{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,8,27]],"date-time":"2026-08-27T15:42:18Z","timestamp":1787845338685,"version":"build-2784847793"},"publisher-location":"New York, NY, USA","reference-count":80,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,8,7]],"date-time":"2018-08-07T00:00:00Z","timestamp":1533600000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"NSF AISL (Adanced Informal STEM Learning)","award":["1810972"],"award-info":[{"award-number":["1810972"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,8,7]]},"DOI":"10.1145\/3235765.3235783","type":"proceedings-article","created":{"date-parts":[[2018,9,13]],"date-time":"2018-09-13T08:54:52Z","timestamp":1536828892000},"page":"1-10","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":38,"title":["Educational game design"],"prefix":"10.1145","author":[{"given":"Chaima","family":"Jemmali","sequence":"first","affiliation":[{"name":"Northeastern University"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Sara","family":"Bunian","sequence":"additional","affiliation":[{"name":"Northeastern University"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Andrea","family":"Mambretti","sequence":"additional","affiliation":[{"name":"Northeastern University"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Magy Seif","family":"El-Nasr","sequence":"additional","affiliation":[{"name":"Northeastern University"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2018,8,7]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0025595"},{"key":"e_1_3_2_1_2_1","volume-title":"Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences","author":"Aldrich Clark","unstructured":"Clark Aldrich . 2005. Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences . John Wiley & Sons . Clark Aldrich. 2005. Learning by doing: A comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences. John Wiley & Sons."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-006-9001-x"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1111\/1467-8535.00121"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025711"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878117703749"},{"key":"e_1_3_2_1_7_1","volume-title":"Proceedings of the Interservice\/Industry Training, Simulation, & Education Conference. 945--955","author":"Blunt Richard","year":"2007","unstructured":"Richard Blunt . 2007 . Does game-based learning work? Results from three recent studies . In Proceedings of the Interservice\/Industry Training, Simulation, & Education Conference. 945--955 . Richard Blunt. 2007. Does game-based learning work? Results from three recent studies. In Proceedings of the Interservice\/Industry Training, Simulation, & Education Conference. 945--955."},{"key":"e_1_3_2_1_8_1","volume-title":"The challenge of problem-based learning","author":"Boud David","unstructured":"David Boud and Grahame Feletti . 1997. The challenge of problem-based learning . Psychology Press . David Boud and Grahame Feletti. 1997. The challenge of problem-based learning. Psychology Press."},{"key":"e_1_3_2_1_9_1","volume-title":"The hero with a thousand faces","author":"Campbell Joseph","unstructured":"Joseph Campbell . 2008. The hero with a thousand faces . Vol. 17 . New World Library . Joseph Campbell. 2008. The hero with a thousand faces. Vol. 17. New World Library."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1109\/TETC.2015.2446192"},{"key":"e_1_3_2_1_11_1","volume-title":"Digital games, design, and learning: A systematic review and meta-analysis. Review of educational research 86, 1","author":"Clark Douglas B","year":"2016","unstructured":"Douglas B Clark , Emily E Tanner-Smith , and Stephen S Killingsworth . 2016. Digital games, design, and learning: A systematic review and meta-analysis. Review of educational research 86, 1 ( 2016 ), 79--122. Douglas B Clark, Emily E Tanner-Smith, and Stephen S Killingsworth. 2016. Digital games, design, and learning: A systematic review and meta-analysis. Review of educational research 86, 1 (2016), 79--122."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2009.05.012"},{"key":"e_1_3_2_1_13_1","volume-title":"Journal of Computing Sciences in Colleges","volume":"15","author":"Cooper Stephen","year":"2000","unstructured":"Stephen Cooper , Wanda Dann , and Randy Pausch . 2000 . Alice: a 3-D tool for introductory programming concepts . In Journal of Computing Sciences in Colleges , Vol. 15 . Consortium for Computing Sciences in Colleges, 107--116. Stephen Cooper, Wanda Dann, and Randy Pausch. 