and Ilan Fischer. 2004. The hot hand fallacy and the gambler's fallacy: Two faces of subjective randomness? Memory&Cognition 32, 8: 1369--1378.","journal-title":"Memory&Cognition"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_5_1","DOI":"10.1016\/j.psychsport.2006.03.001"},{"key":"e_1_3_2_2_6_1","first-page":"1","article-title":"Supersititious Behavior in Sport: Levels of Effectiveness and Determinants of Use in Three Collegiate Sports","volume":"21","author":"Bleak Jared L.","year":"1998","unstructured":"Jared L. Bleak and Christina M. Frederick. 1998. Supersititious Behavior in Sport: Levels of Effectiveness and Determinants of Use in Three Collegiate Sports. Journal of Sport Behavior 21, 1.","journal-title":"Journal of Sport Behavior"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_7_1","DOI":"10.1037\/0022-3514.36.1.56"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_8_1","DOI":"10.1016\/j.obhdp.2007.03.004"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_9_1","DOI":"10.1111\/j.1559-1816.2004.tb02574.x"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_10_1","DOI":"10.1089\/109493104322820066"},{"key":"e_1_3_2_2_11_1","volume-title":"Theorycrafting: The Art and Science of Using Numbers to Interpret the World. In Games, Learning, and Society: Learning and Meaning in the Digital Age","author":"Choontanom Trina","year":"2012","unstructured":"Trina Choontanom and Bonnie Nardi. 2012. Theorycrafting: The Art and Science of Using Numbers to Interpret the World. In Games, Learning, and Society: Learning and Meaning in the Digital Age. Cambridge University Press, London, 185--209."},{"key":"e_1_3_2_2_12_1","first-page":"1257","article-title":"Does the Basketball Market Believe in the 'Hot Hand","volume":"79","author":"Camerer Colin F.","year":"1989","unstructured":"Colin F. Camerer. 1989. Does the Basketball Market Believe in the 'Hot Hand,'? The American Economic Review 79, 5: 1257--1261.","journal-title":"The American Economic Review"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_13_1","DOI":"10.1198\/016214507000000310"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_14_1","DOI":"10.1145\/2556288.2557100"},{"key":"e_1_3_2_2_15_1","first-page":"1","article-title":"A Review of Psychological Momentum in Sports: Why qualitative research is needed","volume":"8","author":"Crust Lee","year":"2006","unstructured":"Lee Crust and Mark Nesti. 2006. A Review of Psychological Momentum in Sports: Why qualitative research is needed. The Online Journal of Sport Psychology 8, 1.","journal-title":"The Online Journal of Sport Psychology"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_16_1","DOI":"10.1080\/17461391.2014.982205"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_17_1","DOI":"10.1037\/a0014783"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_18_1","DOI":"10.1145\/2159365.2159390"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_19_1","DOI":"10.1145\/3025453.3025648"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_20_1","DOI":"10.1145\/2441776.2441831"},{"doi-asserted-by":"crossref","unstructured":"Scott Donaldson. 2015. Mechanics and Metagame: Exploring Binary Expertise in League of Legends. Games and Culture: 1--19.","key":"e_1_3_2_2_21_1","DOI":"10.1177\/1555412015590063"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_22_1","DOI":"10.1145\/2858036.2858494"},{"doi-asserted-by":"crossref","unstructured":"Motahhare Eslami Kristen Vaccaro Karrrie Karahalios and Kevin Hamilton. 2017. \"Be careful; things can be worse than they appear\": Understanding Biased Algorithms and Users' Behavior around Them in Rating Platforms. In ICWSM.","key":"e_1_3_2_2_23_1","DOI":"10.1609\/icwsm.v11i1.14898"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_24_1","DOI":"10.1145\/230538.230561"},{"unstructured":"Riot Games. 2017. Matchmaking Guide. support.riotgames.com. Retrieved from https:\/\/support.riotgames.com\/hc\/en-us\/articles\/201752954-Matchmaking-Guide","key":"e_1_3_2_2_25_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_26_1","DOI":"10.1016\/0010-0285(85)90010-6"},{"key":"e_1_3_2_2_27_1","volume-title":"Sports Analytics Conference.","author":"Green Brett","year":"2016","unstructured":"Brett Green and Jeffrey Zwiebel. 2016. The Hot-Hand Fallacy: Cognitive Mistakes or Equilibrium Adjustments? Evidence from Major League Baseball. In Sports Analytics Conference."},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_28_1","DOI":"10.4309\/jgi.2005.13.7"},{"doi-asserted-by":"crossref","unstructured":"Kevin A. Hallgren. 2012. Computing Inter-Rater Reliability for Observational Data: An Overview and Tutorial. Tutorials in quantitative methods for psychology 8 1: 23--34.","key":"e_1_3_2_2_29_1","DOI":"10.20982\/tqmp.08.1.p023"},{"unstructured":"Steve Harrison Deborah Tatar and Phoebe Sengers. 2007. The three paradigms of HCI. alt.chi.","key":"e_1_3_2_2_30_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_31_1","DOI":"10.1080\/14459795.2013.841722"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_32_1","DOI":"10.1016\/S0169-8141(99)00026-8"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_33_1","DOI":"10.1145\/1178477.1178573"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_34_1","DOI":"10.1080\/07370024.2014.987347"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_35_1","DOI":"10.1145\/2702123.2702447"},{"doi-asserted-by":"crossref","unstructured":"Faltin Karlsen. 