{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T17:23:24Z","timestamp":1776101004715,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":38,"publisher":"ACM","license":[{"start":{"date-parts":[[2018,10,23]],"date-time":"2018-10-23T00:00:00Z","timestamp":1540252800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2018,10,23]]},"DOI":"10.1145\/3270316.3271552","type":"proceedings-article","created":{"date-parts":[[2018,10,26]],"date-time":"2018-10-26T12:19:23Z","timestamp":1540556363000},"page":"695-701","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["Gaming with the Subaltern"],"prefix":"10.1145","author":[{"given":"Cale J.","family":"Passmore","sequence":"first","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Regan L.","family":"Mandryk","sequence":"additional","affiliation":[{"name":"University of Saskatchewan, Saskatoon, SK, Canada"}]},{"given":"Sarah","family":"Schoemann","sequence":"additional","affiliation":[{"name":"Georgia Institute of Technology, Atlanta, GA, USA"}]},{"given":"Daniel","family":"Gardner","sequence":"additional","affiliation":[{"name":"University of California, Irvine, Irvine, CA, USA"}]},{"given":"Cayley","family":"MacArthur","sequence":"additional","affiliation":[{"name":"University of Waterloo, Waterloo, ON, Canada"}]},{"given":"Mark","family":"Hancock","sequence":"additional","affiliation":[{"name":"University of Waterloo, Waterloo, ON, Canada"}]},{"given":"Mahli-Ann","family":"Butt","sequence":"additional","affiliation":[{"name":"University of Sydney, Sydney, NSW, Australia"}]},{"given":"Theresa Jean","family":"Tanenbaum","sequence":"additional","affiliation":[{"name":"University of California, Irvine, Irvine, CA, USA"}]}],"member":"320","published-online":{"date-parts":[[2018,10,23]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1089\/cyber.2015.0461"},{"key":"e_1_3_2_1_2_1","volume-title":"The Medium. Retrieved","author":"Chmierlarz Adrian","year":"2015","unstructured":"Adrian Chmierlarz. 2015. The Moral and Commercial Appeal of Diversity in Video Games. The Medium. Retrieved June 30, 2017 from https:\/\/medium.com\/@adrianchm\/the-moral-and-commercial-appeal-of-diversity-in-video-games-78fb33693ca2"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1177\/1046878112449958"},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1111\/soin.12001"},{"key":"e_1_3_2_1_5_1","volume-title":"Retrieved","author":"Edwards Kate","year":"2014","unstructured":"Kate Edwards, Johanna Weststar, Wanda Meloni, Celia Pearce, and Marie-Josee Legault. 2014. Developer satisfaction survey 2014: Summary report. Retrieved June 30, 2017 from https:\/\/c.ymcdn.com\/sites\/www.igda.org\/resource\/collection\/9215B88F-2AA3-4471-B44D-B5D58FF25DC7\/IGDA_DSS_2014-Summary_Report.pdf"},{"key":"e_1_3_2_1_6_1","unstructured":"Entertainment Software Association. 2017. Essential Facts About The Computer and Video Game Industry. https:\/\/www.esaannualreport.com\/full-report.html"},{"key":"e_1_3_2_1_7_1","unstructured":"Jared Friedberg. Gender Games: A Content Analysis Of Gender Portrayals In Modern Narrative Video Games. Retrieved from http:\/\/scholarworks.gsu.edu\/sociology_theses\/52"},{"key":"e_1_3_2_1_8_1","volume-title":"Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18)","author":"Daniel","unstructured":"Daniel L. Gardner and Theresa Jean Tanenbaum. 2018. Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 93, 12 pages."},{"key":"e_1_3_2_1_9_1","unstructured":"Ben Graffam. 2013. A Carousel Activity: Engaging the Learner on Multiple Levels of Learning. Thesis."},{"key":"e_1_3_2_1_10_1","volume-title":"Engels","author":"Granic Isabela","year":"2014","unstructured":"Isabela Granic, Adam Lobel, and Rutger C.M.E. Engels. 2014. The benefits of playing video games. The American psychologist 69, 1: 66--78."},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"crossref","unstructured":"C. Shawn Green and Daphne Bavelier. 2003. Action video game modifies visual selective attention. Nature 423 6939: 534--537.","DOI":"10.1038\/nature01647"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"crossref","unstructured":"Belinda Gutierrez Anna Kaatz Sarah Chu Dennis Ramirez Clem Samson-Samuel and Molly Carnes. 2014. \"Fair Play\": A Videogame Designed to Address Implicit Race Bias Through Active Perspective Taking. 3 6: 371--378.","DOI":"10.1089\/g4h.2013.0071"},{"key":"e_1_3_2_1_13_1","volume-title":"Retrieved","author":"Harding Javier","year":"2017","unstructured":"Javier Harding. Black character creator options in video games still have a long way to go. Retrieved June 30, 2017 from https:\/\/mic.com\/articles\/176085\/black-character-creator-options-in-video-games-still-have-a-long-way-to-go"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","unstructured":"Chuan Hu Li Zhao and Jiao Huang. 2015. Achieving self-congruency? Examining why individuals reconstruct their virtual identity in communities of interest established within social network platforms. 50: 465--475. 10.1016\/j.chb.2015.04.027","DOI":"10.1016\/j.chb.2015.04.027"},{"key":"e_1_3_2_1_15_1","volume-title":"Retrieved","author":"International Game Developers Association","year":"2005","unstructured":"International Game Developers Association. 2005. Game Developer Demographics: An Exploration of Workforce Diversity. Retrieved June 30, 2017 from http:\/\/c.ymcdn.com\/sites\/www.igda.org\/resource\/collection\/9215B88F-2AA3-4471-B44D-B5D58FF25DC7\/IGDA_DeveloperDemographics_Oct05.pdf"},{"key":"e_1_3_2_1_16_1","volume-title":"Black Characters' Hair Looks Better Than Ever. Kotaku. Retrieved","author":"Jackson Gita","year":"2017","unstructured":"Gita Jackson. 