2000. Alice: a 3-D tool for introductory programming concepts. In Journal of Computing Sciences in Colleges, Vol. 15. Consortium for Computing Sciences in Colleges, 107--116."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1016\/0092-6566(85)90023-6"},{"key":"e_1_3_2_1_15_1","volume-title":"Narrative learning in technology-enhanced environments. Technology-Enhanced Learning","author":"Dettori Giuliana","year":"2009","unstructured":"Giuliana Dettori and Ana Paiva . 2009. Narrative learning in technology-enhanced environments. Technology-Enhanced Learning ( 2009 ), 55--69. Giuliana Dettori and Ana Paiva. 2009. Narrative learning in technology-enhanced environments. Technology-Enhanced Learning (2009), 55--69."},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-006-8806-y"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2009.01032.x"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2012.03.025"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1145\/2674683.2674684"},{"key":"e_1_3_2_1_20_1","volume-title":"LIPIcs-Leibniz International Proceedings in Informatics","volume":"32","author":"Felleisen Matthias","year":"2015","unstructured":"Matthias Felleisen , Robert Bruce Findler , Matthew Flatt , Shriram Krishnamurthi , Eli Barzilay , Jay McCarthy , and Sam Tobin-Hochstadt . 2015 . The racket manifesto . In LIPIcs-Leibniz International Proceedings in Informatics , Vol. 32 . Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik. Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi, Eli Barzilay, Jay McCarthy, and Sam Tobin-Hochstadt. 2015. The racket manifesto. In LIPIcs-Leibniz International Proceedings in Informatics, Vol. 32. Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik."},{"key":"e_1_3_2_1_21_1","volume-title":"Blockly: A visual programming editor","author":"N Fraser","year":"2013","unstructured":"N Fraser et al. 2013 . Blockly: A visual programming editor . URL : https:\/\/code.google.com\/p\/blockly (2013). N Fraser et al. 2013. Blockly: A visual programming editor. URL: https:\/\/code.google.com\/p\/blockly (2013)."},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1111\/bjet.12455"},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950595"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/3017680.3017723"},{"key":"e_1_3_2_1_25_1","volume-title":"Programming environments for novices. Computer science education research 2004","author":"Guzdial Mark","year":"2004","unstructured":"Mark Guzdial . 2004. Programming environments for novices. Computer science education research 2004 ( 2004 ), 127--154. Mark Guzdial. 2004. Programming environments for novices. Computer science education research 2004 (2004), 127--154."},{"key":"e_1_3_2_1_26_1","volume-title":"Proceedings of the Workshop on Intelligent Educational Games at the 14th International Conference on Artificial Intelligence in Education. 117--120","author":"Hallinen Nicole","year":"2009","unstructured":"Nicole Hallinen , Erin Walker , Ruth Wylie , Amy Ogan , and Christopher Jones . 2009 . I was playing when I learned: A narrative game for French aspectual distinctions . In Proceedings of the Workshop on Intelligent Educational Games at the 14th International Conference on Artificial Intelligence in Education. 117--120 . Nicole Hallinen, Erin Walker, Ruth Wylie, Amy Ogan, and Christopher Jones. 2009. I was playing when I learned: A narrative game for French aspectual distinctions. In Proceedings of the Workshop on Intelligent Educational Games at the 14th International Conference on Artificial Intelligence in Education. 117--120."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1109\/VLHCC.2015.7357226"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1177\/1090198106291963"},{"key":"e_1_3_2_1_29_1","volume-title":"YAW De Kort, and Karolien Poels","author":"Jsselsteijn WA","year":"2008","unstructured":"WA I Jsselsteijn , YAW De Kort, and Karolien Poels . 2008 . The game experience questionnaire. Manuscript in preparation (2008). WA IJsselsteijn, YAW De Kort, and Karolien Poels. 2008. The game experience questionnaire. Manuscript in preparation (2008)."},{"key":"e_1_3_2_1_30_1","first-page":"53","article-title":"Game design as narrative","volume":"44","author":"Jenkins Henry","year":"2004","unstructured":"Henry Jenkins . 2004 . Game design as narrative . Computer 44 (2004), 53 . Henry Jenkins. 2004. Game design as narrative. Computer 44 (2004), 53.","journal-title":"Computer"},{"key":"e_1_3_2_1_31_1","volume-title":"Games telling stories? A brief note on games and narratives. Game studies 1, 1","author":"Juul Jesper","year":"2001","unstructured":"Jesper Juul . 