2011. Theorycrafting: from collective intelligence to intrinsic satisfaction. In DiGRA.","key":"e_1_3_2_2_36_1","DOI":"10.26503\/dl.v2011i1.586"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_37_1","DOI":"10.2307\/2564659"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_38_1","DOI":"10.1145\/2858036.2858464"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_39_1","DOI":"10.1016\/S0165-1781(01)00327-4"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_40_1","DOI":"10.1145\/2998181.2998185"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_41_1","DOI":"10.1145\/2658537.2658538"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_42_1","DOI":"10.1145\/2967934.2968078"},{"unstructured":"Yubo Kou and Bonnie Nardi. 2013. Regulating Anti-Social Behavior on the Internet: The Example of League of Legends. In iConference 2013 Proceedings 616--622.","key":"e_1_3_2_2_43_1"},{"volume-title":"Content analysis?: an introduction to its methodology","author":"Krippendorff Klaus","unstructured":"Klaus Krippendorff. 1980. Content analysis?: an introduction to its methodology. SAGE Publications.","key":"e_1_3_2_2_44_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_45_1","DOI":"10.1145\/2998181.2998321"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_46_1","DOI":"10.1145\/2858036.2858132"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_47_1","DOI":"10.1016\/j.chb.2010.07.015"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_48_1","DOI":"10.1145\/2556288.2557078"},{"key":"e_1_3_2_2_49_1","first-page":"708","article-title":"Ethics of Social Media Research","volume":"16","author":"Moreno Megan A.","year":"2013","unstructured":"Megan A. Moreno, Natalie Goniu, Peter S. Moreno, and Douglas Diekema. 2013. Ethics of Social Media Research: Common Concerns and Practical Considerations. Cyberpsychology, Behavior, and Social Networking 16, 9: 708--713.","journal-title":"Common Concerns and Practical Considerations. Cyberpsychology, Behavior, and Social Networking"},{"key":"e_1_3_2_2_50_1","volume-title":"EPEX'2011","author":"Nacke Lennart","year":"2011","unstructured":"Lennart Nacke and Anders Drachen. 2011. Towards a Framework of Player Experience Research. In EPEX'2011."},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_51_1","DOI":"10.1145\/1180875.1180898"},{"key":"e_1_3_2_2_52_1","first-page":"2","article-title":"Optimizing Play: How Theorycraft Changes Gameplay and Design","volume":"11","author":"Paul Christopher","year":"2011","unstructured":"Christopher Paul. 2011. Optimizing Play: How Theorycraft Changes Gameplay and Design. Game Studies 11, 2.","journal-title":"Game Studies"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_53_1","DOI":"10.1145\/3025453.3026047"},{"unstructured":"Matt Porter. 2016. League of Legends Surpasses 100 Million Monthly Active Players. ign.com. Retrieved from http:\/\/www.ign.com\/articles\/2016\/09\/14\/league-of-legends-surpasses-100-million-monthly-active-players","key":"e_1_3_2_2_54_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_55_1","DOI":"10.1037\/a0019440"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_56_1","DOI":"10.1023\/B:JOGS.0000022305.01606.da"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_57_1","DOI":"10.1023\/A:1023042708217"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_58_1","DOI":"10.1037\/0003-066X.55.1.68"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_59_1","DOI":"10.1037\/0022-3514.52.6.1061"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_60_1","DOI":"10.1145\/2531602.2531724"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_61_1","DOI":"10.1140\/epjb\/e2008-00405-5"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_62_1","DOI":"10.1145\/2858036.2858551"},{"volume-title":"Moore and Wittgenstein on Certainty","author":"Stroll Avrum","unstructured":"Avrum Stroll. 1994. Moore and Wittgenstein on Certainty. Oxford University Press.","key":"e_1_3_2_2_63_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_64_1","DOI":"10.1145\/2967934.2968098"},{"key":"e_1_3_2_2_65_1","volume-title":"Tracey Davenport, Jo Mitchell","author":"Vella Kellie","year":"2017","unstructured":"Kellie Vella, Daniel Johnson, Vanessa Wan Sze Cheng, Tracey Davenport, Jo Mitchell, Madison Klarkowski, and Cody Phillips. 2017. A Sense of Belonging: Pok\u00e9mon GO and Social Connectedness."},{"volume-title":"Sensemaking in organizations","author":"Weick Karl E.","unstructured":"Karl E. Weick. 1995. Sensemaking in organizations. Sage Publications.","key":"e_1_3_2_2_66_1"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_67_1","DOI":"10.1037\/a0023997"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_68_1","DOI":"10.1016\/j.cognition.2014.01.002"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_69_1","DOI":"10.1145\/1958824.1958854"},{"doi-asserted-by":"publisher","key":"e_1_3_2_2_70_1","DOI":"10.3109\/16066359.2013.812203"}],"event":{"sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"acronym":"CHI '18","name":"CHI '18: CHI Conference on Human Factors in Computing Systems","location":"Montreal QC Canada"},"container-title":["Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3173574.3174152","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3173574.3174152","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,3]],"date-time":"2025-07-03T20:51:03Z","timestamp":1751575863000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3173574.3174152"}},"subtitle":["How Players Perceive and React to Winning and Losing Streaks in League of Legends"],"short-title":[],"issued":{"date-parts":[[2018,4,21]]},"references-count":70,"alternative-id":["10.1145\/3173574.3174152","10.1145\/3173574"],"URL":"https:\/\/doi.org\/10.1145\/3173574.3174152","relation":{},"subject":[],"published":{"date-parts":[[2018,4,21]]},"assertion":[{"value":"2018-04-21","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}