{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:56:34Z","timestamp":1750308994180,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":39,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,8,7]],"date-time":"2018-08-07T00:00:00Z","timestamp":1533600000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,8,7]]},"DOI":"10.1145\/3235765.3235800","type":"proceedings-article","created":{"date-parts":[[2018,9,13]],"date-time":"2018-09-13T12:54:52Z","timestamp":1536843292000},"page":"1-10","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Unraveling the mortal coil"],"prefix":"10.1145","author":[{"given":"E.","family":"Murnane","sequence":"first","affiliation":[{"name":"University of Central Florida"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2018,8,7]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"Richard A. Bartle. 2003. Designing Virtual Worlds. New Riders Publishing Indianapolis IN.   Richard A. Bartle. 2003. Designing Virtual Worlds. New Riders Publishing Indianapolis IN."},{"key":"e_1_3_2_1_2_1","first-page":"5","article-title":"Designing games to foster empathy","volume":"14","author":"Belman Jonathan","year":"2010","journal-title":"Cognitive Technology"},{"key":"e_1_3_2_1_3_1","unstructured":"Bethesda Game Studios. 2016. The Elder Scrolls V: Skyrim: Legendary Edition. Xbox One.  Bethesda Game Studios. 2016. The Elder Scrolls V: Skyrim: Legendary Edition. Xbox One."},{"volume-title":"Bioshock: The Collection. Xbox One.","year":"2016","author":"Games Blind Squirrel","key":"e_1_3_2_1_4_1"},{"key":"e_1_3_2_1_5_1","unstructured":"Blizzard Entertainment. 2004 World of Warcraft. PC.  Blizzard Entertainment. 2004 World of Warcraft. PC."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"crossref","unstructured":"Tom Boellstorff Bonnie Nardi Celia Pearce and T.L. Taylor. 2012. Etnography and Virtual Worlds: A Handbook of Method. Princeton University Press Princeton NJ.  Tom Boellstorff Bonnie Nardi Celia Pearce and T.L. Taylor. 2012. Etnography and Virtual Worlds: A Handbook of Method. Princeton University Press Princeton NJ.","DOI":"10.2307\/j.cttq9s20"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"crossref","unstructured":"Ian Bogost. 2006 Unit Operations: An Approach to Videogame Criticisim. MIT Press Boston MA.   Ian Bogost. 2006 Unit Operations: An Approach to Videogame Criticisim. MIT Press Boston MA.","DOI":"10.7551\/mitpress\/6997.001.0001"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1089\/cyber.2011.0311"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1109\/IGIC.2013.6659156"},{"key":"e_1_3_2_1_10_1","unstructured":"Dale Eisinger. 2016. The original internet abuse story: Julian Dibbell 20 years after \"A Rape in Cyberspace.\" Retrieved December 31 2017 from https:\/\/www.thedailybeast.com\/the-original-internet-abuse-story-julian-dibbell-20-years-after-a-rape-in-cyberspace.  Dale Eisinger. 2016. The original internet abuse story: Julian Dibbell 20 years after \"A Rape in Cyberspace.\" Retrieved December 31 2017 from https:\/\/www.thedailybeast.com\/the-original-internet-abuse-story-julian-dibbell-20-years-after-a-rape-in-cyberspace."},{"key":"e_1_3_2_1_11_1","unstructured":"Elder Scrolls Wikia. 2015. Sad Skyrim Stories. Retrieved July 21 2017 from http:\/\/elderscrolls.wikia.com\/wiki\/Thread:317771.  Elder Scrolls Wikia. 2015. Sad Skyrim Stories. Retrieved July 21 2017 from http:\/\/elderscrolls.wikia.com\/wiki\/Thread:317771."},{"key":"e_1_3_2_1_12_1","unstructured":"Emmett Till Memory Project. 2015. About the Project. Retrieved December 30 2017 from http:\/\/tillmemoryproject.com\/about-the-project\/.  Emmett Till Memory Project. 2015. About the Project. Retrieved December 30 2017 from http:\/\/tillmemoryproject.com\/about-the-project\/."