2001. Games telling stories? A brief note on games and narratives. Game studies 1, 1 ( 2001 ), 1--12. Jesper Juul. 2001. Games telling stories? A brief note on games and narratives. Game studies 1, 1 (2001), 1--12."},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/1089733.1089734"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240844"},{"key":"e_1_3_2_1_34_1","volume-title":"Digital game-based learning: Towards an experiential gaming model. The Internet and higher education 8, 1","author":"Kiili Kristian","year":"2005","unstructured":"Kristian Kiili . 2005. Digital game-based learning: Towards an experiential gaming model. The Internet and higher education 8, 1 ( 2005 ), 13--24. Kristian Kiili. 2005. Digital game-based learning: Towards an experiential gaming model. The Internet and higher education 8, 1 (2005), 13--24."},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1109\/VLHCC.2004.47"},{"key":"e_1_3_2_1_36_1","volume-title":"Experiential learning: Experience as the source of learning and development","author":"Kolb David A","unstructured":"David A Kolb . 2014. Experiential learning: Experience as the source of learning and development . FT press . David A Kolb. 2014. Experiential learning: Experience as the source of learning and development. FT press."},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/1868358.1868361"},{"key":"e_1_3_2_1_38_1","volume-title":"Theory of fun for game design. \" O'Reilly Media","author":"Koster Raph","unstructured":"Raph Koster . 2013. Theory of fun for game design. \" O'Reilly Media , Inc .\". Raph Koster. 2013. Theory of fun for game design. \" O'Reilly Media, Inc.\"."},{"key":"e_1_3_2_1_39_1","volume-title":"Mirrors of Minds: Patterns of experience in educational computing","author":"Kurland D Midian","unstructured":"D Midian Kurland , Catherine A Clement , Ronald Mawby , and Roy D Pea . 1987. Mapping the cognitive demands of learning to program . In Mirrors of Minds: Patterns of experience in educational computing . Ablex Publishing Corp ., 103--127. D Midian Kurland, Catherine A Clement, Ronald Mawby, and Roy D Pea. 1987. Mapping the cognitive demands of learning to program. In Mirrors of Minds: Patterns of experience in educational computing. Ablex Publishing Corp., 103--127."},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/1151954.1067453"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1017\/iop.2015.13"},{"key":"e_1_3_2_1_42_1","doi-asserted-by":"publisher","DOI":"10.1177\/0894439314524891"},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1109\/VLHCC.2014.6883023"},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2007.10.005"},{"key":"e_1_3_2_1_45_1","unstructured":"Craig A Lindley. 2005. Story and narrative structures in computer games. Bushoff Brunhild. ed (2005). Craig A Lindley. 2005. Story and narrative structures in computer games. Bushoff Brunhild. ed (2005)."},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1145\/65294.71442"},{"key":"e_1_3_2_1_47_1","doi-asserted-by":"publisher","DOI":"10.1145\/191033.191056"},{"key":"e_1_3_2_1_48_1","doi-asserted-by":"publisher","DOI":"10.1145\/800088.802839"},{"key":"e_1_3_2_1_49_1","volume-title":"Toward a theory of intrinsically motivating instruction. Cognitive science 5, 4","author":"Malone Thomas W","year":"1981","unstructured":"Thomas W Malone . 1981. Toward a theory of intrinsically motivating instruction. Cognitive science 5, 4 ( 1981 ), 333--369. Thomas W Malone. 1981. Toward a theory of intrinsically motivating instruction. Cognitive science 5, 4 (1981), 333--369."},{"key":"e_1_3_2_1_50_1","volume-title":"Making learning fun: A taxonomy of intrinsic motivations for learning. Aptitude, learning, and instruction 3","author":"Malone Thomas W","year":"1987","unstructured":"Thomas W Malone and Mark R Lepper . 1987. Making learning fun: A taxonomy of intrinsic motivations for learning. Aptitude, learning, and instruction 3 , 1987 (1987), 223--253. Thomas W Malone and Mark R Lepper. 1987. Making learning fun: A taxonomy of intrinsic motivations for learning. Aptitude, learning, and instruction 3, 1987 (1987), 223--253."},{"key":"e_1_3_2_1_51_1","doi-asserted-by":"publisher","DOI":"10.1145\/1352322.1352260"},{"key":"e_1_3_2_1_52_1","first-page":"22","article-title":"Testing the Power of Game Lessons: The Effects of Art Style and Narrative Complexity on Reducing Cognitive Bias","volume":"11","author":"Martey Rosa Mikeal","year":"2017","unstructured":"Rosa Mikeal Martey , Adrienne Shaw , Jennifer Stromer-Galley , Kate Kenski , Benjamin Clegg , James Folkestad , Tobi Saulnier , and Tomek Strzalkowski . 