2017. At E3 2017, Black Characters' Hair Looks Better Than Ever. Kotaku. Retrieved June 30, 2017 from http:\/\/kotaku.com\/at-e3--2017-black-characters-hair-looks-better-than-eve-1796139786\/amp"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1177\/1555412009351261"},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.3138\/sim.3.4.002"},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1037\/h0062738"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"crossref","unstructured":"Yi Mou and Wei Peng. 2009. Gender and Racial Stereotypes in Popular Video Games. In Handbook of Research on Effective Electronic Gaming in Education. IGI Global 922--937.","DOI":"10.4018\/978-1-59904-808-6.ch053"},{"key":"e_1_3_2_1_21_1","volume-title":"Kotaku. Retrieved","author":"Narcisse Evan","year":"2012","unstructured":"Evan Narcisse. 2012. Come On, Video Games, Let's See Some Black People I'm Not Embarrassed By. Kotaku. Retrieved June 30, 2017 from http:\/\/kotaku.com\/5897227\/come-on-video-games-lets-see-some-black-people-im-not-embarrassed-by"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1080\/13504630.2015.1093470"},{"key":"e_1_3_2_1_23_1","volume-title":"Nielsen. Retrieved","author":"Entertainment Media","year":"2015","unstructured":"Media and Entertainment. 2015. How Diverse Are Video Gamers--and the Characters They Play? Nielsen. Retrieved May 29, 2017 from http:\/\/www.nielsen.com\/us\/en\/insights\/news\/2015\/how-diverse-are-video-gamers-and-the-characters-they-play.html"},{"key":"e_1_3_2_1_24_1","volume-title":"Morris and Gayatri Chakravorty Spivak","author":"Rosalind","year":"2010","unstructured":"Rosalind C. Morris and Gayatri Chakravorty Spivak. 2010. Can the subaltern speak?: reflections on the history of an idea. New York: Columbia University Press."},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1080\/15298868.2014.965733"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173957"},{"key":"e_1_3_2_1_27_1","unstructured":"Chella Ramanan. 2017. The video game industry has a diversity problem -- but it can be fixed. The Guardian. Retrieved from https:\/\/www.theguardian.com\/technology\/2017\/mar\/15\/video-game-industry-diversity-problem-women-non-white-people"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.4324\/9780203521588"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1037\/a0030038"},{"key":"e_1_3_2_1_30_1","volume-title":"Publicly Accessible Penn Dissertations. Retrieved","author":"Shaw Adrienne","year":"2010","unstructured":"Adrienne Shaw. 2010. Identity, Identification, and Media Representation in Video Game Play: An audience reception study. Publicly Accessible Penn Dissertations. Retrieved June 30, 2017 from http:\/\/repository.upenn.edu\/edissertations\/286Adrienne Shaw. 2013. On Not Becoming Gamers: Moving Beyond the Constructed Audience. Ada: A Journal of Gender, New Media, and Technology 1, 1--24."},{"key":"e_1_3_2_1_31_1","volume-title":"Video games: How big is industry's racial diversity problem? - BBC News. BBC.com. Retrieved","author":"Sheikh Rahil","year":"2018","unstructured":"Rahil Sheikh. 2017. Video games: How big is industry's racial diversity problem? - BBC News. BBC.com. Retrieved January 7, 2018 from http:\/\/www.bbc.com\/news\/technology-42357678"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"crossref","unstructured":"Roger Smith and Adrienne Decker. 2016. Understanding the impact of QPOC representation in video games. In 2016 Research on Equity and Sustained Participation in Engineering Computing and Technology (RESPECT) 1--8.","DOI":"10.1109\/RESPECT.2016.7836164"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1027\/1864-1105\/a000022"},{"key":"e_1_3_2_1_34_1","volume-title":"Retrieved","author":"Terzioglu Yaman","year":"2015","unstructured":"Yaman Terzioglu. 2015. Immersion and identity in video games. Retrieved June 30, 2017 from http:\/\/search.proquest.com\/docview\/1727612255\/abstract\/9EAC9C0529104232PQ\/1"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1177\/1461444809105354"},{"key":"e_1_3_2_1_36_1","volume-title":"The Spinoff. Retrieved","author":"Woo Eugenia","year":"2017","unstructured":"Eugenia Woo. 2017. Mythbusting diversity in video games: Why studios need to stop hiding behind discredited excuses | The Spinoff. The Spinoff. Retrieved June 30, 2017 from https:\/\/thespinoff.co.nz\/games\/08-03-2017\/mythbusting-diversity-in-video-games-why-studios-need-to-stop-hiding-behind-discredited-excuses\/"},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1177\/1948550614528008"},{"key":"e_1_3_2_1_38_1","unstructured":"https:\/\/twitter.com\/search?q=%23chi2018%20okcupid"}],"event":{"name":"CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play","location":"Melbourne VIC Australia","acronym":"CHI PLAY '18","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3270316.3271552","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3270316.3271552","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T02:13:09Z","timestamp":1750212789000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3270316.3271552"}},"subtitle":["Workshop on Diversity and Inclusion in Games"],"short-title":[],"issued":{"date-parts":[[2018,10,23]]},"references-count":38,"alternative-id":["10.1145\/3270316.3271552","10.1145\/3270316"],"URL":"https:\/\/doi.org\/10.1145\/3270316.3271552","relation":{},"subject":[],"published":{"date-parts":[[2018,10,23]]},"assertion":[{"value":"2018-10-23","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}