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.5555\/2884945.2884956"},{"key":"e_1_3_2_1_14_1","unstructured":"GameFAQ 2015. Best Deaths. Retrieved July 22 2017 from https:\/\/www.gamefaqs.com\/boards\/615803-the-elder-scrolls-v-skyrim\/69558980.  GameFAQ 2015. Best Deaths. Retrieved July 22 2017 from https:\/\/www.gamefaqs.com\/boards\/615803-the-elder-scrolls-v-skyrim\/69558980."},{"key":"e_1_3_2_1_15_1","unstructured":"James Paul Gee. 2004. What Video Games Have to Teach Us about Learning and Literacy. Palgrave Macmillan New York NY.   James Paul Gee. 2004. What Video Games Have to Teach Us about Learning and Literacy. Palgrave Macmillan New York NY."},{"key":"e_1_3_2_1_16_1","first-page":"1","article-title":"Yours Virtually Forever","author":"Gesser Hans","year":"1998","journal-title":"Death Memorials and Remembrance Sites in the WWW."},{"key":"e_1_3_2_1_17_1","first-page":"1","article-title":"Serenity Now bombs a World of Warcraft Funeral: Negotiating the morality, reality, and taste of online gaming practices","volume":"14","author":"Martin Gibbs","year":"2013","journal-title":"Selected Papers of Internet Research"},{"key":"e_1_3_2_1_18_1","first-page":"1","article-title":"Tombstones, uncanny monuments and epic quests: Memorials in World of Warcraft","volume":"12","author":"Gibbs Martin","year":"2012","journal-title":"Game Studies"},{"volume-title":"Workshop Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG '13)","year":"2013","author":"Gibbs Martin R.","key":"e_1_3_2_1_19_1"},{"key":"e_1_3_2_1_20_1","unstructured":"Online Anne-Marie Gr\u00f6nroos. 2013 Humor in Video Games: Play Comedy and  Online Anne-Marie Gr\u00f6nroos. 2013 Humor in Video Games: Play Comedy and"},{"key":"e_1_3_2_1_21_1","unstructured":"Mischief. Master's Thesis Aalto University Helsinki Finland. Mischief. Master's Thesis Aalto University Helsinki Finland."},{"key":"e_1_3_2_1_22_1","first-page":"607","article-title":"Kirby's Adventure. Nintendo Entertainment System. Sabine Harrer. 2013. From losing to loss: Exploring the expressive capacities of videogames beyond death as failure","volume":"5","author":"Laboratory HAL","year":"1993","journal-title":"Journal of Cultural Research"},{"volume-title":"Proceedings of the 2015 DiGRA International Conference, 12","year":"2017","key":"e_1_3_2_1_23_1"},{"volume-title":"Proceedings of the Fifth International Conference on the Foundations of Digital Games (FDG '10)","year":"2017","key":"e_1_3_2_1_24_1"},{"key":"e_1_3_2_1_25_1","unstructured":"https:\/\/www.jesperjuul.net\/text\/losttime\/. Evgeniya Kuznetsova. 2017. Trauma in Games: Narrativizing Denied Agency Ludonarrative Dissonance and Empathy Play. Master's Thesis University of  https:\/\/www.jesperjuul.net\/text\/losttime\/. Evgeniya Kuznetsova. 2017. Trauma in Games: Narrativizing Denied Agency Ludonarrative Dissonance and Empathy Play. Master's Thesis University of"},{"key":"e_1_3_2_1_26_1","unstructured":"Alberta Edmonton Alberta Canada. Monolith Productions Warner Bros. Interactive Entertainment. 2014. Middle-  Alberta Edmonton Alberta Canada. Monolith Productions Warner Bros. Interactive Entertainment. 2014. Middle-"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1386\/jgvw.2.1.39_1"},{"key":"e_1_3_2_1_28_1","unstructured":"nirvanaqween. 2007. Shrine of the Fallen Warrior. Video. (4 June 2007).  nirvanaqween. 2007. Shrine of the Fallen Warrior. Video. (4 June 2007)."},{"key":"e_1_3_2_1_29_1","unstructured":"Retrieved December 31 2017 from https:\/\/youtu.be\/7F8F4w0gXNY.o0WarcraftWorlds0o. 2008. \"Exploring World of Warcraft - Shrine of the Fallen Warrior.\" Video. (23 May 2008). Retrieved December 31 2017 from  Retrieved December 31 2017 from https:\/\/youtu.be\/7F8F4w0gXNY.o0WarcraftWorlds0o. 2008. \"Exploring World of Warcraft - Shrine of the Fallen Warrior.