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We present two studies that extend player modeling into player profiling by trying to identify abstract personality traits, such as the\n            <jats:italic>need for cognition<\/jats:italic>\n            and\n            <jats:italic>self-esteem<\/jats:italic>\n            , through a player's in-game behavior. We present evidence that game mechanics that can be broadly adopted by several game genres, such as hints and a player's self-evaluation at the end of a level, correlate with the aforementioned personality traits. We conclude by presenting future directions for research regarding this topic, discuss the direct applications for the games industry, and explore how games can be developed as profiling tools with applications to other contexts.\n          <\/jats:p>","DOI":"10.1145\/3230738","type":"journal-article","created":{"date-parts":[[2019,3,19]],"date-time":"2019-03-19T12:11:29Z","timestamp":1552997489000},"page":"1-30","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["Profiling Personality Traits with Games"],"prefix":"10.1145","volume":"9","author":[{"given":"Carlos Pereira","family":"Santos","sequence":"first","affiliation":[{"name":"Breda University of Applied Sciences 8 Eindhoven University of Technology, JT Breda, Netherlands"}]},{"given":"Kevin","family":"Hutchinson","sequence":"additional","affiliation":[{"name":"Breda University of Applied Sciences, JT Breda, Netherlands"}]},{"given":"Vassilis-Javed","family":"Khan","sequence":"additional","affiliation":[{"name":"Eindhoven University of Technology, AZ Eindhoven, Netherlands"}]},{"given":"Panos","family":"Markopoulos","sequence":"additional","affiliation":[{"name":"Eindhoven University of Technology, AZ Eindhoven, Netherlands"}]}],"member":"320","published-online":{"date-parts":[[2019,3,18]]},"reference":[{"key":"e_1_2_1_1_1","unstructured":"Icek Ajzen. 2005. 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