{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:56:34Z","timestamp":1750308994273,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":12,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,8,7]],"date-time":"2018-08-07T00:00:00Z","timestamp":1533600000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,8,7]]},"DOI":"10.1145\/3235765.3235801","type":"proceedings-article","created":{"date-parts":[[2018,9,13]],"date-time":"2018-09-13T12:54:52Z","timestamp":1536843292000},"page":"1-6","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":3,"title":["Rethinking real-time strategy games for virtual reality"],"prefix":"10.1145","author":[{"given":"Samuel","family":"Truman","sequence":"first","affiliation":[{"name":"University of W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Nicolas","family":"Rapp","sequence":"additional","affiliation":[{"name":"University of W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Daniel","family":"Roth","sequence":"additional","affiliation":[{"name":"University of W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Sebastian","family":"von Mammen","sequence":"additional","affiliation":[{"name":"University of W\u00fcrzburg, W\u00fcrzburg, Germany"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2018,8,7]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"DiGRA Conference.","author":"Aarseth Espen","year":"2003","unstructured":"Espen Aarseth , Solveig Marie Smedstad , and Lise Sunnan\\a a. 2003 . A multidimensional typology of games .. In DiGRA Conference. Espen Aarseth, Solveig Marie Smedstad, and Lise Sunnan\\a a. 2003. A multidimensional typology of games.. In DiGRA Conference."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1126\/science.1736359"},{"key":"e_1_3_2_1_3_1","unstructured":"Mikhail Mikha\u012d Bakhtin. Speech genres and other late essays.  Mikhail Mikha\u012d Bakhtin. Speech genres and other late essays."},{"key":"e_1_3_2_1_4_1","unstructured":"Simon Dor. 2014. A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement | Kinephanos. (2014). http:\/\/www.kinephanos.ca\/2014\/real-time-strategy\/  Simon Dor. 2014. A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement | Kinephanos. (2014). http:\/\/www.kinephanos.ca\/2014\/real-time-strategy\/"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/333329.333344"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1109\/TVCG.2013.99"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1207\/s15327051hci0701_3"},{"volume-title":"ACM virtual reality software and technology (VRST)","author":"Slater Mel","key":"e_1_3_2_1_9_1","unstructured":"Mel Slater , Vasilis Linakis , Martin Usoh , Rob Kooper , and Gower Street . 1996. Immersion , presence, and performance in virtual environments: An experiment with tri-dimensional chess . In ACM virtual reality software and technology (VRST) , Vol. 163 . ACM Press New York , NY , 72. Mel Slater, Vasilis Linakis, Martin Usoh, Rob Kooper, and Gower Street. 1996. Immersion, presence, and performance in virtual environments: An experiment with tri-dimensional chess. In ACM virtual reality software and technology (VRST), Vol. 163. ACM Press New York, NY, 72."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1460-2466.1992.tb00812.x"},{"key":"e_1_3_2_1_11_1","volume-title":"Bayesian programming and learning for multi-player video games. Disertacm pr\u00e1ce","author":"Synnaeve Gabriel","year":"2012","unstructured":"Gabriel Synnaeve . 2012. Bayesian programming and learning for multi-player video games. Disertacm pr\u00e1ce ( 2012 ). Gabriel Synnaeve. 2012. Bayesian programming and learning for multi-player video games. Disertacm pr\u00e1ce (2012)."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"crossref","unstructured":"Sebastian von Mammen. 2016. Self-Organisation in Games Games on Self-Organisation.  Sebastian von Mammen. 2016. Self-Organisation in Games Games on Self-Organisation.","DOI":"10.1109\/VS-GAMES.2016.7590361"},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1145\/2993369.2996349"}],"event":{"name":"FDG '18: Foundations of Digital Games 2018","acronym":"FDG '18","location":"Malm\u00f6 Sweden"},"container-title":["Proceedings of the 13th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3235765.3235801","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3235765.3235801","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T21:41:22Z","timestamp":1750282882000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3235765.3235801"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,8,7]]},"references-count":12,"alternative-id":["10.1145\/3235765.3235801","10.1145\/3235765"],"URL":"https:\/\/doi.org\/10.1145\/3235765.3235801","relation":{},"subject":[],"published":{"date-parts":[[2018,8,7]]},"assertion":[{"value":"2018-08-07","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}