2017 . Testing the Power of Game Lessons: The Effects of Art Style and Narrative Complexity on Reducing Cognitive Bias . International Journal of Communication 11 (2017), 22 . Rosa Mikeal Martey, Adrienne Shaw, Jennifer Stromer-Galley, Kate Kenski, Benjamin Clegg, James Folkestad, Tobi Saulnier, and Tomek Strzalkowski. 2017. Testing the Power of Game Lessons: The Effects of Art Style and Narrative Complexity on Reducing Cognitive Bias. International Journal of Communication 11 (2017), 22.","journal-title":"International Journal of Communication"},{"key":"e_1_3_2_1_53_1","doi-asserted-by":"crossref","unstructured":"Rosa Mikeal Martey Adrienne Shaw Jennifer Stromer-Galley Kate Kenski Benjamin A Clegg James E Folkestad Emilie T Saulnier and Tomek Strzalkowski. 2014. Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.. In DiGRA. Rosa Mikeal Martey Adrienne Shaw Jennifer Stromer-Galley Kate Kenski Benjamin A Clegg James E Folkestad Emilie T Saulnier and Tomek Strzalkowski. 2014. Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.. In DiGRA.","DOI":"10.26503\/dl.v2014i1.631"},{"key":"e_1_3_2_1_54_1","volume-title":"Computer-based learning environments and problem solving","author":"Mayer Richard E","unstructured":"Richard E Mayer . 1992. Teaching for transfer of problem-solving skills to computer programming . In Computer-based learning environments and problem solving . Springer , 193--206. Richard E Mayer. 1992. Teaching for transfer of problem-solving skills to computer programming. In Computer-based learning environments and problem solving. Springer, 193--206."},{"key":"e_1_3_2_1_55_1","volume-title":"Reality is broken: Why games make us better and how they can change the world","author":"McGonigal Jane","unstructured":"Jane McGonigal . 2011. Reality is broken: Why games make us better and how they can change the world . Penguin . Jane McGonigal. 2011. Reality is broken: Why games make us better and how they can change the world. Penguin."},{"key":"e_1_3_2_1_56_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-69132-7_56"},{"key":"e_1_3_2_1_57_1","unstructured":"Roy D Pea. 1987. Logo programming and problem solving. (1987). Roy D Pea. 1987. Logo programming and problem solving. (1987)."},{"key":"e_1_3_2_1_58_1","volume-title":"On the cognitive effects of learning computer programming. New ideas in psychology 2, 2","author":"Pea Roy D","year":"1984","unstructured":"Roy D Pea and D Midian Kurland . 1984. On the cognitive effects of learning computer programming. New ideas in psychology 2, 2 ( 1984 ), 137--168. Roy D Pea and D Midian Kurland. 1984. On the cognitive effects of learning computer programming. New ideas in psychology 2, 2 (1984), 137--168."},{"key":"e_1_3_2_1_59_1","doi-asserted-by":"publisher","DOI":"10.1145\/1345375.1345441"},{"key":"e_1_3_2_1_60_1","volume-title":"Video kids: Making sense of Nintendo","author":"Provenzo Eugene F","unstructured":"Eugene F Provenzo Jr . 1991. Video kids: Making sense of Nintendo . Harvard University Press . Eugene F Provenzo Jr. 1991. Video kids: Making sense of Nintendo. Harvard University Press."},{"key":"e_1_3_2_1_61_1","doi-asserted-by":"publisher","DOI":"10.1145\/1592761.1592779"},{"key":"e_1_3_2_1_62_1","volume-title":"Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational technology research and development 44, 2","author":"Rieber Lloyd P","year":"1996","unstructured":"Lloyd P Rieber . 1996. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational technology research and development 44, 2 ( 1996 ), 43--58. Lloyd P Rieber. 1996. Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games. Educational technology research and development 44, 2 (1996), 43--58."},{"key":"e_1_3_2_1_63_1","volume-title":"Learning and teaching programming: A review and discussion. Computer science education 13, 2","author":"Robins Anthony","year":"2003","unstructured":"Anthony Robins , Janet Rountree , and Nathan Rountree . 2003. Learning and teaching programming: A review and discussion. Computer science education 13, 2 ( 2003 ), 137--172. Anthony Robins, Janet Rountree, and Nathan Rountree. 2003. Learning and teaching programming: A review and discussion. Computer science education 13, 2 (2003), 137--172."},{"key":"e_1_3_2_1_64_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-69924-8_11"},{"key":"e_1_3_2_1_65_1","unstructured":"Jonathan P Rowe Scott W McQuiggan Jennifer L Robison and James C Lester. 