\" Video. (23 May 2008). Retrieved December 31 2017 from"},{"key":"e_1_3_2_1_30_1","first-page":"12","article-title":"LOLing at tradgedy: Facebook trolls, memorial pages and resistance to grief online","volume":"16","author":"Whitney Phillips Zo.","year":"2011","journal-title":"First Monday"},{"key":"e_1_3_2_1_31_1","unstructured":"http:\/\/firstmonday.org\/ojs\/index.php\/fm\/article\/viewArticle\/3168\/3115. Reddit. 2015. What Are the Stupidest Ways You've Died? Retrieved July 21 2017 from https:\/\/www.reddit.com\/r\/skyrim\/comments\/1vj0cq\/what_are_the_stupidest_  http:\/\/firstmonday.org\/ojs\/index.php\/fm\/article\/viewArticle\/3168\/3115. Reddit. 2015. What Are the Stupidest Ways You've Died? Retrieved July 21 2017 from https:\/\/www.reddit.com\/r\/skyrim\/comments\/1vj0cq\/what_are_the_stupidest_"},{"volume-title":"Proceedings of DiGRA 2011 Conference: Think design play. Retrieved","year":"2017","key":"e_1_3_2_1_32_1"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"crossref","unstructured":"Edward Schnieder Annie Lanf Mija Shin and Samuel Bradley. 2004. Death with a story: How story impacts emotional motivational and physiological responses to first-person shooter video games. Human Communication  Edward Schnieder Annie Lanf Mija Shin and Samuel Bradley. 2004. Death with a story: How story impacts emotional motivational and physiological responses to first-person shooter video games. Human Communication","DOI":"10.1093\/hcr\/30.3.361"},{"volume-title":"Digital Games Research Association Conference, 14","year":"2017","author":"Schott Gareth","key":"e_1_3_2_1_34_1"},{"key":"e_1_3_2_1_35_1","unstructured":"library\/30_DIGRA2017_FP_Schott_Dragon_Cancer1.pdf. Skyrim Forums. 2012. Unexpected NPC Deaths. Retrieved July 23 2017 from  library\/30_DIGRA2017_FP_Schott_Dragon_Cancer1.pdf. Skyrim Forums. 2012. Unexpected NPC Deaths. Retrieved July 23 2017 from"},{"key":"e_1_3_2_1_36_1","unstructured":"http:\/\/skyrimforums.org\/sf\/threads\/unexpected-npc-deaths.13865\/. Skyrim Forums. 2013. Unexplained Deaths. Retrieved July 22 2017 from  http:\/\/skyrimforums.org\/sf\/threads\/unexpected-npc-deaths.13865\/. Skyrim Forums. 2013. Unexplained Deaths. Retrieved July 22 2017 from"},{"key":"e_1_3_2_1_37_1","unstructured":"http:\/\/skyrimforums.org\/sf\/threads\/unexplained-deaths.36592\/.  http:\/\/skyrimforums.org\/sf\/threads\/unexplained-deaths.36592\/."},{"key":"e_1_3_2_1_38_1","unstructured":"Square. 1987. Final Fantasy. Nintendo Entertainment System.  Square. 1987. Final Fantasy. Nintendo Entertainment System."},{"key":"e_1_3_2_1_39_1","first-page":"443","article-title":"Final Fantasy VII. Sony Playstation. Wouter Van Den Hoogen, Karolien Poels, Wijnand Ijsselsteijn, and Ybonne de Kort. 2012. Between challenge and defeat: Repeated player-death and game enjoyment","volume":"15","year":"1997","journal-title":"Media Psychology"}],"event":{"name":"FDG '18: Foundations of Digital Games 2018","acronym":"FDG '18","location":"Malm\u00f6 Sweden"},"container-title":["Proceedings of the 13th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3235765.3235800","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3235765.3235800","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T21:41:22Z","timestamp":1750282882000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3235765.3235800"}},"subtitle":["death and stories of play"],"short-title":[],"issued":{"date-parts":[[2018,8,7]]},"references-count":39,"alternative-id":["10.1145\/3235765.3235800","10.1145\/3235765"],"URL":"https:\/\/doi.org\/10.1145\/3235765.3235800","relation":{},"subject":[],"published":{"date-parts":[[2018,8,7]]},"assertion":[{"value":"2018-08-07","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}