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Graph."],"published-print":{"date-parts":[[2018,8,31]]},"abstract":"<jats:p>\n            Generating realistic fluid simulations remains computationally expensive, and animators can expend enormous effort trying to achieve a desired motion. To reduce such costs, several methods have been developed in which high-resolution turbulence is synthesized as a post process. Since global motion can then be obtained using a fast, low-resolution simulation, less effort is needed to create a realistic animation with the desired behavior. While much research has focused on accelerating the low-resolution simulation, the problem controlling the behavior of the turbulent, high-resolution motion has received little attention. In this paper, we show that\n            <jats:italic>style transfer<\/jats:italic>\n            methods from image editing can be adapted to transfer the turbulent style of an existing fluid simulation onto a new one. We do this by extending example-based image synthesis methods to handle velocity fields using a combination of patch-based and optimization-based texture synthesis. This approach allows us to take into account the incompressibility condition, which we have found to be a important factor during synthesis. Using our method, a user can easily and intuitively create high-resolution fluid animations that have a desired turbulent motion.\n          <\/jats:p>","DOI":"10.1145\/3197517.3201398","type":"journal-article","created":{"date-parts":[[2018,7,31]],"date-time":"2018-07-31T15:56:23Z","timestamp":1533052583000},"page":"1-9","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":35,"title":["Example-based turbulence style transfer"],"prefix":"10.1145","volume":"37","author":[{"given":"Syuhei","family":"Sato","sequence":"first","affiliation":[{"name":"Dwango CG Research"}]},{"given":"Yoshinori","family":"Dobashi","sequence":"additional","affiliation":[{"name":"Hokkaido University and Dwango CG Research"}]},{"given":"Theodore","family":"Kim","sequence":"additional","affiliation":[{"name":"Pixar Animation Studios"}]},{"given":"Tomoyuki","family":"Nishita","sequence":"additional","affiliation":[{"name":"Dwango CG Research and Hiroshima Shudo University"}]}],"member":"320","published-online":{"date-parts":[[2018,7,30]]},"reference":[{"key":"e_1_2_2_2_1","doi-asserted-by":"publisher","DOI":"10.1007\/s41095-016-0064-2"},{"volume-title":"Fluid simulation for computer graphics","author":"Bridson Robert","key":"e_1_2_2_3_1","unstructured":"Robert Bridson . 2015. Fluid simulation for computer graphics . CRC Press . Robert Bridson. 2015. Fluid simulation for computer graphics. CRC Press."},{"key":"e_1_2_2_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/1276377.1276435"},{"key":"e_1_2_2_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3072959.3073643"},{"key":"e_1_2_2_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/383259.383260"},{"key":"e_1_2_2_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/2601097.2601147"},{"key":"e_1_2_2_8_1","doi-asserted-by":"publisher","DOI":"10.1111\/cgf.13084"},{"key":"e_1_2_2_9_1","unstructured":"Wenzel Jakob. 2010. Mitsuba renderer. (2010). http:\/\/www.mitsuba-renderer.org.  Wenzel Jakob. 2010. Mitsuba renderer. (2010). http:\/\/www.mitsuba-renderer.org."},{"key":"e_1_2_2_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2766983"},{"volume-title":"Fluid Engine Development","author":"Kim Doyub","key":"e_1_2_2_11_1","unstructured":"Doyub Kim . 2017. Fluid Engine Development . CRC Press . Doyub Kim. 2017. Fluid Engine Development. CRC Press."},{"key":"e_1_2_2_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1360612.1360649"},{"key":"e_1_2_2_13_1","doi-asserted-by":"publisher","DOI":"10.5555\/2231878.2231915"},{"key":"e_1_2_2_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/1073204.1073263"},{"volume-title":"Computer Graphics Forum","author":"Lagae Ares","key":"e_1_2_2_15_1","unstructured":"Ares Lagae , Sylvain Lefebvre , Rob Cook , Tony DeRose , George Drettakis , David S Ebert , John P Lewis , Ken Perlin , and Matthias Zwicker . 2010. A survey of procedural noise functions . In Computer Graphics Forum , Vol. 29 . Wiley Online Library , 2579--2600. Ares Lagae, Sylvain Lefebvre, Rob Cook, Tony DeRose, George Drettakis, David S Ebert, John P Lewis, Ken Perlin, and Matthias Zwicker. 2010. A survey of procedural noise functions. In Computer Graphics Forum, Vol. 29. Wiley Online Library, 2579--2600."},{"key":"e_1_2_2_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1618452.1618456"},{"volume-title":"Proceedings of the 18th Eurographics conference on Rendering Techniques. 361--370","author":"Narain Rahul","key":"e_1_2_2_17_1","unstructured":"Rahul Narain , Vivek Kwatra , Huai-Ping Lee , Theodore Kim , Mark Carlson , and Ming C. Lin . 2007. Feature-guided dynamic texture synthesis on continuous flows . In Proceedings of the 18th Eurographics conference on Rendering Techniques. 361--370 . Rahul Narain, Vivek Kwatra, Huai-Ping Lee, Theodore Kim, Mark Carlson, and Ming C. Lin. 2007. Feature-guided dynamic texture synthesis on continuous flows. In Proceedings of the 18th Eurographics conference on Rendering Techniques. 361--370."},{"key":"e_1_2_2_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/1409060.1409119"},{"key":"e_1_2_2_19_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8659.2009.01640.x"},{"key":"e_1_2_2_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1599470.1599499"},{"key":"e_1_2_2_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/1618452.1618467"},{"key":"e_1_2_2_22_1","doi-asserted-by":"publisher","DOI":"10.1145\/2983621"},{"key":"e_1_2_2_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/3005358.3005382"},{"key":"e_1_2_2_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/2370919.2370926"},{"volume-title":"Proceedings of the 2008 ACM SIGGRAPH\/Eurographics Symposium on Computer Animation. 1--7.","author":"Schechter H.","key":"e_1_2_2_25_1","unstructured":"H. Schechter and R. Bridson . 2008. Evolving sub-grid turbulence for smoke animation . In Proceedings of the 2008 ACM SIGGRAPH\/Eurographics Symposium on Computer Animation. 1--7. H. Schechter and R. Bridson. 2008. Evolving sub-grid turbulence for smoke animation. In Proceedings of the 2008 ACM SIGGRAPH\/Eurographics Symposium on Computer Animation. 1--7."},{"key":"e_1_2_2_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/344779.345012"},{"key":"e_1_2_2_27_1","doi-asserted-by":"publisher","DOI":"10.1145\/311535.311548"},{"key":"e_1_2_2_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/2504435.2504441"},{"key":"e_1_2_2_29_1","volume-title":"Eurographics","author":"Wei Li-Yi","year":"2009","unstructured":"Li-Yi Wei , Sylvain Lefebvre , Vivek Kwatra , and Greg Turk . 2009. State of the Art in Example-based Texture Synthesis . In Eurographics 2009 , State of the Art Report, EG-STAR. Eurographics Association . http:\/\/www-sop.inria.fr\/reves\/Basilic\/2009\/WLKT09 Li-Yi Wei, Sylvain Lefebvre, Vivek Kwatra, and Greg Turk. 2009. State of the Art in Example-based Texture Synthesis. In Eurographics 2009, State of the Art Report, EG-STAR. 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