2009. Off-Task Behavior in Narrative-Centered Learning Environments.. In AIED. 99--106. Jonathan P Rowe Scott W McQuiggan Jennifer L Robison and James C Lester. 2009. Off-Task Behavior in Narrative-Centered Learning Environments.. In AIED. 99--106."},{"key":"e_1_3_2_1_66_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-13437-1_17"},{"key":"e_1_3_2_1_67_1","first-page":"1","article-title":"Integrating learning, problem solving, and engagement in narrative-centered learning environments","volume":"21","author":"Rowe Jonathan P","year":"2011","unstructured":"Jonathan P Rowe , Lucy R Shores , Bradford W Mott , and James C Lester . 2011 . Integrating learning, problem solving, and engagement in narrative-centered learning environments . International Journal of Artificial Intelligence in Education 21 , 1 -- 2 (2011), 115--133. Jonathan P Rowe, Lucy R Shores, Bradford W Mott, and James C Lester. 2011. Integrating learning, problem solving, and engagement in narrative-centered learning environments. International Journal of Artificial Intelligence in Education 21, 1--2 (2011), 115--133.","journal-title":"International Journal of Artificial Intelligence in Education"},{"key":"e_1_3_2_1_68_1","doi-asserted-by":"publisher","DOI":"10.1109\/T-AFFC.2013.27"},{"key":"e_1_3_2_1_69_1","volume-title":"Wim MG Jochems, and Bert Zwaneveld","author":"Saeli Mara","year":"2011","unstructured":"Mara Saeli , Jacob Perrenet , Wim MG Jochems, and Bert Zwaneveld . 2011 . Teaching programming in secondary school: a pedagogical content knowledge perspective. Informatics in Education 10, 1 (2011). Mara Saeli, Jacob Perrenet, Wim MG Jochems, and Bert Zwaneveld. 2011. Teaching programming in secondary school: a pedagogical content knowledge perspective. Informatics in Education 10, 1 (2011)."},{"key":"e_1_3_2_1_70_1","volume-title":"Rules of play: Game design fundamentals","author":"Salen Katie","unstructured":"Katie Salen and Eric Zimmerman . 2004. Rules of play: Game design fundamentals . MIT press . Katie Salen and Eric Zimmerman. 2004. Rules of play: Game design fundamentals. MIT press."},{"key":"e_1_3_2_1_71_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2016.05.047"},{"key":"e_1_3_2_1_72_1","volume-title":"Proceedings of the 6th international conference on Learning sciences. International Society of the Learning Sciences, 505--512","author":"Squire Kurt","year":"2004","unstructured":"Kurt Squire and Sasha Barab . 2004 . Replaying history: Engaging urban under-served students in learning world history through computer simulation games . In Proceedings of the 6th international conference on Learning sciences. International Society of the Learning Sciences, 505--512 . Kurt Squire and Sasha Barab. 2004. Replaying history: Engaging urban under-served students in learning world history through computer simulation games. In Proceedings of the 6th international conference on Learning sciences. International Society of the Learning Sciences, 505--512."},{"key":"e_1_3_2_1_73_1","doi-asserted-by":"publisher","DOI":"10.1076\/csed.8.2.118.3818"},{"key":"e_1_3_2_1_74_1","doi-asserted-by":"publisher","DOI":"10.1145\/792548.611908"},{"key":"e_1_3_2_1_75_1","doi-asserted-by":"publisher","DOI":"10.1145\/1953163.1953196"},{"key":"e_1_3_2_1_76_1","doi-asserted-by":"publisher","DOI":"10.1145\/2771839.2771860"},{"key":"e_1_3_2_1_77_1","doi-asserted-by":"publisher","DOI":"10.1145\/1255047.1255057"},{"key":"e_1_3_2_1_78_1","doi-asserted-by":"publisher","DOI":"10.1136\/bmj.326.7384.328"},{"key":"e_1_3_2_1_79_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.intcom.2011.05.001"},{"key":"e_1_3_2_1_80_1","doi-asserted-by":"publisher","DOI":"10.1145\/949344.949389"}],"event":{"name":"FDG '18: Foundations of Digital Games 2018","location":"Malm\u00f6 Sweden","acronym":"FDG '18"},"container-title":["Proceedings of the 13th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3235765.3235783","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3235765.3235783","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,7]],"date-time":"2025-07-07T01:56:21Z","timestamp":1751853381000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3235765.3235783"}},"subtitle":["an empirical study of the effects of narrative"],"short-title":[],"issued":{"date-parts":[[2018,8,7]]},"references-count":80,"alternative-id":["10.1145\/3235765.3235783","10.1145\/3235765"],"URL":"https:\/\/doi.org\/10.1145\/3235765.3235783","relation":{},"subject":[],"published":{"date-parts":[[2018,8,7]]},"assertion":[{"value":"2018-08-07","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}