{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,4]],"date-time":"2026-03-04T11:21:23Z","timestamp":1772623283713,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":19,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,10,23]],"date-time":"2018-10-23T00:00:00Z","timestamp":1540252800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,10,23]]},"DOI":"10.1145\/3270316.3271536","type":"proceedings-article","created":{"date-parts":[[2018,10,26]],"date-time":"2018-10-26T12:19:23Z","timestamp":1540556363000},"page":"577-583","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":22,"title":["Dragon Tale - A Serious Game for Learning Japanese Kanji"],"prefix":"10.1145","author":[{"given":"David A.","family":"Plecher","sequence":"first","affiliation":[{"name":"Technical University of Munich, Munich, Bavaria, Germany"}]},{"given":"Christian","family":"Eichhorn","sequence":"additional","affiliation":[{"name":"Technical University of Munich, Munich, Bavaria, Germany"}]},{"given":"Janosch","family":"Kindl","sequence":"additional","affiliation":[{"name":"Technical University of Munich, Munich, Germany"}]},{"given":"Stefan","family":"Kreisig","sequence":"additional","affiliation":[{"name":"Technical University of Munich, Munich, Germany"}]},{"given":"Monika","family":"Wintergerst","sequence":"additional","affiliation":[{"name":"Technical University of Munich, Munich, Germany"}]},{"given":"Gudrun","family":"Klinker","sequence":"additional","affiliation":[{"name":"Technical University of Munich, Munich, Germany"}]}],"member":"320","published-online":{"date-parts":[[2018,10,23]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"Wei B. 2014. The origin and evolvement of Chinese characters. Gda'skie Studia Azji Wschodniej (5)."},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","unstructured":"D\u00f6rner R. G\u00f6bel S. Effelsberg W. & Wiemeyer J. (Eds.). 2016. Serious games: foundations concepts and practice. Springer.","DOI":"10.5555\/3008149"},{"key":"e_1_3_2_1_3_1","unstructured":"JLPT. 2018. Retrieved June 27 2018 from https:\/\/www.jlpt.jp\/e\/about\/levelsummary.html."},{"key":"e_1_3_2_1_4_1","volume-title":"Flow and the foundations of positive psychology (pp. 209--226)","author":"M.","unstructured":"Csikszentmihalyi, M. 2014. Toward a psychology of optimal experience. In Flow and the foundations of positive psychology (pp. 209--226). Springer Netherlands."},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11423-006-8806-y"},{"key":"e_1_3_2_1_6_1","volume-title":"Retrieved","author":"LRNJ.","year":"2018","unstructured":"LRNJ. 2018. Slime Forest Adventure. Retrieved June 27, 2018 from https:\/\/lrnj.com\/."},{"key":"e_1_3_2_1_7_1","volume-title":"Retrieved","year":"2018","unstructured":"JapaneseVideoCaste. 2018. Kanji Corporation. Retrieved June 27, 2018 from https:\/\/japanesevideocast.com\/learn-kanji-corporation-gameguide."},{"key":"e_1_3_2_1_8_1","volume-title":"Retrieved","author":"Duck Sleepy","year":"2018","unstructured":"Sleepy Duck. 2018. Learn Japanese To Survive!. Retrieved June 27, 2018 from https:\/\/study-japanese.net\/."},{"key":"e_1_3_2_1_9_1","volume-title":"Retrieved","year":"2018","unstructured":"Slashcards. 2018. Slashcards: Learn Japanese. Retrieved June 27, 2018 from http:\/\/slashcards.com\/."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"crossref","unstructured":"Baek Y. Xu Y. Han S. & Cho J. 2015. Exploring effects of intrinsic motivation and prior knowledge on student achievements in game-based Learning. Smart Computing Review.","DOI":"10.6029\/smartcr.2015.10.001"},{"key":"e_1_3_2_1_11_1","volume-title":"Retrieved","author":"MardukCorp.","year":"2018","unstructured":"MardukCorp. 2018. Kawaii Nihongo. Retrieved June 27, 2018 from https:\/\/kawaiinihongo.de\/."},{"key":"e_1_3_2_1_12_1","volume-title":"Retrieved","author":"Project Sekai","year":"2018","unstructured":"Sekai Project. 2018. Kanji No Owari!. Retrieved June 27, 2018 from https:\/\/play.google.com\/store\/ apps\/details?id=com.SekaiProject.OwariNoKanjiPro&hl=de."},{"key":"e_1_3_2_1_13_1","volume-title":"Retrieved","author":"Games Strawberry","year":"2018","unstructured":"Strawberry Games. 2018. Koe (?). Retrieved June 27, 2018 from https:\/\/www.koegame.net\/."},{"key":"e_1_3_2_1_14_1","volume-title":"Retrieved","year":"2018","unstructured":"Duolingo. 2018. Duolingo. Retrieved June 27, 2018 from https:\/\/de.duolingo.com\/."},{"key":"e_1_3_2_1_15_1","volume-title":"Retrieved","year":"2018","unstructured":"Memrise. 2018. Language Learning. Retrieved June 27, 2018 from https:\/\/www.memrise.com\/de\/."},{"key":"e_1_3_2_1_16_1","volume-title":"Retrieved","year":"2018","unstructured":"MindSnacks. 2018. Learn Japanese. Retrieved June 27, 2018 from https:\/\/www.mindsnacks.com\/."},{"key":"e_1_3_2_1_17_1","volume-title":"Retrieved","year":"2018","unstructured":"easyJapanese.org. 2018. Learn Japanese Online. Retrieved June 27, 2018 from easyjapanese.org."},{"issue":"10","key":"e_1_3_2_1_18_1","doi-asserted-by":"crossref","first-page":"2565","DOI":"10.1177\/016146811011201001","article-title":"From information to experience: Place-based augmented reality games as a model for learning in a globally networked society","volume":"112","author":"K.","year":"2010","unstructured":"Squire, K. 2010. From information to experience: Place-based augmented reality games as a model for learning in a globally networked society. Teachers College Record, 112(10), 2565--2602.","journal-title":"Teachers College Record"},{"key":"e_1_3_2_1_19_1","volume-title":"Retrieved","author":"Studios Ti","year":"2018","unstructured":"ATi Studios. 2018. MondlyAR. Retrieved June 27, 2018 from https:\/\/www.mondly.com\/ar."}],"event":{"name":"CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play","location":"Melbourne VIC Australia","acronym":"CHI PLAY '18","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3270316.3271536","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3270316.3271536","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T01:02:27Z","timestamp":1750208547000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3270316.3271536"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,10,23]]},"references-count":19,"alternative-id":["10.1145\/3270316.3271536","10.1145\/3270316"],"URL":"https:\/\/doi.org\/10.1145\/3270316.3271536","relation":{},"subject":[],"published":{"date-parts":[[2018,10,23]]},"assertion":[{"value":"2018-10-23","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}